It seems to me that pvp will always be a hot topic with many ideas and many complaints. But for me that plays for fun and love pvp but only fair pvp where its even and close(easy kills in 4 secs with an alpha isnt very funny). In my idea what pvp needs are not to remove the cap but actually decrease damage made with perks and specials.
What pvp need is a damage cap of for example 10% or so, so that u really need to PLAY your proffesion even in pvp. Doing it alone with no other changes would probably not help as it would need other changes too but that is my idea of a rebalance. Changing in templates and making changes that might affect pvm can be painfull in raiding and soloing and has to be tested and tested and tested yet again to make sure we dont get Enfo´s that cant tank in raids lmao or docs that run out of nano pool after one heal lmao.