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Thread: How bout furniture?!

  1. #1

    How bout furniture?!

    I know it isnt exactly a necessary part of the game, however I think it would be just awesome of we could have actual furniture like sofas and beds for our apartments.

    Oh another thought... what about being able to turn our apartments into something like a clinic or engineer drawing room or something like that if we chose to? Just a random thought.

  2. #2
    The official line from Funcom on this is that there's no point producing chairs etc. for apartments unless they're solid, so that you can actually sit on them, and that if they did that there's a clear exploit with people carrying a roomful of sofas into a mission to use to barricade doors etc. This would allow you to attack a melee NPC without it being able to attack back and is the reason why the only furniture on sale right now is non-solid, like the mission chests.

    The latest suggestion being explored, by the players at least, is purchasing fixed apartment layouts similar to some of the ones you find in missions. You can still personalise it with your non-solid furniture, and you've got around the problem of using apartment furniture as a barricade. It also makes the 10 itme limit on the current apartments less of an issue. Other suggestions include working storeage and for the really expensive appts things like bank terminals, surgery clinics etc.

    The last item on the players' wish list is a way for others to access your apartment, so that you can show off that nifty layout you've payed so much for or so that you can use it as a shop front.

    Cheers,

    ~R~

  3. #3
    Well why dont they make it where carrying a sofa or bed makes it way burdensome and hence only able to carry one at a time and unable to attack?

  4. #4
    Once upon a time they did have a weight-based encumbrance system, but found that anything which would slow down the high levels often left newbies rooted to the spot after buying some ammo, and anything which let newbies move didn't affect the high levels sufficiently to be worth bothering with. Accordingly, they ditched it.

    Besides, the real solution would be for the mobs to be able to move the furniture out of the way. However, getting them to do that when it's appropriate and only when it's appropriate is what the AI community, with charming modesty, calls a "non-trivial problem".

    Cheers,

    ~R~

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