Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Most certain way to kill em indeed.
Perk stacking than running away, never looking back won't kill a trader with guard up, the problem is when they stick around.
And if guard is not up, you supposed to die, simple as that. Given the destructive nature of drains, a trader should die fast if they can make it to him before he lands a couple nanos.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
With all due respect, you have zero idea about PvPing on a trader nowdays.
PvPing on a trader is more engaging than any other prof I tried, and there were not only a few of em
Trader is not an adv, how long you stay alive will mostly be determined by the percentage of the nanos you can land.
That is the defining nature of trader PvP, is one of the few profession for which the original description is still correct, is exactly how it should be, and I wouldn't ever trade it for a higher static defense.
The only thing I'd love to have more on mine is RS, so I could catch all the annoying advs zooming around at 3.2k RS, even after they decided to bail.
Last edited by Obtena; Oct 28th, 2009 at 16:53:40.
Awwww muffin, need a tissue?
Currently, it's the percentage land rate of that first nano or two that determines whether you live or die in many cases. Once it's landed however there is no more dire need to beat a percentage asap, you have all the time you need to keep the debuff(s) going. A few trader debuffs should be shortened to change that.
Proud Member of Paradise
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
so if they added the 500 skillpoint drain in an instantly casted nano, that would most probably land on about any prof, toss in a GTH and a BR we would have gravy...
Rather than minimizing the time used to cast debuffs, there is a simple answer!
Use less debuffs!
Cool it off in here, people. I don't like the result of "haven't checked on that thread for a little while" to be "and now I have to remove a 13 posts."
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Sorry for the double post. just read the F w/o M.
Recent perk changes seem to come for traders, adding quite a lot of possibilities.
Added in accumulator perk line
Accumulated Overflow Player level: 202+ (10)
Attack:
Attack Rating: 100%
Defense:
Duck Explosives:
100%
Range: 25 m
Damage:-3811..-5247
Shotgun mastery
Head Shot Player level: 200+ (9)
Attack:
Shotgun: 100%
Defense:
Duck explosives: 75%
Range: 25 m
Wielded weapons: Shotgun
Shotgun Skill 0001: Damage: -1470..-2941
Shotgun Skill 1000: Damage: -2941..-5881
Shotgun Skill 2000: Damage: -3392..-7141
Shotgun Skill 3000: Damage: -3781..-8402
However, the proposed change of Easy shot is of course a reason to discute.
I agree, the 5% def check was a bit much. Keeping it at 75% however would give it a chance to land on occasion. Easy shot was used as an opener with aimed shot, as it tended to always land. Even undrained.
Otherwise, nice work.
Last edited by Shareida; Oct 30th, 2009 at 23:37:26. Reason: added
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Just posting to suppport Shar here and the apparent mutedness of Traders. The nerf to Easy Shot is a bit much. 75% to 80% would be fine.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Hello? Review easy shot please. Thank you.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
for TL 5 traders are pretty balanced I think, a well played trader seems to have no trouble in 1 vs 1 fights, and sometimes 2 vs 1 if the other guy came along a few second later - only thing I see being a problem is squishyness, but this has to do more with the alpha of 'some' professions me thinkz
Dear developers,
Rock is OP, paper is fine.
-Yours faithfully, Scissors
A review of GTH, call it a nerf, and an improvement of Nanobot defense would solute the squishyness problem.
NBD is an on demand protection, but has too much drawbacks to use it effectively.
Maybe make it more of an escape nano, add an NSD to it, and kill the nanopool depletion.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view