What we know so far:
- They will get a local cooldown (Apparently attacker-side)
- Their duration will be reduced by a lot (Max 15s so far)
- Cast and recharge times will be close to instant (Att 2s or 3s (capped?), Rech 1s)
These are pretty drastic changes, but they can work provided the fulfilling of all the following conditions:
- Innate immunities must be capped to a maximum of 30%, 40% if Spatial Displacement is perked. Motr should be the only exception. (3 professions out of the 4 we have info upon can reach 60%+ resistance still)
- Cooldown should trigger only on landing. (Seems like it will trigger on casting...)
- The chance to break on damage/debuff should be removed. Alternatively, if FC goes into nebulous and highly arguable considerations like “are roots and snares offensive or defensive tools”, and choose the defensive way, break chance could stay, but roots and snare should as such be in the defensive nanothread. (regular nano based snares and roots are so far planned to have 25% break chance)
- Stims like (BS) Free movements, IS/TOTW rods, ancient spirit purges should lockout each other (and see their lockout extended for a few of them). (No news yet)
Discuss.
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Abilities, Resistances and Defenses related to roots and snares, based on the released documentation :
TL7 Martial Artists:
Nano based resistance to roots/snare (self): 0%
Potential perk+nano based snare/root resistance (self): 45% snares, 70% roots
No nano based root/snare remover.
Fear’s snare: 6s duration, 150s cooldown, 50% NR Check
TL7 Keepers:
Nano based resistance to roots/snare (self): 20% (Loss of 15%)
Potential perk+nano based snare/root resistance (self): 65%
Nano based root/snare remover: once every 20s
Root: 5s duration, 65s cooldown, 50% NR check
Snare: 8s duration, 30s cooldown, 50% Evade Cl Check
Other: Tractor Beam, 30s cooldown, 50% NR check
TL7 Enforcers:
Nano based resistance to roots/snare (self): 0%
Potential perk+nano based snare/root resistance (self): 0%
Nano-based root/snare remover: once every 10s. (including all fixers’ and crats' CC, but seemingly NOT including Keepers’ root).
Noteworthy: the 1200 NR mod is a somewhat efficient (if uncertain) defense against CC.
Fear’s snare: 5s duration, 160s cooldown, 50% NR Check
TL7 Fixers:
Nano based resistance to roots/snare (self): 15% (Loss of 10%)
Potential perk+nano based snare/root resistance (self): 60%
Nano based root remover (self): once every 20s
Nano based snare remover (self): once every 30s
Best AoE snare: 10s duration, 20s cooldown, 90% NR check, 25% break chance
Best snare: 15s duration, 10s cooldown, 80% NR check, 25% break chance
Best root: 7s duration, 10s cooldown, 90% NR check, 25% break chance
TL7 Bureaucrats
Nano based resistance to roots/snare (self): 0% (Loss of 40%)
Potential perk+nano based snare/root resistance (self): 0%
Nano based root remover (self): once every 20s
Nano based snare remover (self): once every 20s
Best AoE snare: 9s duration, 30s cooldown, 100% NR check, 25% break chance
Best AoE root: 10s duration, 20s cooldown, 90% NR check, 25% break chance
Best snare: 10s duration, 10s cooldown, 100% NR check, 25% break chance
Best root: 10s duration, 10s cooldown, 90% NR check, 25% break chance