Either by tweaking up oldschool stuffz with enhancements/infuser-thingies or new content.

A lot love ao for the complexity and advanced charracter-customations. LE aimed to 'shorten the gap' between hardcore and casual gamers with having more powerfull items more easily attainable. Which it did great, it should just be easier to get it at low levels imo

So the the topic...

Sometimes the 'all-round setups', the 'def setups', the 'offensive setups' aren't as distinctive, especially when it comes to the results. And I also think some directions should be more viable/benefical in accordance with the profession.

And for that new items could be a great tool to acheive the goal.

For example:

Like this

http://auno.org/ao/db.php?id=246219 Item

User Modify Melee init 40
User Modify Offense modifier 40
User Modify Defense modifier -40
User Modify Cold damage modifier 20
User Modify Fire damage modifier 20

So that you also get a distinction between the diferent customations. A win/gain that is notable, somewhat.

Another example is potential damage-penalty + heal-modifiers on the agent mimic doctor nano (just an example on the aspect of rebalance I am talking about, can add this methodic to all professions) . Without 'too' much crippling of course.

Just my thoughts on this...eagerly looking forward to see the rebalancing

All I wanted to say