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Thread: Friday with Means - July 17th, 2009 - Questions?

  1. #221
    Well that just confirms it really.

    Here's why Means is ignoring you: you're pestering him. Do you give in when someone sits there and goes "but but but but but but but but but but but but but but but but but"?

    Perhaps try backing off, ever think he may be sick n tired of hearing it and that he knows that you're concerned about it? Constantly bugging someone only serves to annoy them not make them more inclined to answer you.
    Enter the Information Age
    Proc Descriptions

    Hunt, and be hunted: The Hunting Grounds | Alien Tower Field :Aliens, that really invade!
    Pet argo management: Servants Protection | Expand the Notum Silo :Make it worthwhile


    Rimor
    Tesgri - 220|17|58 (Omni Agent)
    Leara - 220|25|62 (Omni Doctor)
    Ponygirl - 220|25|56 (Omni Bureaucrat)
    Means: "We have done way dumber things than this..."

  2. #222
    That only works if there's already been SOME information provided.

    People whine about AS endlessly, and they GOT their feedback.

    Risan isn't whined about nearly as much, and yet there's been not a peep, afaik, from anyone about what might be the reasoning behind the change. Vlain is a very knowledgeable MA player who, as he mentioned, has asked that question in many ways, through all the avenues he knows, and yet he has not gotten so much as a "Well, we understand your concerns, give us some time to put together an answer for you."

    So, at that point, I'd be a little frustrated too
    Paratrooper (aka tarapooper/P-Rex) -> 220/30/70 Soldier

    Satyavati -> 150/7/39 Adventurer

    Politie -> 208/20/57 Bureaucrat

  3. #223
    Quote Originally Posted by Lupusceleri View Post
    Means: Is there any chance of new pets for TL5 pet professions such as Bureaucrat, Engineer, and (maybe, these already have Biazu) Meta-Physicist? The good old Rubi-Ka pets sort of don't cut it anymore at this level, in PvP. The best would be a pet locked at 150, or 160.. if you really must, 165.

    Means: Currently there are several L207 twinks popping up to gank L165 and above twinks at Notum Wars fights. Now, a wide PvP range is a good thing and of course the L165 twinks have an advantage over their L150 counterparts too.. but because of the ShadowLevels, the power of the L207 twinks scales exponentially. Would you please consider taking into account the fact that 1 ShadowLevel is equal to roughly 10 regular levels, for the PvP ranges?
    To be honest, not even the 205 crat pet, I think, would be enough for pvp @ tl5, especially considering the fact that they don't have any real external damage, either.

    And Shadowlevels are like 5 levels, not 10, silly! (Well, 6, maybe? IP (600k) from 4 levels, IP distribution from 5 levels [up to 25 points in some skills] a perk from 10 levels...!)
    Paratrooper (aka tarapooper/P-Rex) -> 220/30/70 Soldier

    Satyavati -> 150/7/39 Adventurer

    Politie -> 208/20/57 Bureaucrat

  4. #224

    Ohai means

    Are we still allowed to ask questions?

    If so; Question: Means, will the new game engine bring back the old tower explosions? See thread: http://forums.anarchy-online.com/sho...d.php?t=554015 for more information. THANKS IN ADVANCE!
    .

  5. #225
    Quote Originally Posted by Iceness1 View Post
    Are we still allowed to ask questions?
    You just asked one
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  6. #226

    Who says there is a title? Silly presumptuous forums.

    I have two questions. Though i fear i know the answers already.

    Shadelove? ( http://forums.anarchy-online.com/sho...d.php?t=386276 )

    Sl Towers?

    edit: linked only the buglist and not the wishlist (http://forums.anarchy-online.com/sho...d.php?t=507126)
    Last edited by Khione; Jul 22nd, 2009 at 03:46:52.
    Khione ::::::: 220|24|70 ::: Lich
    Cynical :::::: 219|24|66 ::: Finalizer
    Scyra :::::::: 218|18|44 ::: Field Marshal
    Oussrahel :::: 174|13|42 ::: CEO
    Lithhium ::::: 168|06|14 ::: Minister
    Tethaealla ::: 126|07|35 ::: Vigilante

  7. #227
    Whats going to happen to flamethrowers and grenades?

  8. #228
    Are all the new pvp changes going to effect the ability of different classes in pvm? Are you balancing everyone up - making some stronger to even it out, or down - weakening some to make it balanced. I'm asking because if suddenly it becomes harder to do old instances, it will not be very exciting.
    Topaboss 220/30/70 solitus soldier :: equip

  9. #229
    Quote Originally Posted by Lupusceleri View Post
    Means: How do you think that the offensive component of Grand Theft Humidity influences PvP for the victim? The thing with this nano is, you are punished for having a high Psychic skill because your NanoDelta goes negative and that makes you lose your nano even faster. Was the original intention to nullify the victim's NanoDelta?
    The biggest irony is that GTH is far worse than either NSD or ENSD functionally, yet easier to cast and land and recharge yet harder to remove.
    bai2u!
    -::l2pvp!1::-
    Electronite: FFA also destroyed Clan hegemony when it comes to tower wars. Ironically the downfall was started by the most active pvpers. Another ironic thing is that the downfall happened due to pvm conflict. Silirrion: (We have pretty good anti-troll filters by now though) Means: Thong-wearing troxes will always be a part of this game and a point of AO pride. Keldros: Obviously reall trolls don't use conditioner Marlark: If this forum was Swedish in it's language .. id pawn you any day. 220 NT: tl7 is a joke most of the time. 90% of the people are double double dead. some are worth debuffing tho. Mastablasta: you guys are right and I'm wrong. Ebag: No. You alpha me'd due to the stat bug. More Ebag: I don't have any twinks currently, nor do I participate much in mass TL7 PvP (though I do go occasionally, usually just to watch). Questra: an MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  10. #230
    New booster queries:

    Will it pertain to only end-game players again, or will it involve other levels too?

    Can it be less than $20 please? *puppy dog eyes*
    Crzyboy88 220/19 Omni Fixer RK2

  11. #231
    First, Id like to thank you for the feedback. You are a Godsend to the community.

    And,

    Question: Will it come about or will it be considered to give a free ATE3 for toons with AI30?

    Question: Are the OFAB pads for the missing profs coming out soon?

    Thx in advance.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  12. #232
    Quote Originally Posted by means
    The full alpha of a 1hb + 1he Enforcer is over the top. Nobody is expecting to survive that. This is the problem with this kind of alpha attack...nobody survives it. This isn't pvp this is ganking.
    An alpha for an enforcer is do or die, we have no other means of killing or wearing our oppnents down, nothing to reduce their effectiveness or anything to slow them down except alphaing them. If you take this away from us we are just about worthless.. and if you ever played a 220 pvp enfo you would know that it isnt exactly easy to time ur stuff exactly where its supposed to be so where other not so heavily alpha dependant professions can just spam their AS/FA/whatever key and watch out for their health following simple guidlines like "no coon till mr" until opponent dies it is crucial for an enfo try and decieve their opponents, predict when they are at their weakest and execute their alpha flawlessly or we are ****ed. Over the years i have played a pimped out 220 enfo/engi/keeper/shade/nt/soldier/adv and mp and stuck with enf because i find that enfs performance is most affected by the player (there are other alpha profs in that list like shade/keeper but they are far too straight up and predictable for my taste) so i really hope that while ur on ur nerf crusade u dont make me reroll again.

  13. #233
    Quote Originally Posted by Mr_Stabby View Post
    An alpha for an enforcer is do or die, we have no other means of killing or wearing our oppnents down, nothing to reduce their effectiveness or anything to slow them down except alphaing them. If you take this away from us we are just about worthless.. and if you ever played a 220 pvp enfo you would know that it isnt exactly easy to time ur stuff exactly where its supposed to be so where other not so heavily alpha dependant professions can just spam their AS/FA/whatever key and watch out for their health following simple guidlines like "no coon till mr" until opponent dies it is crucial for an enfo try and decieve their opponents, predict when they are at their weakest and execute their alpha flawlessly or we are ****ed. Over the years i have played a pimped out 220 enfo/engi/keeper/shade/nt/soldier/adv and mp and stuck with enf because i find that enfs performance is most affected by the player (there are other alpha profs in that list like shade/keeper but they are far too straight up and predictable for my taste) so i really hope that while ur on ur nerf crusade u dont make me reroll again.
    Your alpha recycles quick enough for you to recover, and noone with the exception of a shade/soldier is dropping you before then. New absorbs, 5k enforcer special, loltank from foremans,bio cocoon,bio regrowth and heals from mongo.. don't say it's do or die, those actions will buy you alot of time, alot more than most proffessions. Most of us have to make a choice between the two, offense or defense to be effective. Enforcers have the tools for both between nano's and perks which are exceptional. I do have to say though that doc procs and the nano proc they get when hit is massively overpowered, coupled with malpractice can be devastating.
    Last edited by Apothis1; Jul 22nd, 2009 at 04:49:26.

  14. #234
    Quote Originally Posted by Mr_Stabby View Post
    An alpha for an enforcer is do or die, we have no other means of killing or wearing our oppnents down, nothing to reduce their effectiveness or anything to slow them down except alphaing them. If you take this away from us we are just about worthless.. and if you ever played a 220 pvp enfo you would know that it isnt exactly easy to time ur stuff exactly where its supposed to be so where other not so heavily alpha dependant professions can just spam their AS/FA/whatever key and watch out for their health following simple guidlines like "no coon till mr" until opponent dies it is crucial for an enfo try and decieve their opponents, predict when they are at their weakest and execute their alpha flawlessly or we are ****ed. Over the years i have played a pimped out 220 enfo/engi/keeper/shade/nt/soldier/adv and mp and stuck with enf because i find that enfs performance is most affected by the player (there are other alpha profs in that list like shade/keeper but they are far too straight up and predictable for my taste) so i really hope that while ur on ur nerf crusade u dont make me reroll again.
    Supposedly you're going to benefit from a heals nerf so you won't be so alpha-reliant. How that's going to work, who knows. I think heals don't need nerfing so much as they need to cost far more nanopool at 220. Like 3-4 times more than they currently do. (oh poor PVMers)
    bai2u!
    -::l2pvp!1::-
    Electronite: FFA also destroyed Clan hegemony when it comes to tower wars. Ironically the downfall was started by the most active pvpers. Another ironic thing is that the downfall happened due to pvm conflict. Silirrion: (We have pretty good anti-troll filters by now though) Means: Thong-wearing troxes will always be a part of this game and a point of AO pride. Keldros: Obviously reall trolls don't use conditioner Marlark: If this forum was Swedish in it's language .. id pawn you any day. 220 NT: tl7 is a joke most of the time. 90% of the people are double double dead. some are worth debuffing tho. Mastablasta: you guys are right and I'm wrong. Ebag: No. You alpha me'd due to the stat bug. More Ebag: I don't have any twinks currently, nor do I participate much in mass TL7 PvP (though I do go occasionally, usually just to watch). Questra: an MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  15. #235
    Quote Originally Posted by Means View Post
    The ability to "twink" your character in AO has made it possible to get powerfull gear and nanos out early. Pets themselves would be the best example of this. The downside with throwing those pets out early is that you are stuck with the same one for longer. Without level locking a new series of pets (that would be put out as additonal pets to those already in use) there is very little that can be done about this issue...there are nanos buffing pets during this level range..but I understand it doesn't feel quite the same as unleashing a new monster to do your bidding.
    Well, let's be honest. It doesn't take 'twinking' anymore to get pets out early. Most RK-endgame pets can be twinked on at lvl 100 or sooner and summoned with great ease at about 115-120. I've heard that froobs can twink a demon on at about 125 or better even (unverified info). There is a massive difference between summoning those pets 8 years ago and then doing it now. With all of the expansions we have today, we have many more skill boosts than when these pets were created. For example, at level 95 I can receive an additional 68 points to my MC/TS just by training CoNC and Nano Doctorate. That does not include any other perks, research, or the massive amount of buffing items and armors that exist now (arith, attunement devices, etc).

    So, assuming that pets are the defining offensive characteristic (weapon) of the crat/engi/mp toolset, I think it is unfair to say that we should not be able to upgrade our weapon for 45-65 levels or more. It is a disadvantage for pvm, I'm sure also for TL4 and especially low TL5 pvp, though I don't really pvp much myself, and it's just plain boring. If you would like, I can come up with more whines or dig up many of the posts about this. :P

    Okay, I'm done. Please consider weighing out some of those factors if you have not already!

  16. #236
    Quote Originally Posted by Alchemica View Post
    Well, let's be honest. It doesn't take 'twinking' anymore to get pets out early. Most RK-endgame pets can be twinked on at lvl 100 or sooner and summoned with great ease at about 115-120. I've heard that froobs can twink a demon on at about 125 or better even (unverified info). There is a massive difference between summoning those pets 8 years ago and then doing it now. With all of the expansions we have today, we have many more skill boosts than when these pets were created. For example, at level 95 I can receive an additional 68 points to my MC/TS just by training CoNC and Nano Doctorate. That does not include any other perks, research, or the massive amount of buffing items and armors that exist now (arith, attunement devices, etc).

    So, assuming that pets are the defining offensive characteristic (weapon) of the crat/engi/mp toolset, I think it is unfair to say that we should not be able to upgrade our weapon for 45-65 levels or more. It is a disadvantage for pvm, I'm sure also for TL4 and especially low TL5 pvp, though I don't really pvp much myself, and it's just plain boring. If you would like, I can come up with more whines or dig up many of the posts about this. :P

    Okay, I'm done. Please consider weighing out some of those factors if you have not already!
    Good post. Whereas other profs can keep getting better weapons (both in QL and in new-expansion), pet profs are for the most part stuck with pre-SL pets (one level-locked MP pet excepted). It's "twinking" to get your 200 pet out at 60. It's half-past-six zzzz to get your 200 pet at level 100.
    bai2u!
    -::l2pvp!1::-
    Electronite: FFA also destroyed Clan hegemony when it comes to tower wars. Ironically the downfall was started by the most active pvpers. Another ironic thing is that the downfall happened due to pvm conflict. Silirrion: (We have pretty good anti-troll filters by now though) Means: Thong-wearing troxes will always be a part of this game and a point of AO pride. Keldros: Obviously reall trolls don't use conditioner Marlark: If this forum was Swedish in it's language .. id pawn you any day. 220 NT: tl7 is a joke most of the time. 90% of the people are double double dead. some are worth debuffing tho. Mastablasta: you guys are right and I'm wrong. Ebag: No. You alpha me'd due to the stat bug. More Ebag: I don't have any twinks currently, nor do I participate much in mass TL7 PvP (though I do go occasionally, usually just to watch). Questra: an MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  17. #237
    Any chance for any mech based content soon? I was thinking an instance meant for 6 people, 3 on foot, 3 in mech would work quite well. The players would have to constantly cycle in and out of mechs, since mechs cant heal. And have there be some infantry enemies with rockets, and some mech enemies with anti-personel, to make sure that there is an even balance.
    -Ashram 202 ish fixer on rimor- Proud owner of Manta A.V.

  18. #238
    Quote Originally Posted by Righteous2 View Post
    First, part deux!

    Means, will you enable PORNmode?
    fixed

    means: Are the missing token gunz quests/npcs going to be put in so the Atomic Turret can be built?
    Last edited by Solstiare; Jul 22nd, 2009 at 06:55:53.
    ____ Equipment
    Kopo: There's nothing wrong with the (NT) profession itself, it's just that the other 99.9% of us playing it are deluded & incompetent.
    Unzipped: I'm right, Schmorgi is right... everyone else is wrong and /org lazy.... yep... that pretty much sums up my thoughts.
    Mangle: .... even still the leveling curve seems steep. Why must there be an exponential leveling curve? Who the hell invented that crap with MMOs to begin with?
    deniska: malewerecat h8 for making me agree with Masta
    sobeguy:Anyhow, Marius was evil regardless. Gaute was evil too. They are like, the Bat Man and Robin of evil. They probably run around in tights and masks, making vaguely homoerotic comments, and generally meddling anywhere people are trying to have fun!
    Righteous:Sil is in the kitchen making some sandwiches, he says you're lying and doesn't know who you are.
    Sephiroth:you managed to bother two people with one sentence. Nice
    I Remember The Missing: Nepenthia, Naraya, Satenia.

  19. #239
    Quote Originally Posted by Means View Post
    The full alpha of a 1hb + 1he Enforcer is over the top. Nobody is expecting to survive that. This is the problem with this kind of alpha attack...nobody survives it. This isn't pvp this is ganking.

    If hope for the Agent profession means surviving that kind of toe-to-toe alpha from an enforcer then you are going to be disappointed.
    Wait wait wait.

    I just thought about something.

    You, the game director, in charge of all changes made to the game I presume - via your title, oversaw the very RECENT change in blunt perk line additions/fixes.

    Now, you, the same man who gave the approval to the perk lines in question, in an attempt to balance things, have just stated that their is a problem with the perk/alpha in question, and that nobody should expect to survive that.

    How is this balance in ANY way?

    I presume either..
    A) Everyone in Anarchy Online has OP gank tools, which you are acknowledging here and that the "balance" means giving everyone their own form of the gank tools.

    or

    B) There was no efficient testing made of these perks, which lead to the successful passing from test to live of these clearly stated by the game director as problematic perks. I would assume that this is also the case with the new ranged advy perks.

    or

    C) You play a TL7 enf, and hate agents.

    ___________

    Don't mistake my post for what would be a "agents deserve love only plx" post. It is not. Blunt perk lines, and ranged advy perk lines (ranged advs in general) needed love, there is no question to that. But rewarding the ones in love with OP toolsets, and then turning the OP toolsets into mediocre toolsets, does not create balance, which is what I am witnessing currently taking place.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  20. #240
    Quote Originally Posted by Ashram View Post
    Any chance for any mech based content soon?
    Gawd please no. Cookie-cutter mecha is the opposite of everything that makes AO great in exchange for 3 button combat - customisation, twinking, variety, thinking about your setup, smart use of individual toolsets, etc.

    @Solstiare: X-11 turrets can be built.. There's a different one that can't but I forget its name
    bai2u!
    -::l2pvp!1::-
    Electronite: FFA also destroyed Clan hegemony when it comes to tower wars. Ironically the downfall was started by the most active pvpers. Another ironic thing is that the downfall happened due to pvm conflict. Silirrion: (We have pretty good anti-troll filters by now though) Means: Thong-wearing troxes will always be a part of this game and a point of AO pride. Keldros: Obviously reall trolls don't use conditioner Marlark: If this forum was Swedish in it's language .. id pawn you any day. 220 NT: tl7 is a joke most of the time. 90% of the people are double double dead. some are worth debuffing tho. Mastablasta: you guys are right and I'm wrong. Ebag: No. You alpha me'd due to the stat bug. More Ebag: I don't have any twinks currently, nor do I participate much in mass TL7 PvP (though I do go occasionally, usually just to watch). Questra: an MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

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