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Thread: Top annoyances of your profession

  1. #1

    Top annoyances of your profession

    The professions I play:

    Engineer - High nanoskill reqs, ip schism, easily kiteable pets, easily debuffable pets, easily killable pets, how long it takes to cast and buff pets

    Bureaucrat - High flat immunities to CC, enforcer rage, ranged advs, easily debuffable pets, easily killable pets

    Nano-Technician - NBG nanopool drain, blind immunity huds, dropping like a rock against anyone can perk 3k defs after shield ends, terrible heal delta, giant nanopool that takes forever to fill

    Shade - Gotta be trox or expect to lose against evade profs by default, being unable to sneak around advs or those that get the adv buff and have maxed perception, slow sneak speed, drain perk line checks 100%, Totemic Rites healing depends on damage done (AMS...)

    Meta-Physicist - Brings practically nothing of significant value to pvm teams, weak defense using bow, weak offense using Zset, easily kiteable pets, easily debuffable pets, easily killable pets, how long it takes to get pets ready, debuff toolset only partially updated, Sacrificial Shielding locks out casting

  2. #2
    Can't reAS in PvM if I'm soloing and having to buy a ton of nanos from every prof.
    Cause the players gonna play, play, play, play, play
    And the haters gonna hate, hate, hate, hate, hate
    Baby, I'm just gonna shake, shake, shake, shake, shake
    I shake it off, I shake it off

  3. #3
    Soldiers : AMS is a one trick pony, and easily circumvented by most professions with respectable defenses.

    Agents : Too many profession weaknesses with too few profession strengths. Aimed shot is about the only worthwhile profession strength at this point, and with so many weak points and vulnerabilities, it becomes a headache to play.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  4. #4
    My profs:

    Shade: I just love playing this prof, only thing I'd like more is stronger drains and maybe a quicker recharge on the totemic rites perks or a much quicker recharge and stronger dimach to drain. I'd like to have these extra heals because I'd actually like to see Shade be able to solo atleast as well as advies in pvm.
    Pvp more conceal, I think a shade should never be able to be seen when in conceal. I also think area roots shouldn't break conceal.
    Lastly I never want to hear about Shades ever becomming some sort of caster prof or nano dependent, we have more than enough perks to press to keep us busy and imo it goes in against what the prof is about. I also never want to hear about making spirits more like symbiants and adding extra skills to them, combined spirits is as far as it should go imo, but it should never start looking like symbiants.
    Shades should be shade like Extremely powerful and dangerous, sucking the life out of everything.

    MP: Well this prof is horribly broken, it just got worse and worse over time.
    A support prof that brings less support than any there prof to a team, it's completely worthless and we don't have anything else to make up for it, even DD wise the other pet profs surpass us.
    For pvp we either lack defense or offense or use sacrifical shielding and disable our casting ability.
    It's just very sad to see how weak this profs toolset is compared to others and how much MP's are locked out of any activity because of it.
    The pets are a joke too, they're way weaker than crat/engy pets. Their AR is far lower, damage is far lower and they die so so fast because they have no defense.
    The healpet also doesn't do much at all, it heals so little nowadays and so slow.
    At the moment and it's been like this for a while now, MP is a big joke. It's hard to play and a big part of the reason is because no one wants to get near one unless it's to get some buffs.
    Nesjamag 220/30/70 Shade
    Nesjamah 220/23/69 MP
    Nesjahero 150/16/42 Keeper
    Nesjasol 220/26/58 Soldier
    Nesjawild 150/19/35 Advy

    The Asylum

  5. #5
    Engineer

    Lack of CC tools, stuns and inherently low runspeed prevents me from catching and killing many profs. Anybody can simply walk away.

    Naturally low weapon skill and lack of AAO modifiers prevents me from perking practically anybody these days.

    Lowest capping evades of any profession and few AAD items means that even 210 gimps can perk me.

    Main defense, ACs, which I have in spades, are completely useless in today's pvp arena.

    Secondary defense, reflects, are either insufficient to be reliable or completely bypassed when I really need them.

    Absorb nerf and "recent" matching perk/weapon damage have relegated bio cocoon to a 3 second emergency tool. Due to low evades and low AAD, lack of alternative defenses and heals, we were the hardest hit profession when the absorb nerf hit live.

    Long recharge on bio shielding perks. I can tank one dood like a champ, but then any noob can turn a corner and turn me into a stain.

    Low runspeed means my ability to flee an encounter is severely hampered. Use of mines in BS enables an escape, but cannot be used in the open field.

    Overly reliant on AS to defeat evade professions. Naturally low AS score requires much of my equipment to be dedicated towards raising this score, which in turn, makes me suck at just about everything else, especially the things I should excel in.

    Pets are too easily kited. While their damage and AR pleases me greatly, anybody can turn to the left and let their healdelta/regeneration perks/heal nanos top them off and come back for another go at me.

    Pet survivability is low and pet reliance for DPS and killing power is high. If you can survive them for two fullauto cycles, you can kill them, leaving me without much else in the way of offense.

    Lack of any real "tricks" or alternative setups makes the engineer extremely predictable. The occasional mine drop in BS is always a fun surprise, but the lockout is long and the effect limited.
    Waiting for a cure.

  6. #6
    MP - useless pets (FUBAR since last patch), easily debuffable/rootable/snareable/calmable/charmable pets (which makes them even more useless - yes, it's possible), lack of reliable CC tools, lack of offensive tools (AS "cannon" - is that all you can think of?), unreliable defensive tools (unless I go SoZ - LOL), outdated debuff tools, PvM-wise - low desirability in teams, lack of "oh s***" button be it PvM or PvP wise...

    Ranged advie (tl5) - pretty low damage output, the rest is more then fine.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  7. #7
    MA- overal lack of creativity with the class in general. Not very player involved, other then rotating dof/limber and casting your short+dmg buff you have virtualy nothing to do for 60 seconds after your inital perks. Shen sticks have a decent debuff but on its own overal the crits are prety low when compaired to fists. I also dislike how your fists get slower the more ma skill you have (how dose that even make sense?)

    Overall more buffs, better critting wepons, and a more player involved playstyle would make me love my ma a whole lot more.

  8. #8
    Trader:

    Defense:

    Apart from halfway decent evades no defense at all to speak of.

    Serious lack of any reliable panic button.

    Offensive toolset Part one : nanos. Too many of them, entirely luck based.

    CC entirely useless on profs wich would need to be affected the most (Enf, adv, keep)

    Offensive toolset part two : Weapons+perks.

    PvP damage output is a Joke. The inital so-called "alpha" contains 10 perks, 4 of wich have a chance to do over 1k pvp damage. Regular hits awesome crit chance won't help if we face more as 3.5k def vs duck exp.
    Neophyte Nerf"Shareida"Batted First Order
    Freshman Jefferey"Bailan2"Ginsberg - Retired
    Shareidah - First Order

    Quote Originally Posted by Lazy View Post
    it's written in the bible.
    Matthew 23:13 "and the trader hath casteth bulk trader at the young age of 14. and it was good. and so he hath an extra 260 comp lit and he hath equippeth better ncu's. and it was good too.
    A Producer's point of view

  9. #9
    Enforcer annoyances

    1) Perk everything or perk nothing, no reliable DPS. Get zero in the way of actually killing a number of people in a BS. One trick pony with a 1 minute recharge on any damage. 5-10 kills a BS is a good result when some other classes can rack up 30+.

    2) Runspeed. Crippling atm. Really very frustrating.

    3) Defence isnt as good as it could be. All other melee classes have better alpha resistance and overall defence. Enforcers certainly do not kill anything by outlasting it, in the real world, without iMUB.

    Agent:

    1) Buffing. **** me. Sides can get up to 200 points before I'm done. Seriously. This is the most annoying of things I've encountered in the game.

    2) Debuffs. This is less apparent now there are less MP/Crat/Trader around, and the Trader debuff changes. Casting one nano to completely invalidate a class is not the way it should be.

    3) Sneak speed.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  10. #10
    Martial Artist:

    "target is out of range" x5 billion.

    Hotswap setup works nicely if you can do it. (high ping=no chance)

    Shen setup lacks specials, but could be useful in PVP with a couple of adjustments, namely: a reverse knockback proc (should fire on a taken hit), a lower check on FoL, and double the absorb on the LE attack inner balance.

    Melee Advy

    target is out of range x 1million

    SA could have a shorter recharge, 20 seconds would be fine.

    keeper

    target is out of range x 700 million billion

    could use special blocker once in a while (parry?)

    the prof REALLY needs a short stun, perkable early on (level 50 even).

    rebuild samurai sword line completely, COMPLETLY; from the ground up, call it something different with completely different modifiers.

    Most keepers prior to about 208-10 don't have enough perks to fulfill the basic requirements of defence, offence and healing. Some adjustment to the perk lines to shorten them would be the obvious fix.

    needs a bit more natural resistance to snares and roots.

    Remove the healing aura, and completely rebuild the perkline.

  11. #11
    MA:

    -ranged advies
    -Crappy run speed/synch issues
    -MA attacks really need some revising/tweaking.
    -ubt, slowdown

    NT

    -Retarded nanopool filling issues after using nbg
    -I don't get too much hate tells anymore lately

    Fixer

    -Eh... I can't complain too much abt fixer really, NT's I guess?

  12. #12
    Only toon I have at 220:

    Doctor:

    'Target countered your nanoprogram' spam. Getting to the stage almost nothing gets through.

    Being instagibbed as a nanomage(zorb on CD from the alpha a few mins back)

    Perks that remove init debuffs and DoTs..but don't actually remove init debuffs and DoTs. (Hale and Hearty+Shade dots, Crat init debuffs)

    Healdelta on profs like soldiers

    Enfo rage. Almost complete immunity to the entire doc toolset.

    BGH perks healing same sided opponant in duels.

    UBT being almost completly ignored by certain profs.

    Could be more, but I don't want to rant. ^.^
    Last edited by Doctrony; May 26th, 2010 at 06:49:15.
    Doctrony - 220/30 Doctor
    Neurix - 100/10 Nano-Technician

    "The best of leaders when the job is done, when the task is
    accomplished, the people will say we have done it ourselves"
    - Lao Tzu

  13. #13
    Agent:

    - Buffing up takes forever. By the time i'm ready the BS round can be halfway done, if not completely done if one side dominates.

    - NCU. With 1047 NCU self i spend my time sorting/deleting buffs because my NCU is full.

    - The time spent running away to remove debuffs. People who keep aggro on you for minutes so you can't use scanners/kits.

    - init debuffs, init debuffs, init debuffs and init debuffs. Everywhere.
    Last edited by Szyylin; May 26th, 2010 at 07:31:33.
    Zenevan2 - 220/30/70 agent

  14. #14
    About Enginneer - used to be best to play for me low/mid lvl.

    PVM:
    - Lack of support in buffs for lowibe lvls for TSing. TSing itself is boring.
    - TSing is not an option for engi to gain experiance, while it could be one
    - Lack of support in weaspons for Granade only, and lack of low/mid buffs, leads to low dmg, combine it with clusters setup/lack of symbs (not in game ones) and yoi finish with heaving crapy TS or crapy Pet or crapy Pistol - all in 1 place w/o support in other buffs/items

    PVP:
    - Spec blocker from lvl 50. I mean, everyone can have special attack at lvl 1, but engi cant block it...
    - Lack of 1 Blocker in Proc, and thats a mean thing if u ask me
    - ZERO support for MC/TS item wise/buff wise - ye, Pet is our weapon.
    - Lack of GRAnades to throw (Kizzers are MA thingy),
    - Lack of Granade weapons
    - Lack of Pistol/Granade low/mid buff
    - Lack of Symbs (not ingame)
    I like PvP
    TL6: Tereshkova 200 eng / Patrollerz 200 sol / Tankietka 200 NM enf / Pielegniarka 200 Tank Doc / Oleska 200 SOLIKeep
    TL5: Miazga 150 sol / Piknababa 150 NM Enf 2he / Gigantika 150 NM Enf / Malutki 150 Enf Trox WIP
    TL4: Ladyrazor 112 fixer (retired) / Shha 100 NT / Cycolina lvl 100 NM Enforcer
    + Tons of other chars...
    I make weird TwInkz!
    Signature updated: 29/06/2016

  15. #15
    Biggest annoyance on anything I play:

    Unremovable debuffs (this includes ppl in APT keeping you on agg from the other side of BS for mins).

    P.S.: Eng pets are downright impossible to CC if the eng knows what he doing.
    Last edited by Racatti; May 26th, 2010 at 11:24:30.
    Fixer - Solja Lite
    Adv - Forgotten lubchild
    Trader - Nerfed Professional

  16. #16
    NT, tl7.

    Loved it, pvm and pvp.

    What I didn't like:
    - tarders... make an arena for those idiots where they can gth each-others and let the others play the game in peace.
    There are no problem that an absence of solution could'nt solve

    Wielder of the "IWin" button.

  17. #17
    Quote Originally Posted by McKnuckleSamwich View Post
    keeper

    ...

    needs a bit more natural resistance to snares and roots.
    70-80% is not enough?!
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  18. #18
    Quote Originally Posted by -Klod- View Post
    MP - useless pets (FUBAR since last patch), easily debuffable/rootable/snareable/calmable/charmable pets (which makes them even more useless - yes, it's possible), lack of reliable CC tools, lack of offensive tools (AS "cannon" - is that all you can think of?), unreliable defensive tools (unless I go SoZ - LOL), outdated debuff tools, PvM-wise - low desirability in teams, lack of "oh s***" button be it PvM or PvP wise...
    QFT

    Enf: Sometimes I wish I cold bring a little more to teams. "I R tank" is all fine and dandy, but at certain levels and in many situations it just doesn't happen. Other than that the prof is really great.

    Keeper: It's extremely ****ing boring. Actually being at the PC hardly makes a difference most of the time. Logging on a keeper after playing any of the real profs (all of them except soldier and keeper) feels like playing "AO: the mentally challenged edition".
    Papaver "Somniferum" (giMP) - Maternus (Enf) - Strumpf (Enf) - BillDoor (MA)
    S.I.N.C, RK1

    Quote Originally Posted by patho View Post
    I'll never titlewhore. Its like watching gay midget porn, it just doesn't get me off. Both titlewhores and gay midgets have all right in the world to do as they please tho'. Knock yourselves out.

  19. #19
    Only going to comment on PVP aspects:

    TL7 pimped out mele trox adv:
    * Low AR (and I do NOT use MR)
    * Out of range.. (oh wait..)
    * Takes almost forever to buff (not as long as agents, but heck, they buff more than one prof..)
    * Slowpokeperks
    * Seriously little new stuff for MELE advs since... well, just look at how few mele there are now.. simply makes it boring/ repetitive
    * Slow SA
    * feared suxx but I dont care, Ill live

    Since this is only about annoyances, Ill let all the good shiz about advs stay out of this post.

    TL7 regular setup opi trader:
    * NR check and long recharge on drains makes us not use a lot of our tools
    * Can still get alphaed by fully drained profs
    * Lack of alpha (or damage for that sake.. try killing an enf as trader.. lol.. or better yet, try running away from him...)
    * Slow NR drain
    * Too massive hate list on BS = first aplha fooder => FIX PLS!
    * feared suxx

    TL7 regular setup OPI shade:
    * cant sneak from anything.. like, SHADE.. taste the word itself.. did I miss something there?
    * no AR to stable perk shiz.. means, either go trox or get full AR gear
    * getting killed by AS and whatnot with full acro + careful (meaning sick evades)
    * healing... or lack of it.. for PVM its "fine" though
    * shield death from drains.. uhm
    * the need to change spirits from PVP to PVM (its also an advantage I know..)
    * you stole my BS leet!!?!?!?!?!
    * feared suxx

    TL7 HP setup doc:
    * GTH, but its "liveable"... I said it
    * lack of ability to remove certain debuffs
    * poor alpha and no reward for helping side in killing makes it suboptimal for ones side as its more about a selfish kill than saving the one next to you
    * still semi vounerable to stuns, but far from what is was
    * slow run speed... very
    * feared suxx

    TL5 (150) trox sol:
    * did anyone say rootable?
    * did anyone say drainable?
    * slow? a bit..

    TL5 (170) opi agent:
    * unm.. not a lot.. uhm.. well, IF in doc AND then drains suck GO enf
    Last edited by Niles; May 26th, 2010 at 14:57:14.
    Niles73 220/30/70/s/p/(-and (preLE/Alba/DB)Guide) - Trox way => can't make life? Take life!
    Phoeniles 200/30/60 - reborn ranged opi adv!
    Nilose 220/30/68 /s - plays for team alt gear farm
    Nilbit 220/30/70 /s - parked gimptast
    Nilo 220/27/68 /solo pvm/pvp - parked DD

    Duke Nukem Forever is out.. now what?

  20. #20
    for me as an MA:

    - ranged advys

    - CB

    - low defence for mass pvp

    - drains

    - ppl holding Q on you so u cant remove debuffs

    - crat buffs, trader and mp proc, fixer evade debuff etc, doesnt work with virus scanner

    - pets

    - low ar

    - nanorecharge if using bbcs, Touch of sai fung or UWOS with stun landing.

    - being rooted with around 2.6k-2.8k nr with SD4 by 210 fixers.

    - tripple if they land.
    Last edited by xquality; May 26th, 2010 at 15:18:33.

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