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Thread: Friday with Means - August 6th, 2010 - Preemptively Recursive

  1. #21
    Quote Originally Posted by Aiken View Post
    Nice one Will come check it out on Test
    It's on live.

    EDIT: This is like the third or fourth time I've got the top of page 2 on FwM. Damn I'm awesome.
    Quote Originally Posted by kesh View Post
    I heard black troxes have a huge nothing.
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  2. #22
    8. More random fun elements will be added.
    Random fun... hmmm...

    2. Running on rooftops will not be in this area.

    Why not just make an Engi pet with guns on it? I'd love my pet to be able to sit down and blast away at stuff. That would solve some of the pathing problems too.
    Last edited by Igri00; Aug 6th, 2010 at 17:08:37.

  3. #23

  4. #24
    Quote Originally Posted by Berinda View Post
    It's on live.

    EDIT: This is like the third or fourth time I've got the top of page 2 on FwM. Damn I'm awesome.
    Page 2 Sniper!
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  5. #25

    Funcom employee

    Quote Originally Posted by Dancingrage View Post
    That said, there's a certain step on the battlestations that needs serious fixing, though.
    This work is done (steps to the teleporters...tell me if that isn't the one you are speaking about)...we just need to get it into an exported version. Step will be gone soon.
    Colin Cragg
    This "Means" Cake
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  6. #26
    I think the new PVP playfield is awesome in many aspects. Firstly people are forgetting that same faction pvp exists and there are mechanics for it (Flags, 5% gas). Secondly, people doing BS are used to solo kills, occasionally teaming, but soloing for the most part.

    This PF brings in a brand new style of PVP, urban style, where generally people team for it. The good news is that all the rezzing, rebuffing, hugging BY, pocketing, which made Borealis PVP boring, is gone.
    Last edited by Ocene; Aug 6th, 2010 at 17:46:49.

  7. #27
    Quote Originally Posted by Means View Post
    This work is done (steps to the teleporters...tell me if that isn't the one you are speaking about)...we just need to get it into an exported version. Step will be gone soon.
    I feel sorry for whoever you forced to do that :P
    Rktim - 220/70/30 Omni Soldier.
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    Messiah has spoken.

  8. #28
    where is the promised enf changes?
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
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  9. #29
    under the cabbage leaves
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  10. #30
    Thanks for the update about the plans for the PVP area. Will the xp/sk loss upon dying here be changed also?
    Sorhan 220/30/70 fix * Aeschines 220/30/70 crat * Mengqi 220/30/70 sol * Hephaistion 220/30/67 adv
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  11. #31
    Quote Originally Posted by Moonbolt View Post
    where is the promised enf changes?
    This.. and Im wondering what prof will be next
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  12. #32
    Good job Kintaii and Mstrbastrd on it. Got to say it is pretty sweet.

  13. #33
    Quote Originally Posted by Means View Post
    This work is done (steps to the teleporters...tell me if that isn't the one you are speaking about)...we just need to get it into an exported version. Step will be gone soon.
    So... Mechs will be able to go through teleporters too? I kinda liked that they couldn't or at least only until they stepped off.
    Deadly Whisper - RK1
    too many alts for to little space

  14. #34
    Please keep us posted on the rebalancing stuff.. tbh, many of us are living on those news atm.

    Thanks.

  15. #35
    Quote Originally Posted by Means View Post
    2. Running on rooftops will not be in this area. Ranged professions enjoy a significant advantage everywhere and more so against pet professions. Allowing roof running would make this advantage larger than it already is. This can be the one place where standing on a box is not the best defense against a sophisticated kill robot. I know it would be fun to run accross the rooftops...but not for everyone.
    Have you seen how op'ed this place is for professions like adventurers? Or anything with capped runspeed? The moment they are low, they will run, and with all these invisible walls and buildings in the way, they will not die. Fixer/agent/engi chased down an advy for about 10 minutes before we could kill him. Not because we couldn't perk/kill him, but the moment he got low, bam kite fest for a minute, full health, perk recharge, he would tank us all again, repeat.
    Hellrule 220/30/70 - Your future Crat Dictator
    Secretly Clan

  16. #36
    the way to enter it on testlive is that it looks like a /duel challanger icon near the grid in ICC, it looks nice and stuff alot of wall blocking but like Means said, a way for pets and melee profs not to be out of range
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  17. #37
    from the people I've talked to, it seems like it would be more fun if the teams were limited to 3 persons. I can totally understand how within a few weeks there will be perfected teams of 6 that will be unbeatable by anything else than an equally experienced team of 6, leaving anyone in there solo or in lesser teams just sh*t out of luck. I haven't seen it yet, but this is what I hear so far.
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  18. #38
    Any chance of a engine update plzzzzzzzzzzzz?

  19. #39
    3. There will be no contagious flags inside the playfield.
    Why not? i think its the most fun killin in the starter room haha

    1. We will not be removing the ability to team. People will always be able to help each other in some way...even if it means simply not attacking each other. Nothing will truly prevent cooperation so there is no point in making it inconvenient for those who want to play together. I am not against the idea of some kind of "challenger" setup where it is always 1 on 1...but this isn't it.

    Really? that sucks tbh, engis will forever be OP in this area, for it's blockers.. a engi+doc never dies..
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  20. #40
    Quote Originally Posted by Oliveerz View Post
    Really? that sucks tbh, engis will forever be OP in this area, for it's blockers.. a engi+doc never dies..
    Tell that to my doc who still got butt rapped by a Fixer and Sol. Lots of specials + stuns = dead doc with blockers.
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    Quote Originally Posted by Tazalanche View Post
    People that continuously insult the player base TRYING to level, while asking why the population is so low, need to get a clue.

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