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Thread: ranged vs melee balance ???

  1. #21
    Quote Originally Posted by mocs View Post
    Listen brainiac, some smart guy developed this program called AOSkills.
    Let's hear him about RS stats on different classes with nothing more than just IPs:
    1.Melee
    Trox Shade/MA 220: 1329 RS
    Opi Shade/MA 220: 1323 RS
    Trox Enf/Keeper: 1169 RS
    2.Ranged
    Opi Agent/Trader: 1163 RS
    Nano Engi/Doc: 1133 RS
    Solitus MP/Soldier/Crat: 1154 RS

    Most common classes played by breed choice.
    Ok everyone, above you can see a good example of failing.

    This is how you do NOT do things. kk?
    /Jekonam | 220 ma
    /Jekoslap | 220 crat
    /Jekoblack | 220 sold
    /Jekoblastah | 164 trader
    /Jekolandsubt | 158 doc
    /Jeko | 150 fixer
    /Jekonuke | 150 nt

  2. #22
    Quote Originally Posted by -Klod- View Post
    Yes, adv, enf, shade and MA. Also, keepers have available tools to counter roots/snares, if they don't have better run speed already.

    So yes, in general, they indeed are.
    MA's have better runspeed than who ? Please enlighten us.
    /Jekonam | 220 ma
    /Jekoslap | 220 crat
    /Jekoblack | 220 sold
    /Jekoblastah | 164 trader
    /Jekolandsubt | 158 doc
    /Jeko | 150 fixer
    /Jekonuke | 150 nt

  3. #23
    Quote Originally Posted by Jekonam View Post
    MA's have better runspeed than who ? Please enlighten us.
    Then every ranged prof but fixer and advie (LOL?). OK?
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  4. #24
    Quote Originally Posted by mocs View Post
    What part you lack understanding?Failing in what?
    Those are base stats for RS using only IPs, did you find your melee toon out there?
    You must counter with arguments, you know.
    Base stats are base stats, nothing more. What counts is the equipment and final stats.

    If this would be Anarchy pvpNaked n Online your argument would have some sense.
    /Jekonam | 220 ma
    /Jekoslap | 220 crat
    /Jekoblack | 220 sold
    /Jekoblastah | 164 trader
    /Jekolandsubt | 158 doc
    /Jeko | 150 fixer
    /Jekonuke | 150 nt

  5. #25
    Quote Originally Posted by Jekonam View Post
    Base stats are base stats, nothing more. What counts is the equipment and final stats.
    Well, when you count in equipment and self buffs, it's usually win for melee, since several ranged profs (read: support ones), sacrifice 144 run speed in r-wrist for AS, while you lack only what, 58 on thigh (docs actually lack 144+58 (no run speed in support thigh), if they go AS)?

    Etc, etc...
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  6. #26
    my ranged toons keep getting killed by melee toons! if what OP says is true, im pretty sure these melee opponents must be sploiting.
    ~Techmagos -220/30/70 Engi
    ~Aasimi -220/21/xx Agent
    ~Nyrlathotek9 -174/14/xx Sold

    rk1>rk2™

  7. #27
    Quote Originally Posted by Jekonam View Post
    Base stats are base stats, nothing more. What counts is the equipment and final stats.
    Get better equipment.
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  8. #28
    Quote Originally Posted by eis View Post
    i know what i want. Give melees boss warp (but while target is in los). Message "come over here" so target being warped to you and rooted for 4seconds.
    Must have
    this!

    Qft.

    The reality is: melee toons should have far superiorr defences vs ranged AND far superior offense VS. ranged for the currently setup mechanics:

    Here's why:

    If toon R is ranged and toon M is melee and they start 100m apart: by the time toon M has gotten out of his snares, roots and other crap and sprinted half way to his opponent, WHOM, DURING THE TIME HIS OP'D SPECIALS ARE RECHARGING HAS SPRINTED 40m FURTHER AWAY, is dead.

    So:

    M has broke, endured or resisted roots/snares, is dead, and the corpse is 50m from his starting position, is 90m from his opponent.

    R has less bullets, is 40m from his original position, and hasn't lost 1 hp.


    How to fix:

    M needs superior defences vs ALL ranged.
    M needs more heals
    M needs to be able to GET to R.

    R needs a FAR lower chance to hit beyond a range proportional to the ability of M to break through the hinderance mechanisms.
    R needs a far GREATER killing ability against M once M is within melee range.

    The Simple TRUTH

    Effective AR@0-5m range=100% AR ->for all melee, ranged attacks
    Effective AR@5-10m range=80% AR -> for all ranged attacks
    Effective AR@10-20m range=60% AR -> for all ranged attacks
    Effective AR@20m+ range =40% AR -> for all ranged attacks

    Welcome to BALANCED AO!
    Last edited by McKnuckleSamwich; May 24th, 2010 at 03:17:16. Reason: the obvious hit me like marbreth's alpha

  9. #29
    Quote Originally Posted by McKnuckleSamwich View Post
    this!

    Qft.

    The reality is: melee toons should have far superiorr defences vs ranged AND far superior offense VS. ranged for the currently setup mechanics:

    Here's why:

    If toon R is ranged and toon M is melee and they start 100m apart: by the time toon M has gotten out of his snares, roots and other crap and sprinted half way to his opponent, WHOM, DURING THE TIME HIS OP'D SPECIALS ARE RECHARGING HAS SPRINTED 40m FURTHER AWAY, is dead.

    So:

    M has broke, endured or resisted roots/snares, is dead, and the corpse is 50m from his starting position, is 90m from his opponent.

    R has less bullets, is 40m from his original position, and hasn't lost 1 hp.


    How to fix:

    M needs superior defences vs ALL ranged.
    M needs more heals
    M needs to be able to GET to R.

    R needs a FAR lower chance to hit beyond a range proportional to the ability of M to break through the hinderance mechanisms.
    R needs a far GREATER killing ability against M once M is within melee range.

    The Simple TRUTH

    Effective AR@0-5m range=100% AR ->for all melee, ranged attacks
    Effective AR@5-10m range=80% AR -> for all ranged attacks
    Effective AR@10-20m range=60% AR -> for all ranged attacks
    Effective AR@20m+ range =40% AR -> for all ranged attacks

    Welcome to BALANCED AO!
    no

    The message you have entered is too short. Please lengthen your message to at least 3 characters.
    Shadwstalker - In before agents are cool again! http://auno.org/ao/equip.php?saveid=171841
    Imsoparanoid - gimpeh http://auno.org/ao/equip.php?saveid=128791
    Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295

  10. #30
    Quote Originally Posted by McKnuckleSamwich View Post
    The Simple TRUTH

    Effective AR@0-5m range=100% AR ->for all melee, ranged attacks
    Effective AR@5-10m range=80% AR -> for all ranged attacks
    Effective AR@10-20m range=60% AR -> for all ranged attacks
    Effective AR@20m+ range =40% AR -> for all ranged attacks

    Welcome to BALANCED AO!
    posting it in 2 threads just makes it doubly silly
    ~Techmagos -220/30/70 Engi
    ~Aasimi -220/21/xx Agent
    ~Nyrlathotek9 -174/14/xx Sold

    rk1>rk2™

  11. #31
    So Parranoid1 and Techmagos are just spammers. I see nothing constructive in your posts. Just flame. If you do not like OP post ingore it....or just say "i do not like your idea" and done. But it is not what you want.....you are just poor flamers.
    -o--oOo--o--
    Yama*007
    -o--oOo--o--

  12. #32
    Quote Originally Posted by EIS View Post
    So Parranoid1 and Techmagos are just spammers. I see nothing constructive in your posts.
    try opening your eyes? it should clear this right up

    Quote Originally Posted by EIS View Post
    If you do not like OP post ingore it....or just say "i do not like your idea" and done.
    but thats not constructive! in order to disagree and have it mean something, you need to explain why someone is wrong.

    also, you dont get to decide how I post, just like i dont get to decide how you post. you make stupid posts, ill point it out
    ~Techmagos -220/30/70 Engi
    ~Aasimi -220/21/xx Agent
    ~Nyrlathotek9 -174/14/xx Sold

    rk1>rk2™

  13. #33
    Quote Originally Posted by EIS View Post
    So Parranoid1 and Techmagos are just spammers.
    Says the guy that created 6 threads at once all containing whine?


    Quote Originally Posted by EIS View Post
    I see nothing constructive in your posts. Just flame.
    I never said my posts were constructive, if i wanted to put in something constructive i would make a thread about it.

    In the mean time, ill shoot down stupid whiney threads. Hai there.

    Quote Originally Posted by EIS View Post
    If you do not like OP post ingore it.....
    Its hard to ignore when there are 6 of them all filled with similar stupid whiney drivel.

    Quote Originally Posted by EIS View Post
    or just say "i do not like your idea" and done. But it is not what you want.....you are just poor flamers.
    But Mr.EIS you said that i would have to put in something constructive, saying i dont like your idea isnt constructive!

    You are just poor at thinking of things outside of your own whiney little world
    Shadwstalker - In before agents are cool again! http://auno.org/ao/equip.php?saveid=171841
    Imsoparanoid - gimpeh http://auno.org/ao/equip.php?saveid=128791
    Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295

  14. #34
    Quote Originally Posted by navycut View Post
    Things that are much much much faster than a MA: shade, fixer, adv, enf, agent, maybe nt, anything with gsf. The other profs have similar run speed to MAs, now that really doesn't make sense, since MAs are melee and need to close in to the target quickly.
    Agents dont have fast runspeed (unless your talking tl5), nor to NTs.

    And almost everyone would be faster then others with GSF running if their opponent doesn't so bringing GSF into a runspeed debate is frankly stupid
    Shadwstalker - In before agents are cool again! http://auno.org/ao/equip.php?saveid=171841
    Imsoparanoid - gimpeh http://auno.org/ao/equip.php?saveid=128791
    Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295

  15. #35
    Quote Originally Posted by navycut View Post
    Really, so a little bit faster means something? Riiight. Because if you even cared, or even bothered to ever play a melee prof, you'd know about the stupid synch issues.
    Well, guess what.

    I have the same stupid issue, even though I'm 5 m away with my bow up melee's arse but hey, those 200 pts in run speed obviously makes a difference, since he eventually managed to escape (LOL @ melee chars running away from a bow MP), even though I was unable to hit him in a first place.

    And just for the record, I was somehow getting hit by his regular attacks while we were running, even though he was not in (my) range. WTF?!

    Things that are much much much faster than a MA: shade, fixer, adv, enf, agent, maybe nt, anything with gsf.
    What's stopping you to get GSF as well? We were talking about selfbuff + equipment run speed state, so cut the crap.

    Quote Originally Posted by McKnuckleSamwich View Post
    this!

    Qft.

    The reality is: melee toons should have far superiorr defences vs ranged AND far superior offense VS. ranged for the currently setup mechanics:

    Here's why:

    If toon R is ranged and toon M is melee and they start 100m apart: by the time toon M has gotten out of his snares, roots and other crap and sprinted half way to his opponent, WHOM, DURING THE TIME HIS OP'D SPECIALS ARE RECHARGING HAS SPRINTED 40m FURTHER AWAY, is dead.
    And what about us ranged ones that don't have such roots/snares?
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  16. #36
    How? Please do bother, I know you like it.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  17. #37
    Quote Originally Posted by navycut View Post
    Yes they do. If you don't know how, then I won't even bother.
    yes, please tell me how they have abnormally high RS, because they just....dont

    i can cite a 220 agent for proof if your unconvinced
    Shadwstalker - In before agents are cool again! http://auno.org/ao/equip.php?saveid=171841
    Imsoparanoid - gimpeh http://auno.org/ao/equip.php?saveid=128791
    Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295

  18. #38

  19. #39
    So, practically, they just don't.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  20. #40
    They don't have high run speed, self buffed.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

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