Since Nanomages are known to be low hp and are resolved to needing higher quality defensive skills. First Primarily an Enhancement to one or both of the breed genomes eliminating the enormous Notum shield tick, enhancing the landing of sword as well as increasing its effectivness.
Since Nanomages are masters of nano element itself, Notum Resistance should also be added as a base attribute to both genomes while simultaneously causing a diminishing return in concert with Notum Repulsor. This would be a big plus for all Nanomage soldiers who are more susceptible to a combination NT Double and Tripple, because the attacks slice through any major shield and go to direct damage in high doses that other breeds are far more able to withstand a few more hits. Also I would reference trader's ability to cast Plunder Skills (Nanite Improved) and others nano skill debuffs which are devastating to a breed that already doesn't have trickle into Weapon enhancement skills, Borrow Reflect creates an almost impossible win scenario for a breed 100% reliant on reflective skills. Abolish Polonium robs whatever is left of the targets remaining defense into an ridiculous state where in a fight even fighting naked with a gun would be just as effective. Also another major nemesis for a soldier that is 2x as bad for a Nanomage, is a Engineer running Null Space Disruptor, which almost completely eliminates defenses and brings the fight right back down to how much hp the target has, as explained with the Nano Technician, and Trader professions. What I am asking for is a defense that bridges the gap of lackluster Nanomage Hitpoints when it comes to professions that can completely bypass standard defensive reflective and AC's of a soldier armor and nano's.