What is this sense in this? Let me first say, I'd love to see AO be a real game that players can participate meaningfully, through land ownership/control.
But the fact is, how can you expect the booster pack expansion to matter to most people when PvP mechanics in AO are totally screw up, and are oriented toward PvM?
I avoid PvP in AO and have resigned myself to this because there's no balance at all. Some professions are uber at PvP, others are purely victims. Certain items in the game are utterly powerful in PvP, and if you don't have them, you're just fodder.
Frankly, PvP should just be restricted to the arenas until it actually works in a viable way for the vast majority of players, and all professions. 25% zones are empty except for mission fly-over because of this-- and who likes getting nuked in the back when fighting a MOB and you're at 10% health?
So there are really two issues that need to be solved:
#1 Fix PvP mechanics and make it work viably and reasonably for most players. This will include changing the level limits to something fair.
#2 Make the PvP fight about something that people WANT that's new and largely separate from the MOB-bash game. Controlling a piece of land for its own sake in the middle of nowhere will be largely pointless. There needs to be a whole new economy of items or powers that players will have to fight over to make land control matter, and especially to high-level players. And this will also leave the MOB-bash game alone for those who just want to do that.
So why should I the customer buy the booster pack unless these two things are taken care of?