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Despite the bad English and what not, the guy has some points.
Whoever said agents have more nemesis then soldier- no, they don't- and soldier isn't one of them. If you have a way to beat a class, then they aren't your nemesis. Like maybe shield ripping>tp>doc? Yeah.
Soldiers can beat beaten by every single class, 100% of the time. Yeah, you read that right. Assuming each profession does everything necessary and uses every trick and stuff, the soldier will always lose.
Why?
Because every single class has a way of kiting the soldier that the soldier can't do **** about.
Agent: Not possible to alpha a good one. Period. Not only that, if they really want to **** with you, they can simple snare/kite you. If they really really want to **** with you, they can sheild rip>tp>then go doc for a nice little surprise.
Adventurer: I guess not really a nemesis, but we can never, ever kill them, and they have faster runspeed, so once they wear us down, we're ****ed.
Crats: Root, wait 1:20, destroy. "But omgz, rootz break like on hits!" Don't hit them then. Jesus. If they break the root with the ring which they can do a grand total of once every 5min, then just recast the root.
Doctor: Impossible to alpha a good one. They will slowly wear you down.
Enforcer: Sure, toe to toe its about 50/50 whos gonna win. But if they kite during ams, then turn on you after 1:20, you're ****ed. Period.
Engineer: First of all, you could just never, ever kill them. Too many blockers that refresh way too fast. Microphone swapping, kiting, blah blah, you're screwed. They also absorb all your perk damage, cool. They have a aoe shield ripper, if it gets on you, you die retardedly fast. They run about the same speed, and have a snare to boot."But engis only do damage if you're not moving!" It's really hard to move when snared. They can also blind(but I suppose you can counter this with huds) Anyway you put it, you're screwed. You might be able to prolong it a bit by losing for 20s or so, but you're gonna die.
Fixer: Toe to toe, they will win. Too much aad to land ****. I miss FA w/ 3650 base AR+mongo rage(+1500). If they really never want to get hurt, they can simply just root, wait 1:20, and then come in and alpha you.
Martial Artists: MA's don't pvp, so this doesn't matter.
MPs: Well the aimed shot ones. Kite for 1:20>destroy.
NT's: Where to start. Piercing nanos that hit for 9k? Totally balanced. NBG that uses your health cap to determine the cap of the hit that effects the nano? Rediculous. You're screwed no matter what.
Traders: You can't alpha a good one. Period. After the first debuff their static def is enough to make you miss your FA/burst already. They can steal your ams which is retardedly annoying in any type of group pvp situation.
Shades: Faster runspeed. Kite until ams is down. For extra kitability, stun, then start running.
Keeper: Faster runspeed, kite until ams is down.
Im a 220/29/70 atrox soldier with cc/alphas/all huds etc if that adds any legitimacy to my post.
That's my 2 cents. I could be wrong, but after trying most strats, that's what I'm dealt with from VSing the most skilled persons in each profession.
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