View Poll Results: If we'd had influence in a possible new or change of morph, what would you pick

Voters
58. You may not vote on this poll
  • Create a new one from scratch

    34 58.62%
  • Use an existing model, even if the animation set isn't complete

    11 18.97%
  • I dont' like changes, it should stay like it is

    6 10.34%
  • What!? O.o ! Remove all Morph's

    7 12.07%
Results 1 to 9 of 9

Thread: Monthly Poll: June 2014

  1. #1

    Post Monthly Poll: June 2014

    Not sure if I can come up with a new poll every month but lets give it a go.

    If we'd had influence in a possible new or change of morph what option would you pick?

    1: Create a new one from scratch.
    2: Use an existing model, even if the animation set isn't complete.
    3: I dont' like changes, it should stay like it is.
    4: What!? O.o ! Remove all Morph's...
    Last edited by Zwelgje; Jun 12th, 2014 at 11:11:30. Reason: I'll let it run for 30 days. Next month will be on time. GL

  2. #2
    I voted pie in the sky

    That is, a new model from scratch. It'll never happen because resources, but it would give an opportunity to really play with what the new engine is capable of and give something genuinely new to the advy prof instead of fantasy cleric-themed nano renames. Especially as the tree is being ditched (I hope advs can continue to have that as a social fluff morph somewhere.)

    More realistically number 2 would be nice too.

    Ophiuchus : 220/30/80 HAHA etc
    Nahuatl
    :: 220/30/80 Melee 4lyfe
    Khurkh :: 220/30/80 healtankpew
    Transcendence
    Msanthropic
    : 210/26/60 nanostab
    Spidershiva :: 165/23/42 kite? eh?
    Silentmotion
    : 150/20/42 tankthink
    The Union

  3. #3
    Why bother voting, everyone knows non of this will ever happen.
    Toyhazard 220/30/70 Engie
    Dwix 220/30/70 Fix
    Deathwalkerz 220/30/70 Advie
    Deathsrow 170/24/42 Advie
    Rowsofdeath 161/22/42 Fix
    Buckket 118/11 Agent
    Lemonparty 85/9 Tard
    Quote Originally Posted by Means View Post
    I can't code in better leadership for the Clan faction.

  4. #4
    I assume alternative 1 will take longer (or be less likely to make it ingame at all) than alternative 2?


  5. #5
    Morphs are there to support the adventurer in different situations.
    Sadly it is "Required" for the adventurer to gain certain boosts in both PVP and PVM.

    Remake the morphs into something with a mix of the social armor/armor you are using and the morph itself, so every adventurer can still make a unique look players can be happy with.

    DO NOT REMOVE THEM.
    They are a part of adventurers.. removing morphs would just rip out a big part of them.

    Edit: Voted: Create a new one from Scratch
    Last edited by Animalz; Jun 12th, 2014 at 13:50:51. Reason: Added my vote choice.

  6. #6
    I'd favor only morphing head and maybe arms/hands in some type of were-critter style. That should not be too damn much work either right?
    Last edited by Notcrattey; Today at 05:51:45. Reason: Didn't actually edit it, was a mistake!

  7. #7
    Nice already 30+ votes. Keep em comming.

  8. #8
    Sand Wurm morph pls
    Brofist 220/30/70 Engineer
    Techbro 220/30/70 Nano-Technician

  9. #9
    This will be running till the 12th of July. However it seems I've picked the wrong "Poll Option" so not sure if the end result will be shown after this poll ends.

    Results till today are:
    Create a new one from scratch 32 - 60.38%
    Use an existing model, even if the animation set isn't complete 9 - 16.98%
    I dont' like changes, it should stay like it is 5 - 9.43%
    What!? O.o ! Remove all Morph's 7 - 13.21%

    If adventurers ever get the opportunity lets keep this in mind

    I'll make a list of all the polls done.
    Last edited by Zwelgje; Jul 1st, 2014 at 09:39:32.

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