Mainly looking at 300, but I would honestly go for 275 mongoose over 300 type 240 due to not really needing the +36 AR and theres a buttload of free IP at 200, so cutting corners isnt too big of a deal when all abilities + 2-3 extra are available at hand. Also;looks.
Really wondering if I should attempt it, tried to calc it on xyphos but I ****ing suck at using the ability calc and dont have .network stuff. Min-maxing is wonderful and what I strive at, but **** the 240 axe lol, would make me feel like I was playing a tl5 enf and I see that all day :<
Dysfunktion.
Trypants.
Setup.
One bright day in the middle of the night,
Two dead boys got up to fight.
Back to back they faced each other,
Drew their swords, and Shot each other.
A deaf policeman heard the noise,
He came and killed those two dead boys.
If you don't believe this lie is true... ask the Blind Man, He saw it too.
I do reids and it's lovely...
I also find I play my toon a lot better and have more fun when I'm happy with how it looks and if that means giving up glory proc for ossim looking sword with cool sounds! so be it
Equipped my 240 axe ~week ago on Trox enfo with like 2005 in 1he skill. Equipped weapon AFTER 300 OFAB/CM armor, so not utilized lots of extra possible 1he:
CM Chest, CM Helmet and Gladiator cloak - 30+30+15
2 Galant Flapper Ribbons - 8 + 8
Chopper gloves instead CM - 10
6 240ish 1he NCUs - 24
3 Cama pearls (Neck, Left shoulder, Left finger) - 9
146 wrangle instead 131 - 15
Better Nball (used +27 one) - 3
250ish conductor of learning - 40
250ish org contract - 25
----------------
75+16+10+24+9+15+3+40+25 = 217
So 300 mongoose is very possible, but require contracts, towers and kinda every +1he item in game.
I have fun coming to 200 BS with omni carb and heavy tank equipped in socialbut **** the 240 axe lol, would make me feel like I was playing a tl5 enf and I see that all day :<
Last edited by candle645_; Feb 18th, 2011 at 15:20:58.
Candle645 - Soldier, 220/30/70; Arieel - Keeper, 220/30/70; Candleadv - Adventurer, 220/30/70; Candlemech - Engineer, 220/30/70; Candlekicks - Martial Artist, 215/26/67; Candlegrids - Fixer, 126/15/max; Candledoc - 200 uber froob
I was talking to an org-mate and we thought SoW+Omni TS weapon looked interesting.
*shrug*
I touched Death in a bad place.
My corporate slavery came with a shiny decoder ring.
Indeed it does. But only as long as you do not factor in a crit setup. For a s7 twink, you will be looking at a decent amount of addidional crits due to you AR vs their low def. You will have enough inits to be running around with a decent crit scope.
Sounds to me like you might as well calculate with at least around 20% crit chance self buffed. And with that, you might as well not bother with the Nightstick
I have to agree tho, on paper, this weapon looks mighty fine. If it just had a decent crit mod....
Last edited by sannz; Feb 28th, 2011 at 04:59:00.
Any idea if 1500 comp lit is doable for a trox 200/30/70 enf? Looking towards pande items such as star/belt/ncu's etc
Dysfunktion.
Trypants.
Setup.
One bright day in the middle of the night,
Two dead boys got up to fight.
Back to back they faced each other,
Drew their swords, and Shot each other.
A deaf policeman heard the noise,
He came and killed those two dead boys.
If you don't believe this lie is true... ask the Blind Man, He saw it too.
Yea I've seen xombie /danathos has done 1500 comp lit on trox. I did it on nm enf for the star too, but I think the trickle makes it a bit easier. On topic; my.basic setup on 200/29/? Is just about complete. Done 300 ofab head back shoulder,(first 200 nm to do this?) 295 cm. SoW and 250 mongoose. So far so good. Var
Varsbot
Variable004
Doesn't seem possible to instacast greater fortify on full def at 200, makes me sadface :/
Last edited by Dysfunktion; Mar 25th, 2011 at 05:15:50. Reason: didnt post complete thought!
Dysfunktion.
Trypants.
Setup.
One bright day in the middle of the night,
Two dead boys got up to fight.
Back to back they faced each other,
Drew their swords, and Shot each other.
A deaf policeman heard the noise,
He came and killed those two dead boys.
If you don't believe this lie is true... ask the Blind Man, He saw it too.
:edit: nvm... why even bother
Last edited by sannz; Mar 25th, 2011 at 03:35:17.
Hi all,
I am trying to duplicate Xombeh's symb set up for his enfo.
http://auno.org/ao/equip.php?saveid=168249
Does anyone have any tips or guides I can refer to? I am struggling with Psychic and Sense requirements.
Thanks,
Cago30
It's been a while since I put the 3 240 symbs on mine, but I know I didn't have anything too crazy for twinking items, nor did I have 250 twinking imps. This was also well before the Nomads went live. I haven't put the 230 eye in yet though since I was feeling a little too lazy. If you could post your sense or psych buffing setups on auno and let us know how shy you are I'm sure I could help a bit. Not sure if anyone has made a guide yet though.
1500 CL doable on 200 shade.
Also hacked mediblade. So, 1500 CL on enf shouldn't even be worth talking about.
Yes I won't have any issues with CL. It's the QL240 symbs that have SEN or PSY requirements that I am struggling with. As soon as I can get ingame I will post my horrible set up so you can all laugh at how far off I am heh.
Yeah after figuring out the trickle and all that trox can only get like 1718 complit, can't see symbs being too hard with lotv+nomad+pande stuff
Dysfunktion.
Trypants.
Setup.
One bright day in the middle of the night,
Two dead boys got up to fight.
Back to back they faced each other,
Drew their swords, and Shot each other.
A deaf policeman heard the noise,
He came and killed those two dead boys.
If you don't believe this lie is true... ask the Blind Man, He saw it too.
So I haven't been ingame like I wanted...
But in terms of tips and such I do have a question...
Is there a "formula" as to which symbs need to go in first and such?
Thanks,
Cago30