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Forum: Balance Discussion

Forum for discussion of upcoming balance changes to profession tool-sets.

  1. Funcom employee Sticky Thread Rooted: IMPORTANT: Keeping On Topic

    Started by Kintaii
    • Replies: 1
    • Views: 9,828
    Aug 22nd, 2011, 17:10:15 Go to last post
    • Replies: 14
    • Views: 11,001
    Feb 17th, 2011, 16:22:16 Go to last post
  2. Funcom employee Sticky Thread Rooted: Balance Documentation

    Started by Means
    • Replies: 0
    • Views: 30,749
    Oct 16th, 2009, 17:09:11 Go to last post
  1. Aimed shot: what should it be?

    Started by McKnuckleSamwich
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 101
    • Views: 10,811
    Jun 12th, 2012, 03:46:59 Go to last post
  2. Question Nerf AO

    Started by McKnuckleSamwich
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 101
    • Views: 11,453
    Jun 12th, 2012, 03:45:26 Go to last post
  3. PvP range fix?

    Started by Ilikedagunz2
    14 Pages
    1 2 3 4 5 ... 14
    • Replies: 266
    • Views: 29,810
    May 29th, 2012, 00:10:32 Go to last post
  4. Why balance is futile

    Started by doesitmatter
    5 Pages
    1 2 3 4 5
    • Replies: 85
    • Views: 10,916
    May 22nd, 2012, 01:41:49 Go to last post
  5. breed change?

    Started by z1pp0
    2 Pages
    1 2
    • Replies: 30
    • Views: 8,761
    May 21st, 2012, 17:42:36 Go to last post
  6. Funcom employee New Shade Nano Changes!

    Started by Kintaii
    5 Pages
    1 2 3 4 5
    • Replies: 85
    • Views: 17,959
    May 21st, 2012, 17:04:57 Go to last post
  7. Balance: AO vs any other game

    Started by McKnuckleSamwich
    4 Pages
    1 2 3 4
    • Replies: 72
    • Views: 10,630
    May 15th, 2012, 18:49:16 Go to last post
  8. 8,000 evades... (NR thread)

    Started by Pomidor
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 8,333
    Apr 17th, 2012, 05:15:02 Go to last post
  9. Question about AS/Sneak

    Started by Naui349
    • Replies: 1
    • Views: 1,780
    Apr 6th, 2012, 06:30:39 Go to last post
  10. Funcom employee New Soldier Nano Changes!

    Started by Kintaii
    11 Pages
    1 2 3 4 5 ... 11
    • Replies: 208
    • Views: 25,363
    Mar 21st, 2012, 05:28:10 Go to last post
    • Replies: 5
    • Views: 2,033
    Mar 18th, 2012, 18:17:01 Go to last post
  11. Funcom employee Can we get the reasoning behind Changes

    Started by Anarchic1
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 12,875
    Mar 12th, 2012, 15:35:32 Go to last post
  12. More Structure Please

    Started by Psikie
    • Replies: 13
    • Views: 3,073
    Mar 8th, 2012, 09:47:54 Go to last post
  13. Rebalance and Engis

    Started by Xyphos
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 115
    • Views: 14,804
    Mar 7th, 2012, 06:14:51 Go to last post
  14. When!!!

    Started by Horrified
    3 Pages
    1 2 3
    • Replies: 41
    • Views: 7,055
    Mar 2nd, 2012, 20:34:58 Go to last post
  15. General PvP ballance

    Started by Pheddex
    • Replies: 8
    • Views: 3,001
    Mar 2nd, 2012, 00:06:53 Go to last post
  16. Profession balance: The potential of the engineer

    Started by Doniger
    3 Pages
    1 2 3
    • Replies: 58
    • Views: 7,582
    Mar 1st, 2012, 19:58:32 Go to last post
  17. Pocketing

    Started by Kuegen
    4 Pages
    1 2 3 4
    • Replies: 76
    • Views: 9,182
    Feb 25th, 2012, 02:22:46 Go to last post
  18. Think of the Froobs

    Started by Lestato
    9 Pages
    1 2 3 4 5 ... 9
    • Replies: 165
    • Views: 24,728
    Feb 15th, 2012, 17:38:08 Go to last post
  19. Funcom employee New Enforcer Nano Changes

    Started by Kintaii
    12 Pages
    1 2 3 4 5 ... 12
    • Replies: 239
    • Views: 28,155
    Feb 12th, 2012, 07:08:50 Go to last post

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