Well, then you're directly cheating and would be hooking the client and breaking the EULA, and frankly who wants to win while cheating? Then you're measuring how good you cheat not how well the other factors are performing (character, player behind character, etc). If someone does it so be it but that someone will eventually be questioned and get a reputation.
Yes sure. You could also check for flagged characters, and also if you're assisting a mob, hell you could even cross reference zones to allow it depending on raid locations or something else, endless possibilities.
[EDIT]: However, you have to admit that it can be solved superficially for the time being?
Yeah right, just because you make a statement that it's "very difficult to fix" is what it is. It's beyond me how people can just limit themselves like that without actually exploring different possibilities.
So go back to solution one and compromise.
Or simply look into restructuring suppression zones, getting flagged, pvp, and then put new limits on what can and can't be done within being flagged, or the "newly" defined suppression zones. Revamp it.
It's not a question if I would cheat or you would cheat. It's a question if it's cheatable, and if it is then it will be cheated by some, simple as that.
I can only direct your attention to inspect and ncu inspect, both are forced available from 18.7 because of this. That's the sad truth of our times.
The argument is silly. If you're going to hack the client or go to that extent to assist then you may as well just start writing a framework for automation of your characters. Besides, I would think you could detect people that actually hack the client and bypass assist from the logs.
Tell that to FC.
You won't tell anything from the logs, targeting is all client side. And as long as it's client side it can be cheated if it's artificially limited. There are no arguments here, just facts.
When you can show me one online game where something easy to cheat is not cheated by some people you'll have a case, until then...
alot is client side, but assist is server side, or at the very least CAN be
Garden keys can be bought from the key locked garden vendor in case you have deleted your key.
If a 100 players stood in a giant circle and targeted a 100 different monsters would your client immediately be updated of the 100 players targets? Or would it be update once you actually clicked on one of them?
Ok, so tell me how would you hook into the client (technically) to create an assist cheat if it were patched?
I'm pretty sure that players would get a sense of who's cheating or not and logs could show the repeated interval between attacks of that group, if it's 25 NTs or otherwise.
I don't think discussing (possible future) exploits is a productive thing.
But to (kind of) answer your question you should take a very, very good look at DayZ to see that anything and everything that's client side can and will be exploited/hacked. Most of DayZ is (was) client side, and most of DayZ is hacked even if that kills the very core of the game. It's this simple, and that game is a glaring cautionary tale for every dev.
Why do we even need assist heals?
Assist totaly ruins mass combat for me.
50 people show up and all shot at one guy when 50 are comming? That's not what tactical gameplay is all about.
It should be 50 vs 50 not 50 vs 1 and 50 vs 1.
Imagine a gigantic free for all that would happen without assist? Oh teh galore and involuantary butt sechs...
That is why assist needs removing.
As for pvm raids? How hard is it to call targets? Any caller can do it, why can't normal people?
The point that was argued earlier is that you can "block" specific types of assist to address some concerns that players are having in mass pvp and assist. Further to that, it wouldn't harm PvM because many people rely on assist in PvM when farming due to a lower level of population atm. Even if the code would be ancient, historic, or down right cryptic, imho it wouldn't take years to add conditions to the assist routine.
People rely on assist because they're lazy.
let's break this down.
1.assist is not necessary for anything in game.
2.assist totally breaks mass pvp.
3.assist has some usefulness in non-pvp settings.
while i think it is good constructive behaviour to think about these uses and suggest alterations not effecting them, i do not see an argument that would forbid the complete removal of assist. no raid will fail because of it, no encounter will be undoable without assist. will people miss it? yes. will some pvming be harder? yes. does all that mean we have to keep it? no.
don't get me wrong, i'd be all for a solution to remove it in a way gargle suggested or similar. but at the end of the day if that is not possible, and i highly doubt fc is capable of doing anything but a removal, it is my opinion to just remove it. period.
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