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Thread: Lold... er... Friday with(out) Means - June 11th, 2010: Hai noobs!

  1. #161
    Quote Originally Posted by Iriche View Post
    那文本看對亞洲人

    Fixed
    This was what I was wearing. Tell me I asked for it

    Quote Originally Posted by Marinegent View Post
    Soldier reflects just flat out need to be much stronger all the time (70%~ at level 220 at all times...)
    Quote Originally Posted by shadowgod View Post
    the day our pets last forever, like yours, is the day your reqs will be lowered.
    Quote Originally Posted by Obtena View Post
    To be fair, you are lucky the mods are as forgiving as they are.
    Quote Originally Posted by Obtena View Post
    your an idiot



  2. #162
    Quote Originally Posted by JenShay View Post
    I think we can agree on that much. I really hope we do get a surge of new subscribers and FC capitalises on the marketting with the fr00bs and advert program. Since, I would like them to hire a good AI programmer. (I will do )

    This game doesn't need high drop rates only because it will be finished sooner, the goals will be reached.
    What it does need is dynamic and difficult encounters.
    Changing mobs with spawn that have randomised bags of tricks. That run away, call for help, heal each other and so forth. The gap between the AI of the mobs and the player "AI" can be much closer. Infact, if they wanted and did it. The AI could be superior to the players, just like super chess programs.
    As the game stands, the more expansions you have, the higher level you get, the more armour you get, the easier and more gind filled it becomes. I feel this is wrong. It should scale up. You should need all that gear and have help getting it to cope it should push your gear, you "skills" and your tool set to the maximum.
    Dynamic places like RK missions (though better made) would also be good.

    The game should be teaching you tricks and tactics to cope with it. It should be progressively more challenging and daunting, requiring more from the player and less from just have "uber" gear.
    So what you're saying is... it should be more like WoW?

  3. #163
    tbh i don't consider WoW that more challenging.
    All games become dull and automated once you reached endgame, got the best gear and can kill monsters with your eyes closed. They only got a limited amount of tricks up their sleeves and if you play long enough, you know them.
    Freedom or death!
    Anything then being an Omni Tek Corporate slave!

    Created 2005-11-16 (paid main that's all mine )
    Created 2005-02-03 (froobie)
    Created 2007-10-11 (second paid account because i wanted a freaking shade :P)

  4. #164
    True, but the "challenge cap" is much higher. Compare the LK fight to... well, anything in AO.

  5. #165
    compare the age of AO to LK...sorry to burst the bubble, but when i was playing WoTLK on release on my NE druid...most fights were too easy and later on with my DK NE were even simpler. The bosses added challenge at first, but after 10 times you start to remember all the tricks and just watch TV during the fight.

    Though i admit that some bosses in WoW and WAR suprised me the first time, which AO hasn't managed to do anymore since the first time i did Beast.
    Freedom or death!
    Anything then being an Omni Tek Corporate slave!

    Created 2005-11-16 (paid main that's all mine )
    Created 2005-02-03 (froobie)
    Created 2007-10-11 (second paid account because i wanted a freaking shade :P)

  6. #166
    I m not sure PvM needs "difficulty"... I saw above someone saying for instance that doc aren't needed because content is too easy... Imo this is a good thing, it allows to do the content with weird team configurations, specially in a game with lowish population.

    If you want difficult things, complex gameplay, timing, "skill", you go do pvp, imo.

    PvM as i see it is more a chilling part of AO in which you socialise, enjoy graphisms, stories, quest, light show & looting phat lewt. It is pretty huge allrdy if you were to do all of it, goin thru a huge variety of different environnment, etc etc. What is boring is when you start doing again and again the same part, but at first most of the existing content is fun, to me.

  7. #167
    Quote Originally Posted by Djantro View Post
    I m not sure PvM needs "difficulty"... I saw above someone saying for instance that doc aren't needed because content is too easy... Imo this is a good thing, it allows to do the content with weird team configurations, specially in a game with lowish population.
    Unless your a Doctor who never gets teams and gets to sit on their ass alone because of it.
    Enter the Information Age
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    Means: "We have done way dumber things than this..."

  8. #168
    Quote Originally Posted by omegahealer View Post
    compare the age of AO to LK...sorry to burst the bubble, but when i was playing WoTLK on release on my NE druid...most fights were too easy and later on with my DK NE were even simpler. The bosses added challenge at first, but after 10 times you start to remember all the tricks and just watch TV during the fight.
    Naxx and the other 3.0 raids were meant to be easy. They were introductory raids.

    I doubt you'd be watching TV through the Lich King or Yogg fights.
    Quote Originally Posted by Djantro View Post
    I m not sure PvM needs "difficulty"... I saw above someone saying for instance that doc aren't needed because content is too easy... Imo this is a good thing, it allows to do the content with weird team configurations, specially in a game with lowish population.

    If you want difficult things, complex gameplay, timing, "skill", you go do pvp, imo.

    PvM as i see it is more a chilling part of AO in which you socialise, enjoy graphisms, stories, quest, light show & looting phat lewt. It is pretty huge allrdy if you were to do all of it, goin thru a huge variety of different environnment, etc etc. What is boring is when you start doing again and again the same part, but at first most of the existing content is fun, to me.
    Yes, god forbid you might actually have to exercise a couple of neurons to get your phatz.

  9. #169
    Good grief! Seriously? Waste of Web? That is the game you want to compare my comment to? The most brain dead one I have ever played?

    I need some hard liquor or something; seems everyone today is out to make my brain hurt.

  10. #170
    Quote Originally Posted by JenShay View Post
    Good grief! Seriously? Waste of Web? That is the game you want to compare my comment to? The most brain dead one I have ever played?

    I need some hard liquor or something; seems everyone today is out to make my brain hurt.
    His reply to what you said made little sense, I agree. And it would be really cool to have the kind of challenge in a MMO that you are referring to. When it comes to leveling and killing stuff, WoW is indeed as mindless as they come. AO isn't much better in this regard though. (thinking of all PvM that does not include instances and boss encounters)

    However, when it comes to instances and boss encounters, WoW has a much better design than AO. It's more varied. It requires more strategy. It requires everyone in a team to pay more attention in general. It's less forgiving of messups. It requires more flawless teamwork from everyone involved than in AO.

    When it comes to instances and boss encounters, WoW is one of the very best and AO is leaning more towards the "braindead" side of things. This has gotten a bit better for AO lately with stuff like the collector or whatever but even the best AO has to offer in this regard is only considered "standard fare" in WoW.

    If only the same level of design that is put into WoW's instances and boss encounters could be put into the normal leveling and open world PvM in AO.
    Last edited by Wrangeline; Jun 17th, 2010 at 05:12:15.
    Veteran of Equilibrium

  11. #171
    Quote Originally Posted by Wrangeline View Post
    However, when it comes to instances and boss encounters, WoW has a much better design than AO. It's more varied. It requires more strategies. It requires everyone in a team to pay more attention in general. It's less forgiving of messups. It requires more flawless teamwork from everyone involved than in AO.

    When it comes to instances and boss encounters, WoW is one of the very best and AO is leaning more towards the "braindead" side of things. This has gotten a bit better for AO lately with stuff like the collector or whatever but even the best AO has to offer in this regard is only considered "standard fare" in WoW.
    That was my point.

    As far as levelling content goes... honestly, I doubt it will ever be challenging, as you can't guarantee an optimal or near-optimal group most of the time (hell, at lower levels you're lucky if you get anything that isn't a heck group), which is something you really need in order to fine tune encounters.

    And yes, what we need is more fights like collector. Even better if FC reworks their old content to bring it up to that level.

  12. #172
    Quote Originally Posted by Wrangeline View Post
    ... AO is leaning more towards ...
    Now, are you still wondering why I prefer the fr00b game? Small fr00b only raid forces, need the buffs, all professions welcome and useful. Non cookie cutter can be made to work. Scaled up "suicide missions" and so forth.

    Sl00bs:

    Doctor? Check.
    Enforcer? Check.
    Soldier? Check.
    Crat? Check.
    Keeper? Check.

    Make the perfect little team or tank team then sit back and Tab Q. It is a sorry mess. Foregone conclusions.
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  13. #173
    Chop-chop! It's teh Friday. Let them heads roll.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  14. #174
    Quote Originally Posted by Wrangeline View Post
    However, when it comes to instances and boss encounters, WoW has a much better design than AO. It's more varied. It requires more strategy. It requires everyone in a team to pay more attention in general. It's less forgiving of messups. It requires more flawless teamwork from everyone involved than in AO.
    The problem in AO is that everytime they try to implement something that requires team work and attention, players either find a way to do it with less than intended skill , whine that its too hard and they cant do it in under 5mins, or its just difficult or complicated due to how some of AO works.
    Omutb - President - Ring of Destruction

    If you only knew the power of the Frosted Strawberry Poptart....

    "Once more unto the breach, dear friends, once more; Or close the wall up with our English dead." - because Wales just isnt a country

    Chernobyl, providing the freshest bottled water since 1986, for that healthy green glow.

  15. #175
    Quote Originally Posted by -Klod- View Post
    Chop-chop! It's teh Friday. Let them heads roll.
    exactly what i was thinking.

  16. #176
    Quote Originally Posted by Omutb View Post
    The problem in AO is that everytime they try to implement something that requires team work and attention, players either find a way to do it with less than intended skill , whine that its too hard and they cant do it in under 5mins, or its just difficult or complicated due to how some of AO works.
    First one can be solved with some well deserved nerfs (largely to crats but also things like keeper fear resist aura)..
    Last two are fine, you want people whining about difficulty. Otherwise it's too easy.

  17. #177
    Quote Originally Posted by drainbamage View Post
    ... you want people whining about difficulty. ...
    If they didn't then give equipment that boosted you well beyond it being a challenge or reduced the difficulty in the design.

    Example: LoTV should have been ramped up years ago. It should not be able to be solo'ed or two teamed.

    I just shake my head and *sigh* when people tell me about that.
    Same goes for most anything, Hez, Mercs, Hags, 5 man, small team for Beast and so forth.
    I really don't know how you guys find that enjoyable.
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  18. #178
    Quote Originally Posted by JenShay View Post
    LoTV should have been ramped up years ago. It should not be able to be solo'ed or two teamed.
    Why not?

    Older content gets easier over time. Why is that such a hard concept?

    The bigger problem now is they're not introducing new, harder content in such large chunks.
    Because Race Yalm

  19. #179
    first!!


    ops, wrong one.

  20. #180
    If a locked thread about birthday content is going to be this week's "Friday With Means," they should say so.

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