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Thread: omfg ;P you can get to much xp

  1. #21
    if it's only visual why would it take 2.5 hours + to solve?
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  2. #22
    This is NOT the issue with this downtime
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    Old maintainer and hoster of Helpbot, Xyphos, AO Minecraft Server, AO Devs
    Old dictator on Atlantean

  3. #23
    I misunderstood, sorry
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  4. #24

    Talking Quick Programming lesson

    Quote Originally Posted by emergency_56 View Post
    ya lost me at "omfg" and i'm still lost....
    Ok...heres a quick rundown on aan example:

    //some random code a variable is declared


    Here is a chart of what the mins and maxs are depending on what variable you declare it as:

    TYPE SIZE VALUES
    bool 1 byte true or false
    unsigned short int 2 bytes 0 to 65,535
    short int 2 bytes -32,768 to 32,767
    unsigned long int 4 bytes 0 to 4,294,967.295
    long int 4 bytes -2,147,483,648 to 2,147,483,647
    int (16 bit) 2 bytes -32, 768 to 32,767
    int (32 bit) 4 bytes -2,147,483,648 to 2,147,483,647
    char 1 byte 256 character values
    float 4 bytes 1.2e-38 to 3.4e38
    double 8 bytes 2.2e-308 to 1.8e308


    I know i did leave a few out but its 10:30 pm here and i was tired. Hope that sheds some light on the confused people. Once a variable (for instance xp or sk variable) hits the maximum value that variable can hold it rolls over. Example:

    short int xp;

    .....etc
    At soon as it would have hit 32,768 it will roll over and show -32,768 cause it went far over. hope that makes sense.

    EDIT: Sorry it wont let me keep as much space as i would like between my chart...pfff
    Last edited by Lord_Pumpkin; Aug 31st, 2006 at 14:49:52.

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