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Thread: Atlas of Rubi-Ka & Atlas of Shadowlands

  1. #121
    Uploaded a preview of the first garden that is more or less done, this is preview of 2. layer, 3. layer will have the NPCs

    Ideas and suggestions are welcome.

  2. #122
    Looks sweet. Bravo on the work.

  3. #123
    Looks very promising, great work so far
    Transcendence
    ----
    220 iii "Quilluck" iiiiii :: iii "Quillster" i 165
    074 iii "Tradeursoul" i :: i "Fourthaid" ii 220
    ----

  4. #124
    Updated preview again, Nascense is all done and ready to fill in information. For that i need help as i got enough with upgrading other zones. Please send me a PM if you want to help.

  5. #125
    page 2, hmm, needs a bump

  6. #126
    Thanks for the bump, but bumping it myself now cause i've added a preview of elysium. Northern zone is the only that i havent done major changes to yet and i gotta tell you, Ely is HUGE...

  7. #127
    It looks amazing, thanks for these maps!

  8. #128

  9. #129

  10. #130
    Looks great, can't see any other ways to label all the statues properly. Great work
    Transcendence
    ----
    220 iii "Quilluck" iiiiii :: iii "Quillster" i 165
    074 iii "Tradeursoul" i :: i "Fourthaid" ii 220
    ----

  11. #131
    Wow, this is looking fantastic. Keep up the good work.

  12. #132
    Gotta bump this one! Nice map, and the SL one is proving to become my first choice of maps too when it's ready!
    -Haloer

    ------
    Sepekeeper/Haloer/Missadvy, supporting our local Omni-Tek branch office.

  13. #133
    Page 1 please.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  14. #134
    You all know how horrible scheol is to navigate in, take a peek at my new preview and let me know what you think.

  15. #135
    "horrible to navigate in".... That's this years understatement, Onack.
    I have better luck finding the local 7-11 shop in a big, unknown city... with blindfolds... than to be able to navigate Scheol using the "NewShadowlands" map.

    Good work. It's a MAP, and not a top-down representation of how the caves look from the air. (ie. a big mountain) Finaly something that's useable. And as always, looks like it's going to rock.
    ::: My Tools & Stuff :::
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  16. #136
    I'm currently working on a map updater tool.
    In the simplest terms, it will analyze your current map, and only download changed parts, do some footwork to apply the updates, and update the .txt files accordingly.

    So, instead of downloading a 40MB-ish map for every single update, it would download about 2-3MB. (depending on how much is changed since last version)
    I'd imagine this would allow smaller, more frequent updates as well.

    I will make sure to let you people know when it's ready for public use.
    ::: My Tools & Stuff :::
    ::: Cratine Savagedheals Enfine Zoewrangle Demoder :: Solitron Demotionform :: IRC Demoder Savagedlight :::
    ::: AOItems :: Blog :: CIDB :: HelpBot :: ItemsBot :: PlanetMap Viewer :: Tower Wars :: Twitter :::

  17. #137
    Quote Originally Posted by Demoder View Post
    "horrible to navigate in".... That's this years understatement, Onack.
    I have better luck finding the local 7-11 shop in a big, unknown city... with blindfolds... than to be able to navigate Scheol using the "NewShadowlands" map.
    Scheol is easy to navigate in, it got more landmarks than any other places on rubi ka, but I tend to remember scenery
    Stop thinking of MMORPGS as girlfriends, think of them as a harem and just enjoy todays favourite.

  18. #138
    Quote Originally Posted by dockwagon View Post
    Scheol is easy to navigate in, it got more landmarks than any other places on rubi ka, but I tend to remember scenery
    That's not what I meant.
    Scheol has lots of landmarks and such, it's actually rather nice, with the exception of all the holes in the geometry.
    What I meant was that it's impossible to navigate by the original *MAP* of scheol.
    ::: My Tools & Stuff :::
    ::: Cratine Savagedheals Enfine Zoewrangle Demoder :: Solitron Demotionform :: IRC Demoder Savagedlight :::
    ::: AOItems :: Blog :: CIDB :: HelpBot :: ItemsBot :: PlanetMap Viewer :: Tower Wars :: Twitter :::

  19. #139
    should be linked in knowledge base bookmarks so it wouldn't require a bump

  20. #140

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