Yes, you heard me, it has become my mission of life, REAL life, to nerf the trader and make heals 50% in PvP.
Traders are totally uber with their 415 drains(reducing every damn useful skill by that amount on a target = certain death) which at the same time adds 350ish to every useful skill for the trader. Thats a devestating 750ish difference when we add it together = total ownage.
Traders are in fact so powerful that their worst enemy professions are a..... YEAH, you guessed right, A TRADER!!! A trader is a traders worst enemy. That in itself should make it pretty easy for even the stupidest idiot to understand that traders are uber powered.
Traders owz00r so bad, Ive heard them tell jokes about all the other profs, how they own them all etc and some of them even admit that if they werent a trader themself, they would have screamed for a nerf of their own profession: the trader.
And please dont come tell me the crap about NR working etc, I know exactly how well it works: Divest lands easy, even at max def with maxed light green NR and QL 200 bright and faded NR clusters (193 NT speaking). Pluder is resisted about 50%, but its not practical to run around at 100% def, cause you cant kill anyone then. At medium setting lets say it still lands 50% of the time, chances are that you are fully debuffed -415 to every single useful skill in PvP in a matter of 12 secs. Thats worst case, best case you are debuffed back to the stone age already after 7 secs.
Now we also need 50% healing or 100% dmg. Some of the healing profs are of course continously whining they need the 100% heal vs 50% dmg, but thats just a big bunch of BS. They are liars, they just want to keep the edge over the less fortunate of us who cant heal. We who cant heal know how uber healing is now, and many of us wants it nerfed, so I say cmon already, NERF HEALING NOW!!!