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Thread: The End is Near

  1. #1

    The End is Near

    # New items added to the OFAB vendors in the shape of new nanos that allow pet users to actively free their pets from calms, roots and snares

    FC continues to listen? My god.
    Villagebike - 220/22 Metaphysicist - Rebuilding
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    Irolldadvlol - 60/2 Adventurer - Ubahgimp

    Quote Originally Posted by Means
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  2. #2
    This is amazing...

  3. #3
    What's the use of calm removers if pets will remain with 0 NR?

    FC again wants to give us something but doesn't understand what's wrong...

  4. #4
    Maybe they give additional short-duration innate root/snare/calm 50% resistance, once casted.
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  5. #5
    I am already lost with amount of nanos i have for pets , geez like its hard to make ofab perma upgrade for the pets that adds some serious NR and %resistance...but apparently for Funcom skill in pet user pvp means = skills in spamming 12143243 buffs on pets.

  6. #6
    Guys... We've been asking for a calm remover for how long?

    Now they announce they're going to release one. At least wait until we can see the nano before you start complaining.

    This is a good thing. Be happy they decided to try and give us these nanos.

    I for one am going to get my hopes just high enough that I can't think straight
    General of Umojan Protectorate - Technical Department
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    Norbal, 220/19 MP - "Slightly" off-kilter NM - equip
    Norbby, 220/20 Keeper - stabbing anything that moves

    Quote Originally Posted by jorricane View Post
    And all MPs should be forced to speak like that Architect guy from the Matrix when RP'ing....
    I bump this daily, drop by and say hi?

  7. #7
    Quote Originally Posted by Teoretik View Post
    What's the use of calm removers if pets will remain with 0 NR?

    FC again wants to give us something but doesn't understand what's wrong...
    Actually, pets have a decent amount of NR (too lazy to dig up the topic, but pre-SL it was actually a lot more then the MP's NR).

    I'm just hoping that the nano will be insta-cast w/ a recharge of 1.5 seconds or less
    General of Umojan Protectorate - Technical Department
    General of Haven - Technical Department
    Norbal, 220/19 MP - "Slightly" off-kilter NM - equip
    Norbby, 220/20 Keeper - stabbing anything that moves

    Quote Originally Posted by jorricane View Post
    And all MPs should be forced to speak like that Architect guy from the Matrix when RP'ing....
    I bump this daily, drop by and say hi?

  8. #8
    Quote Originally Posted by Norbal View Post
    Actually, pets have a decent amount of NR (too lazy to dig up the topic, but pre-SL it was actually a lot more then the MP's NR).
    Actually unbuffed pets have 0 NR.

  9. #9
    Omfg, pets will actually have a use now. This is awesome.
    Nesjamag 220/30/70 Shade
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    The Asylum

  10. #10
    Quote Originally Posted by IHaveHugeNick View Post
    Actually unbuffed pets have 0 NR.
    Engi pets (and possibly crat guardians) may have 0 NR, but MP pets DO have NR.

    How else can they resist nanos in arena tests?
    General of Umojan Protectorate - Technical Department
    General of Haven - Technical Department
    Norbal, 220/19 MP - "Slightly" off-kilter NM - equip
    Norbby, 220/20 Keeper - stabbing anything that moves

    Quote Originally Posted by jorricane View Post
    And all MPs should be forced to speak like that Architect guy from the Matrix when RP'ing....
    I bump this daily, drop by and say hi?

  11. #11

  12. #12
    As a Trader....


    EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

    Some loving needed on the LAST profession forum, ya know.. Traders, oh wait you forgot who we were? Yeah.. we're that profession that can drain and deal the worst DPM in game? Yeah.. sorry, I'll try to remind you more


    Funcom UGH, /lame


    I hope these have a LONGGG recharge and LONGGG cast...
    "Ignorance is bliss."
    Phat'est Trader on Rimor
    Phat = Pretty Hot and Tempting.
    Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
    Also known as 'Poir'
    Clanners will be crushed!
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    One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity

  13. #13
    Don't blame us....

    and guys be happy, at least whe getting something
    Nofaz 220 MP a General of The Reborn
    thPaladin 220 enfo

  14. #14
    Quote Originally Posted by nofaz View Post
    Don't blame us....

    and guys be happy, at least whe getting something
    Not blaming you, Funcom is just UGHHH

    They're just slowly making my toolset go from 90% useless... to 100% useless
    "Ignorance is bliss."
    Phat'est Trader on Rimor
    Phat = Pretty Hot and Tempting.
    Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
    Also known as 'Poir'
    Clanners will be crushed!
    Omni-Tek shall prevail!
    One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity

  15. #15
    Quote Originally Posted by Nanotehnpoir View Post
    As a Trader....


    EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

    Some loving needed on the LAST profession forum, ya know.. Traders, oh wait you forgot who we were? Yeah.. we're that profession that can drain and deal the worst DPM in game? Yeah.. sorry, I'll try to remind you more


    Funcom UGH, /lame


    I hope these have a LONGGG recharge and LONGGG cast...
    Don't worry. Mp's are in recharge 99% of the time on bs so they won't be able to cast this anyhow. Except ofc the ones who cast shield on themselves and hide in some corner until the recharge is over before they show their faces.

    Seriously.. For mp's this won't be something you cast in fight. It's something you do after if you survive. (due to being in recharge). It's better than nothing ofc but I'd much rahter have seen an item we could use.

  16. #16
    <troll>nerf!!</troll>

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  17. #17
    Quote Originally Posted by samsunggg View Post
    Don't worry. Mp's are in recharge 99% of the time on bs so they won't be able to cast this anyhow. Except ofc the ones who cast shield on themselves and hide in some corner until the recharge is over before they show their faces.

    Seriously.. For mp's this won't be something you cast in fight. It's something you do after if you survive. (due to being in recharge). It's better than nothing ofc but I'd much rahter have seen an item we could use.
    I only hide a bit O_o 15 seconds, the other 15 are used for a nice alpha with +200 AAR

  18. #18
    problem with pets is there NR is not effective.. mostly because a properly buffed pet will be agg/def 184 or something like that.. which is basicly fullagg.. and as we all know full agg means evades/nr goes out the window.

    it's not practical to not buff the pets so they stay neutral agg/def so it's not really a choice.

    better resistance would also be nice.. but calm removers will help.. i just hope it's not a really long cast time.. our root removers need to be quicker.. they are the weakest for the 3 pet professions root/snare reducers.. as well as haveing the longest cast times and we have more pets by design then crat or eng.. although crat normally will have bot+2charms = 3 pets.. also but this is'nt common in PvP which is where a lot of this is needed.

    a universally equal root/snare/clam remover would be nice. to help even it out for pet professiosn but this still leaves charm dangling in the wind.. as bascily why calm if you can charm? and pets show little resistance to that.
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  19. #19
    Quote Originally Posted by windcaster View Post
    a universally equal root/snare/clam remover would be nice. to help even it out for pet professiosn but this still leaves charm dangling in the wind.. as bascily why calm if you can charm? and pets show little resistance to that.
    I like the clam removal nano idea. You cast it on clammer and he goes *poof* (warps him at random position on BS, away from you).
    Proud member of Shadow Ops
    Renowned jester of the double AS Tigress

    MP setup
    Hidden message
    Quote Originally Posted by Klod View Post
    You won.
    Making them feel special since 2008.



  20. #20
    Just for traders, I think they should put a one hour cast time and one second duration on it, just so that we don't get too powerful.

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