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Thread: New Engineer Nano Changes!

  1. #141
    seems to be some interesting changes going looking forward to it
    * Cryborg Nano-Technician - Have a shoulder to cry on!
    Aramlash Fixer - Can't catch me!
    Aramsunat Engineer - 4 Blockers of the Apocalypse


    Devil Inside

  2. #142
    Looking forward to this.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  3. #143
    Quote Originally Posted by Darkirbiska1 View Post
    Why did crats get 2000 MA buff and others aao/aad buffs for their pets end engineers nothing? Does it mean they will HUGE rework only engineer pets while crats pets will stay with their current stats as they are now?
    the crat buffs are not for the pets, but for the charmed mobs... and it's quite unclear how it will work
    // Break time //

    /\/\ Newcomers Alliance General and LMAA co-founder /\/\
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  4. #144
    Ok, looked it up and Maestro does not stack with Mastery, thought it did because I keep getting engi's sking for tradeskill buffs.... But at leasst the trader buffs aren't locked to a lvl req...so you can get them at lower levels like a Moch. But it will be less total buff with higher self control. Doesn't mean much under levels 100 and 150 wen you can't keep control of the pet with the loss of either buff...but after you can still keep control after. Would want Mastery or Maestro upped to 140 to make up for the loss of 15 points., Mastery would effect less players and would make Engi's that much better on the tradeskill tree.

    Nanoskill way Moch 140 + Wrangle 132/131 Team/single =272/271
    Tradeskill way Mestro 125 + Wrangle 132/131 + Mastery 125 = 257/256

  5. #145
    Quote Originally Posted by Xenotric View Post
    Currently adventurers stand to loose 50 pistol, but their nano's have yet to receive changes.

    Remember:
    Current EP = 120 can stack.
    Post-balance EP = 170 and cannot stack
    This would kind of seem to indicate that Adventurers' Ballad of the Plains Wanderer would get an increase as well since both Engis and Crats had their pistol buffs increased.
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  6. #146
    Quote Originally Posted by Ceenah2 View Post
    If you look carefully in the doc the requirements of bot is still basically same just they change it to tradeskill. All froob engineers get 140 tradeskill buffs. We are just the about same as froob MP with mochams now which is actually better, we can make MP/traders our enemy now as we dont need to beg them for buffs.
    Target Level >= 175

    =(((((
    Froobalicious General of Barador Arin.

    -- Playing AO for six years, still a nuub gimp, and proud of it!

  7. #147
    Just to throw my 2 cents in here as well:

    Generally ok with most of the changes, as it pertains to my playing style. But the ones that affect me most are:

    - blinds, DVP in particular. I use this nano a lot while soloing PVM and to see it nerfed is disappointing. Am hoping that if this goes into effect, that an alternative is given which accomplishes the same effect
    - Psychology buffs? Where is this? If we really are TS specialists, then why don't we have a viable means of buffing this?
    - 2 min duration on ISOTOS... Make it at least 5 mins to match the trimmers. The 30sec SOTOS was a pain to spam and the 7mins of ISOTOS was welcomed by engis everywhere.
    RK2 - Pimpmyride 220 Engi!

  8. #148
    The changes look ok, I do agree with others saying that we need better attention on psychology & break-entry skills,

    hopefully the Lost Eden nanos for engi like Advanced Software Hacking Shielding & others engi can use like Master's Bidding / Pet Attention have been taken into consideration, we wouldn't want it to seem like hard earned vp is going to waste.

  9. #149
    Quote Originally Posted by uristoph View Post
    The changes look ok, I do agree with others saying that we need better attention on psychology & break-entry skills,
    I think that BE skills and Psychology would be really important if you could give some psychological advice to persuade mobs to not attack you or break their hearts, however I would say that DVP nerf is still above these mentioned things as it really IS important for engis which are not afraid to go out of backyard.
    Philty - main, engie, proud member of allmighty CzA
    Philtynurse - backup heal
    Philtysaurus - rising from the ashes

  10. #150
    Supple + Arith Armor Please.

  11. #151
    Quote Originally Posted by Philty View Post
    I think that BE skills and Psychology would be really important if you could give some psychological advice to persuade mobs to not attack you or break their hearts, however I would say that DVP nerf is still above these mentioned things as it really IS important for engis which are not afraid to go out of backyard.
    no tier 3 or superior peren for joo!

  12. #152
    Gadgeteer, Mechanic, Creative Mind perk lines must be changed:

    1. This lines must give us more Trade skills that we have to use for nano cast.

    2. Nano skills must be removed from this perk lines, becouse they are useless for us with new changes.


    Ps: Means perk documentation are not an adequate to this new nano changes.
    Last edited by Alceona; Nov 17th, 2010 at 13:18:26.
    Nemezyda PvP/DD/Solo PVM/tradeskill engineer.
    Nemezyda's Top Craft with low IP cost Guide.
    Nemezyda's Implants Assembling Guide
    Alceona Ordinary MP.
    Baldhead He has a shiny baldhead.
    Lucepher 220 Enfo
    Cyborgwizard 200 NT

  13. #153
    (didn't read thru all pages)
    But I smell alot of NR8 engis!

  14. #154
    Add in -tradeskills @ the nr line, saying that nr screws with your ability to deal with scientific mambo jumbo. *NR8 engies fixed =D *
    If you knew all that i know and only that, you'd know more than i do.

    Boruto 220/27/70 Patroxius 220/23/xx Detrax 170/16/42 Rebimbas 150/20/42 Fodilhao 74/7/14

  15. #155
    NR engi fixed without - Tskill for NR perks, becouse it's stupid to keep 8 sl perks in NR only. I whish we could have 50 ore more SL perks.
    Nemezyda PvP/DD/Solo PVM/tradeskill engineer.
    Nemezyda's Top Craft with low IP cost Guide.
    Nemezyda's Implants Assembling Guide
    Alceona Ordinary MP.
    Baldhead He has a shiny baldhead.
    Lucepher 220 Enfo
    Cyborgwizard 200 NT

  16. #156
    If any person had access to nr8 without negative effects, there'd be no reason to not use it. If engineers, or any profession, could perk fully into this line with no consequence, then the rebalancing would have failed miserably, so I hope TS are put into the debuff effect.

    Also, for people not aware of how nerfed blockers really are, look here (the snare aura is also explained):

    http://forums.anarchy-online.com/sho...&postcount=113
    Nerf 219 Shadow lurking Agent
    Markerz 220 Scented Engineer
    Cruellia 164 Villain Bureaucrat
    Bender 76 Shiny metal Agent

  17. #157
    Quote Originally Posted by sawlid View Post
    If any person had access to nr8 without negative effects, there'd be no reason to not use it. If engineers, or any profession, could perk fully into this line with no consequence, then the rebalancing would have failed miserably, so I hope TS are put into the debuff effect.

    Also, for people not aware of how nerfed blockers really are, look here (the snare aura is also explained):

    http://forums.anarchy-online.com/sho...&postcount=113
    I already explained the blockers 3 days ago in http://forums.anarchy-online.com/sho...&postcount=137

    There not all that nerfed, they require more maintenance then they did before but you can become almost immune to specials for a minute of combat.

  18. #158
    You guys are way over thinking it, just don't give engineers access to the NR line and move on...
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  19. #159
    I cant say anything about those changes, since - like Kintaii said - its a part of bigger picture.

    Still I dont see any improvements to lowbie engis to be decent at PVP. Even after pet revamp (which is needed) engi alone wont stand a chance anyone, even fr00bs.

    New buffs for weapons are nice - but tbh there is not much weapons on low lvl to use.

    Also - what FC plans to do with all items that PVM/PVP twinks have for MC/TS skills?
    I like PvP
    TL6: Tereshkova 200 eng / Patrollerz 200 sol / Tankietka 200 NM enf / Pielegniarka 200 Tank Doc / Oleska 200 SOLIKeep
    TL5: Miazga 150 sol / Piknababa 150 NM Enf 2he / Gigantika 150 NM Enf / Malutki 150 Enf Trox WIP
    TL4: Ladyrazor 112 fixer (retired) / Shha 100 NT / Cycolina lvl 100 NM Enforcer
    + Tons of other chars...
    I make weird TwInkz!
    Signature updated: 29/06/2016

  20. #160
    change a good % of them to buff tradeskills. or offer Nanoskills OR tradeskills
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

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