Not so much a complaint more an observation to see if anyone else has noticed.
Did AI solo daily last night on my newly 220 Fixer. Only had 10 minutes so tried to do it fast and I had the mission with the kidnapped people in it (cant remember the name offhand).
I have done this mission quite a few times now and I must admit for that particular character it has been quite easy. For other toons not so easy or nearly impossible but thats another story .
Anyway, last night I entered, killed the initial mob and first two spawns, noticed a slight increase in difficulty after last nights patch but still reasonably easy. Then the Technician spawned.
I have around 15k Health, maxed evades and nano resist, HHAB ring, not ace equipment but certainly middle of the road, SWS X.
The technician hit me 4 times in quick succession and I was dead. Snare and fire or kiting pointless against that mob and in the small mission room. Even with long and short hots running plus using health stim I was dead in no time and had not even taken 1/3 of its health.
Now I agree some of these missions may have been a little easy, for some toons at least, but that technician was definately hitting a lot faster than it used to and for more damage.
I didnt delete the mission so I can go back and try again with more time tonight but seems to me the difficulty may have been upped by 5 on the scale when 2 or 3 was closer to what was needed.
PS. Dont ask me what scale, it was hypothetical And yes I know lots of people will reply "Its easy easy for me" but this was just my observation from my experience.