let's talk about what funcom is offering in the items store. namely tokens (500, 1k, 2k if i remember correctly) and xp stims (5% 10% 15% 20%) people are all up in arms that this is some gamebreaking thing. but honestly what goes into a "finished" endgame toon like, for example, a soldier? let's break it down
for the sake of simplicity i'll use an endgame soldier as an example (from memory, obviously some will disagree with certain parts of this setup but it's to illustrate a point and not to point out the best pvp solja setup)
the grind:
200 levels
20 shadowlevels
30 alien levels
70 research levels
the clothing:
2500 tokens
2500 board with corresponding upgrade base
full set of CC @ 500m/piece
1x alappaa pad
1x ofab/t3 pad? i donno
db bracer with 10 infusers
1x ofab backpiecenvm buyable
1x ofab ring
the implants:
full set of intels
full set of betas
2 quest betas
the huds/weapons:
dread loot (whatever it is that soljas use)
anger + WU
apf belt
pande memories
stellar nanodeck
ACDC <-- lololol
that's not including the nodrop tl7 buffrings, quests (lol db quest? ring of plausibility quest?), apf nanos, buff armors, boc, social, etc etc.
now of all these things funcom gave us the option of making the grind go by 20%faster (not really because research is capped) and tokens a bit easier to get (not like you won't have 5k+ after finishing research if you're doing like 1 daily a day). before xp stims came into play you could go from 1-160ish in 6-8 hours /played. so now that grind goes 20% faster if someone wants to shell out the cash for it. EVERYTHING ELSE STILL TAKES FOREVER AND A DAY TO GET. believe me there will be a VERY minor difference in the /played of someone who plays 1-endgame with xp stims/2.5k tokens and someone who doesn't.
that is all, carry on with the QQ threads about how someone got their 2500 tokenboard on at 210 instead of 220 like you did. or how they spent 1 hour less on kite hill than you.