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Thread: please change the Healing Staff of Alcofribas Nasier

  1. #21
    Great idea, would give Morti's 200+ NCU a useful purpose for a change

  2. #22
    Quote Originally Posted by Gandaric View Post
    bump for making it a crystal.

    Make it like a evoc for the healpet, that way we just need to cast it every now and then.
    ýeah and give us better evocations for the attack pet as well plz. engi can buff AR by a gazillion.. and their pets already have uber ar.

  3. #23
    engi can't buff DD any good. Unlike MPs.
    So - nerf MPs badly once more plx! Give them... Heavy weapons based staff (1-1(1) ofc) that adds 400 AR to dd pet if you use it. For 30 min with 1 hr recharge. And MP must wield it for buff to be effective.
    (and ranged energy based one to buff AR on mezz pet with same reqs, all 2-handed ofc)
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  4. #24
    Quote Originally Posted by kuznechik View Post
    engi can't buff DD any good. Unlike MPs.
    So -
    We also dont get nifty keen defensive perks either, nore do we get Attack rating buffs. Sheild buffs. etc

    Quote Originally Posted by kuznechik View Post
    nerf MPs badly once more plx! Give them...
    already done

    Quote Originally Posted by kuznechik View Post
    Heavy weapons based staff (1-1(1) ofc) that adds 400 AR to dd pet if you use it. For 30 min with 1 hr recharge. And MP must wield it for buff to be effective.
    (and ranged energy based one to buff AR on mezz pet with same reqs, all 2-handed ofc)
    this is a joke right?
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  5. #25
    Quote Originally Posted by Atlasdreamer View Post
    Quote Originally Posted by Kuznechik
    Heavy weapons based staff (1-1(1) ofc) that adds 400 AR to dd pet if you use it. For 30 min with 1 hr recharge. And MP must wield it for buff to be effective.
    (and ranged energy based one to buff AR on mezz pet with same reqs, all 2-handed ofc)
    this is a joke right?
    No, it's prolly how it'll be done by FC (and don't expect 2he weapons since you already have some 2he summoning weapons).
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  6. #26
    Well Doesnt matter if they even did let you take staff off and keep buff not wasting 650k Ip for 850 2hb not even worth it.

  7. #27
    Quote Originally Posted by samsunggg View Post
    ýeah and give us better evocations for the attack pet as well plz. engi can buff AR by a gazillion.. and their pets already have uber ar.
    engis and MPs arent the same class, mps buff pet dmg. engis buff pet AR

    its been that was sense NW came out
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  8. #28
    Quote Originally Posted by lolbbq View Post
    engis and MPs arent the same class, mps buff pet dmg. engis buff pet AR

    its been that was sense NW came out
    Evocation of The Abomination Reaching into the depths of the soul and channeling the hate and anger, the metaphysicist is able to briefly instill the pet with immense ferocity. The pet's damage is increased by 268 points per hit. It will also increase the attack rating of the pet by 304 points

    We do have AR buffs. Problem is that it's not enough.

  9. #29
    wow a staff that makes us do nothin but MAKE US LOOK MORE LIKE LEECHERS
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  10. #30
    Quote Originally Posted by Libidowolf View Post
    wow a staff that makes us do nothin but MAKE US LOOK MORE LIKE LEECHERS
    Doesn't this one fit perfectly then?

  11. #31

    what was you thinking :(

    Totally agree and bump for post. I am now also a 220 MP with 0 IPR points left in full perk reset waiting for the LE full IPR so i can get most of my IPs back. The healing staf i thought was a great idea ... untill i learnt that you have to equip it to get it to heal come on FC 2HB ? what were u thinking. Im sorry but as much as i would like this staff (and the fact i have NO IPR points left) i am not losing my bow over staff for a small extra healing :S

    Just please make it something so that ALL MPs (castable weapons and normal weapons) may use this item
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  12. #32
    hmm... how about slapping some midrange damage numbers on the staff (around 200-300 (200) on 1/1 perhaps, which is roughly equal a 200ish kyr hammer), and attack skill based only off Time&Space? That'd allow all MPs to use it, without losing their damage completely (but at least a good bit).. later we could discuss whether to allow multi melee with that new thing

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