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Thread: Atleast we got rid of thing

  1. #21
    Quote Originally Posted by SultryVoltron View Post
    This means we have to rely on a nano-based defense and no, detaunts will not work in PvP. An FP'ed defense is mandatory in that case, and if this is a view of things to come? Looks bad man.
    There is NS (you be able to run w it), tms, maybe future adv-heals (stare plz) and so on.

    Altho, we have CC and similar, meaning we should rely more on our own profession strenght and repetoir in combat.

    What I say is that we should probably have more succes 'outkilling' the opponent instead of 'outlasting' like a doc for example.
    Last edited by Lletah; Nov 13th, 2010 at 22:21:21.

  2. #22
    Quote Originally Posted by SultryVoltron View Post
    It's quite clear that the new RI + Heal Debuff will make FP doctor completely unplayable in any sort of mass PvP, including BS.

    Our perks have not been revamped for stealth or defense. They are still entirely damage perks. This means we have to rely on a nano-based defense and no, detaunts will not work in PvP. An FP'ed defense is mandatory in that case, and if this is a view of things to come? Looks bad man.

    A totally legitimate question if you ask me.
    RI / Nemesis nano have lock out. In Mass PVP the doctor will always take priority over you so this should not be an issue.
    Hellrule 220/30/70 - Your future Crat Dictator
    Secretly Clan

  3. #23
    Quote Originally Posted by SultryVoltron View Post
    It's quite clear that the new RI + Heal Debuff will make FP doctor completely unplayable in any sort of mass PvP, including BS.
    It's quite clear that you're jumping to conclusion before they even present what they're doing with agents.

    Chill pill?
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  4. #24
    considering all we heard for agents is bad news after bad news, it's looking very grim.
    AS is our only offensive power at tl7, which is being nerfed.
    More debuffs to destroy our only viable defense.
    Our bad perks made worst with our fast perks having their execution time increased to 2seconds.

    All these actions seem to have little logic from fc, considering our alpha isn't great at all, since A it doens't land on anyone and b, it's lacking a significant amount stuns/deints/dmg.

    Now the new mimic is supposed to save us. But really, what's left to save, when an agent profession has no offensive power, and we got guys talking about detaunts on our professional forum when we have no need for them at all.

    Plus, I for one don't believe fc will deliver on the mimic perks of other profs due to coding complexity. They will also tell us this after all the other profs get their goodies.

    And really what's the need for RI.... there's no need unless you want rock paper scissor pvp.
    Deathmaster1 220/30/70 Dmsengi 220/28/70
    Dmstanker 220/30/70 Dmsdoc 220/25/70
    Anarchic1 126/15/35 Dmsfix 220/30/70
    Imakeyouoe 164/22/42 Imakeyouoe2 85/9/21

    BM of Dark Front - We are recruiting. darkfront.org

  5. #25
    Quote Originally Posted by Anarchic1 View Post
    considering all we heard for agents is bad news after bad news, it's looking very grim.
    Have you been ignoring what has been said? Agents are going to be last for nano docs and probably the whole rebalance because you have to balance them around EVERYONE ELSE.

    I don't really think it's a point of discussion until the agent docs come out, because all you're doing is comparing everything to how it is now.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  6. #26
    So then why is there even a balance forum then by that train of reason. Lock this **** till all the info is out on everything they are planning on changing.

    Or we can continue to discuss our prof's future based on the information they release in the pass year....
    Deathmaster1 220/30/70 Dmsengi 220/28/70
    Dmstanker 220/30/70 Dmsdoc 220/25/70
    Anarchic1 126/15/35 Dmsfix 220/30/70
    Imakeyouoe 164/22/42 Imakeyouoe2 85/9/21

    BM of Dark Front - We are recruiting. darkfront.org

  7. #27
    Oh come on, sky is not falling!

    We shouldn't really depend on ch that much. Was actually more concerned with eng nanos require tradeskills. ^^

    Edit:
    It's important that soldier is sensitive to init debuffs tho.
    Last edited by Lletah; Nov 14th, 2010 at 01:24:02.

  8. #28
    Quote Originally Posted by Hellrule View Post
    RI / Nemesis nano have lock out. In Mass PVP the doctor will always take priority over you so this should not be an issue.
    And on BS?
    Quote Originally Posted by notcrattey View Post
    It's quite clear that you're jumping to conclusion before they even present what they're doing with agents.

    Chill pill?
    Let's just say things look grim.
    The Fine Arts:
    Mime | Surgery | Zen
    The Traitor


    Xirayne: I couldn't care less about who is clueless or what the exact definition "real" pvp is in ao, I want "fun" pvp!

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