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Thread: Anthropomorphic Morphs

  1. #21
    Get off my game furries!
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  2. #22
    Very good thread, and Im all for keeping the effects, IF I could actually play morphed in ANY cave-like environment, or wouldnt get my camera zooming to trees, walls, hills etc... Even normal missions are impossible to play morphed, as you constantly have to unmorph to be able to loot anything, or just have to fool around with your cameracontrols while turning around...

    I still do play morphed, but I really hate how the camera works on other than leet or reet morphs.
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  3. #23
    Big bump , should be adv only though. Advs are the true Shapeshifters ;p
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  4. #24
    Bump, Fc give Adve a new look in morphs, its not to much of a change.
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  5. #25
    hmm yeah.. I dig this a lot.. Bump for the future of Adv's in 18.X+

    PS: make other people that get this buff not take any visual style.. only get the passive boosts..

  6. #26
    Not a bad idea to solve the problem.

    I would prefer them to actually address the problem, since it effects more than just adv morphs (yalms for instance). They need to properly move the camera to the new head spot; after that, they need to do proper collision detection and angling to prevent things like your head sticking into a hill or wall.

  7. #27
    huge bump for this
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  8. #28
    Front page, bump.
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  9. #29
    bumpityyyyyyyy
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  10. #30
    Hello ?
    Dear Omni, gather up and clean my ...base

    President Spiritual Guru of Devil Inside
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  11. #31

    Thumbs up

    Yea! would be great to get changes for the morph looks.. atleast so that the morph, lets say wolf for example "evolves" to something different from Calia's Form: Wolf all the way up to Calia's Figure: Wolf .. so you could see that if the opponent is using form, morph, anatomy or figure version of the wolf moph (or any other hi adv self only morph)

    Why self only and why not for froobs?
    - simply becose paying accounts need more love .. seriously. that we pay should give us something special (ok, the armor & other gear are great.. just that something new and different would be awesome for a change!) And self only so that adv as a prof would be different from the mass (everyone can have the present wolf form.. atleast i want to be different )

    This shouldnt affect the mods of the morphs.. just the models for teh looks

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  12. #32
    I have refrained from playing an adventurer because I can't stand when the camera goes up my butt. This is a great idea!
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  13. #33
    Bump for good idea, although I doubt it will get fully implemented, given how much effort it takes to develop, animate and test a new mesh. I can see this happening if they only change the head.

    But then again, this will make Advies look like Furries from anime/manga sub-culture, and I doubt that the manly descendants of Norse Vikings would fancy that.

  14. #34
    Quote Originally Posted by Glarawyn View Post
    When "morphed" you would still have a human shape, still be wearing your armor (or, most of it anyway...). The ultimate option would be to have a slightly different but still human posture while morphed, but to save the sanity of the modelers stick with the current breed models. When morphed, the nano would change the head, hands, arms, feet, and back appearance, overriding the armor and/or social tab.
    Great idea. Hopefully though you could chose between this appearance and the regular morph appearance, or have two nanos, one for each. There are some times when it's fun keeping the original morph appearance when hanging out in Rome:

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  15. #35
    Quote Originally Posted by intelknight View Post
    Bump for good idea, although I doubt it will get fully implemented, given how much effort it takes to develop, animate and test a new mesh. I can see this happening if they only change the head.
    Overwriting the displayed armor textures is possible now with the social tab, so if the morph just changed which "armor" texture was displayed in specific spots it could work without new meshes. Entirely new physical forms would require new animations as well as adapting the textures for any armor that would be visible in the new form. Not a small task.

    Quote Originally Posted by tiralee View Post
    Great idea. Hopefully though you could chose between this appearance and the regular morph appearance, or have two nanos, one for each. There are some times when it's fun keeping the original morph appearance when hanging out in Rome:
    Maybe a 1 NCU nano that changes what form is applied when the morph is run. If the nano is not running, orginal full animal form. If the nano is running, new anthropomorphic form.
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  16. #36
    The second I see furries running around humping trees, im out of this game!

    =P
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  17. #37
    Bump. Great suggestion.
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  18. #38
    I bump the gripe about our morphed cam, Have bitched about that and the collision framing in SL for years..but am totally not into changing the morphs into a collage of sol/ani >.< That would be just butfrigginfugly
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  19. #39
    So glad Funcom ignored this suggestion. The last thing this game needs is furries.

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