What's the difference between a camp and a dynacamp?
From the player's perspective, the main difference is that Dynacamps get a boss mob, normal camps don't.
From FunCom's side, they're supposed to be able to create these Dynacamps pretty much on a whim.
Heals - they're not just for tradeskills anymore
Hypos omni doc RK2 <-- stupid enough to have thought that going past level 150 would help her be a better doc
Phlair omni mp RK2 solo char
Nerfbat omni enf RK2 awarded the hammer of braveness
Shadow Ops
Thanks.
Hey folks,
Any DynaCamps suitable for Omnis in the Low 50s? The Hyenas in Andromeda looks doable w a large group or high 50s but not us (2 51s).
Thanks,
Sturmwatch
SturmWatch, Eagle50 and Pistolpackin
The Brotherhood
RK-2
A couple of the camps in Newland desert should be around the right level. The minimammoths in Rhino's Cockpit were green to me at lvl 52, with a yellow boss. There's an isolated rhino camp further south with similar characteristics.
In the main part of the desert near rhinoman valley there's a fairly tough rhino camp which has a boss reputed to be in the low 60's. Probably too much for a pair, although a larger team shuold be able to take it.
The other camps in ND will be grey, or grey with a green boss if you're lucky.
Aegean should have a number of camps in the right range for you, although I can't give you much in the way of specifics. You can run there from Stret West Bank, so you don't have to enter the clan whompa system to get there. Just be careful of some of the roaming mobs that are in the area.
Other than that, Varmint Woods is reputed to have a number of camps although I've only come across one so far. Orange boss to a level 55. Again, Varmint Woods can be reached without entering clan-controlled whompas. Just run south from Newland (or Newland Desert) and you can't miss it.
Cheers,
~R~
Thanks,
We'll pack some sunshade and extra water and off to the Desert we go!
Ciao,
SturmWatch
SturmWatch, Eagle50 and Pistolpackin
The Brotherhood
RK-2