Here's one I enjoyed from the fixer/trader discussion. While not directly about over-equiping the post makes a few points about it.
Originally posted by Girltrooper
Traders are so totally nerfed I am going to quit.
I am a L65 Trader and I still can't equip the QL200 Tranquil Home Defender that another Trader gave away because they just had too many credits I guess. I am forced to use a QL 161 Safe Home Defender. That's not even a round number! Where is shotgun mastery for Traders? Nerf!
I can already cast all the deprive/ransack/plunder/divest nanos available in the Superior Stores. Now I have to buy them on the open market or do smash and grab L118 missions. What a joke. Nerf!
Now that the amnesty ended I cant go to Tir to "3 shot kill" some clanner newb fool enough to enter the Arena with a trader. So I am stuck with a Freshman title. Nerf!
Yesterday, I was in a mission with 3 yellow orange mobs in the first room (you know those kind). I mesmerised one while I was hitting another for my 2k criticals and 700 regulars. I had trouble mesmerising the third mob and in the delay I was forced to heal myself! I only have this crappy 340 point group heal - I am sure docs have way better. I actually had to leave the room and come back! Nerf!
Funcom you need to do some serious work on the Trader class. Maybe some profession specific weapons that only Trader can access. That might help. We could make more money that way and perhaps get better trader weapons so we dont have to do crap damage.
Apart from the really high damage output, the roots, the mesmerises, the deprives, the wranges, the group healing - we have some serious problems.
Suggested improvements :
- Shotgun Mastery - an extra 50pts would just be dandy
- Pet Guarddogs - we need pets to guard our merchandise, they dont have to be as powerful as Engineer pets - Crat pets would be fine
- Proper Healing - our healing spells have a residual dot effect - turn it into a hot instead
- Money - traders are supposed to the masters of making money, we need double cash loot per kill, double prices for sales, and half prices for purchases
This would go some way to address the major flaws in our class. Thanks for listening guys.
We love your game!