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Thread: Area E problems

  1. #1

    Area E problems

    Increase the run back time to two minutes. Running around in that maze of hell requires more time. Plus, it timed out while I was talking to Degaus.

    Also, there seems to be a bug with players getting the key card without completing the mission as it was intended.

  2. #2
    Agreed, but make a waypoint on your PF map when you zone in, so you know where the exit is.
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  3. #3
    Can confirm that.
    I just teamed a player that bravely shout that he dont have to do E and F, before he got his keycard.


    Steiden

  4. #4
    well, here's how I accomplished it

    saved outside

    then got killed after mish updated

    then ran back to nerv

    so in other words, I had to die in order to make it back in time to get "cured" from the virus

    fix plx :P
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  5. #5
    Just completed it and wasnt that bad.

    Add cords to the "exit" to your map. And after kill, just follow the orange dot.

    First a little bit east, and then north all the way. Is it possible to make it.


    Steiden

  6. #6
    Quote Originally Posted by Aryanna View Post
    well, here's how I accomplished it

    saved outside

    then got killed after mish updated

    then ran back to nerv

    so in other words, I had to die in order to make it back in time to get "cured" from the virus

    fix plx :P
    you dont have to die, some just prefer death

  7. #7
    My team did just fine, but we did have a fixer (Josee) and AO's best map reader ever (Alphy) to help us, quite frankly i'm amazed we all did it first time.

    Fact remains its doable and though its hard the manic run through the back route to the exit was kinda fun so i'm in two minds about this.....maybe 90 seconds...
    ALTS: Alienhunter, Moonglum, Quellist, Quellcrist, Jesharet

  8. #8
    it is do-able, but it's tight... and you can get the card without finishing the mission.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

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  9. #9
    Easy solution:

    1. Pull the mob to the entrance.
    2. Gank turrets on the way.
    3. Kill mob at entrance.
    4. Run outside and talk with DeGeus.
    5. ???
    6. Profit!
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  10. #10
    Quote Originally Posted by Technogen View Post
    Agreed, but make a waypoint on your PF map when you zone in, so you know where the exit is.
    I'm glad I read this before doing the quest
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  11. #11
    +1, in these labyrinths, it's REALLY important to write somewhere (+ add waypoint) entrance/exit coords (and boss/items ones when you meet them).

    i did E twice on fix & doc and finished it without any problem (but well i had to run like hell thru all these turrets, was fun
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