We are now allowed to talk a bit more of the future changes for all professions. So what does it mean for keepers:
Offense:
- The Fury/Wrath line might be extended. How? That's up to us to propose changes. Do you want more different actions? Different timers? The icon will finally grey out too.
- Access to a new weapon line! Most than likely it will be melee energy.
- Reverse Knockback (pulls your target to you)! No one else will get this.
- Dimach changes.
- Self-centered AoE effects. Not sure about this.
- Offensive capabilities rebalanced to be more in line with other professions. Mainly from the previous points.
- Global idea would be to have keeper offense looking a bit like Martial Artists attacks but with unique keeper-only effects.
Defense:
- Fury/Wrath line extended with defensive versions. Again waiting for your feedback.
- Parry/Riposte working.
Auras:
- More options, versions or .. not sure yet.
- Local cool-downs on auras. Mainly to prevent chain swapping I guess.
- All auras will be instacast.
- It will be easier to swap from one aura to another.
Tanking:
- Quite obscure but the idea would be to give us the ability to play with our team taunts values. I won't say more because it's not clear to me.
So all-in-all , the global idea is to make keepers be a really high defensive profession again. Having options to get attacked (instead of others? do you want this?) and hurt players who get too close or that we pulled . Now feel free to discuss here about it. But if you have an idea that want to be discussed further it would be better to start its own thread and post a link in this one.
Oh and try to leave your personal grudges out of this thread. Do not discuss about players' ideas too much so this thread won't have so many pages.