I'm sorry, but solo play is an effect, not the cause of AO's population troubles. Enforcing a play-style that is involving more time grinding without fixing the issues that got us to solo playing will only accentuate the population problems.Originally Posted by Hvyshadows
I've seen so many things in this game ;D 215+ NTs that never heard of "Blinds" or "Calms", 220 Crats who never heard of sth called "Malaise", 220 Fixers with SWS VII on etc. etc. etc... especially since I'm on RK1.
So I guess, yeah... there seem to be people who know less than me
And with extremely easy daily "missions" (basically a 5 min job without any risk of dying and unbelievably huge reward) you kinda promote and reward this kind of "player".
Last edited by Marijke; Dec 16th, 2010 at 20:01:52.
Marijke88::220|30|70 Opifex Martial Artist
Phexuz::220|30|70 Opifex Fixer
Doppelripp::220|30|70 Opifex Bureaucrat
Arbitrage::220|30|70 Opifex Trader
Truxal::220|30|70 Opifex Doctor
Brennstab::220|30|70 Opifex Nano-Technician
Wurstmacher::200|30|70 Opifex Shade
Proud Advisor of Insomnia Gravis Account created: 2005-01-13
Agreed. But you see the cycle here, right?
1) Declining population requires more solo play
2) Add moderately challenging solo content with rewards that are gained in a period of time that would require hours of team content.
3) Regardless of teaming opportunities, solo play gives greater rewards so more people do solo content.
4) Even less people looking for teams because they are doing the new solo content makes the game look increasinly barren.
5) Population declines because new players can't find teams.
6) Back to step one.
Like I said earlier... I've done AI Dailys on POORLY equipped levelling chars. For example on my 206/11 NT in Miys and ql200ish symbs. And had ZERO problems doing so. I used my toolset and everything was fine.
I'm not arguing that some professions have a harder time with some of the mishes than others... they won't be able to balance everything perfectly out for every profession.
I demand people to learn about their profession, get their nanos and learn how their toolsets work before they complain about too hard mishes... I'm not demanding everyone to be high end equipped/twinked. If u want reward without challenge, go play WoW. There u can be the best r0xx0r without investing any big thoughts about your build/prof.
Last edited by Marijke; Dec 16th, 2010 at 20:14:52.
Marijke88::220|30|70 Opifex Martial Artist
Phexuz::220|30|70 Opifex Fixer
Doppelripp::220|30|70 Opifex Bureaucrat
Arbitrage::220|30|70 Opifex Trader
Truxal::220|30|70 Opifex Doctor
Brennstab::220|30|70 Opifex Nano-Technician
Wurstmacher::200|30|70 Opifex Shade
Proud Advisor of Insomnia Gravis Account created: 2005-01-13
This was fun for casual players and they take it away? Eh...
Yup. Youre a fanboi alright. Gratz on that.
Sorry. But thats NOT how MMOs work you have it completely backwards. Solo content FIRST, for the casual players that make up the MAJORITY of the playerbase. Team mishs for the hardcore and the moving from casual to hardcore set. No one wants to HAVE to have a team on their many alts. They just wanna level them, do whatever they have to do to get on their main, or the toons they actually LIKE playing.
Ignorant fanboi is ignorant. I know it's kewl to belittle WoW, but the encounters there require actual strategy. Play WoW, then try to compare ICC with any of AO's (step on blue/green/yellow or not) encounters. You'll feel like comparing a 747 with a (blue/green/yellow or not) hot air balloon.Originally Posted by Marijke
The model your speaking of works for new players, and in particular a game that does not already have a declining population. No changes were made to the difficulty level below lvl 199 for these missions so they are just as easy as they ever were before that level. I'm talking about increasing player interaction from lvl 200 and beyond. And no, no one wants to HAVE to have a team on their many alts, particularly if teams are hard to come by. But if there is NO incentive to team at all, then it's no longer an MMO, but rather a solo player game that you happen to play at the same time as other people.
I don't know if it's a bug or not, but the changes propagated under TL6, possibly affecting all levels. (Low)TL5 ensigns hit harder and have more resistances than before.Originally Posted by Hvyshadows
I like this idea (page2)
Easy gives the least award, Hard the most.
Don't scale like [easy=1k axp] and [hard= 50k axp]
Keep the rewards a bit together.
Now the people who struggle can progress (a little slower)
and the Billionaires can brag that they can solo the hard variant (and progress a little faster)
Seems to me, that changes were definately made to lower that tl6 aimish instances..Wifes doc only landed UBT once in her mish with about 100 misses, and on my Sol in that same level instance I was gettin tore up by aliens only 2 lvls higher than me. As in eating through tms and still killing me. Believe that was the first time I died to aliens besides on noob island when I was tryin to farm the bosses for weps. And Ive heard from many many peeps all in the 150 range that can no longer hit with nano's and are getting hit themselves alot harder. Something definately changed, I suspect ninjas. /HIYAAA
The only AI daily I did on a toon below TL7 yesterday was my 150 fix, but that doesn't really count since they can't hit him anyway. I'll try out some lower level alts tonight, but I'm pretty sure that the difficulty was fine the way it was at those levels and shouldn't have been messed with.
I have been running the AI dailies unbuffed on a 220 shade in average to poor equip, far from LE 70 and only AI 15. I also didn't use any defensive perks. I haven't had any problems so far. The only thing I've noticed is that technicians seem to have much higher defense than they used to and have become a little difficult to perk, but still killable, albeit it a bit slowly. Also tried it on a 215 soldier with Tl5 symbs, some 300 ofab and D shark, no issues on him either. I think that the scaling problems that were mentioned earlier might be what some people are experiencing because I really haven't noticed anything strange so far. It's also been suggested that it might be a situational problem (aliens might be randomly more powerful than intended in any given mission).
One last thing is that in the patch notes it was mentioned that only 195+ aliens were adjusted, so I'm not sure if it had any effect on people doing the missions at lower levels.
It is obvious that you hate it. Why bother waste my IP on it for pvm? 1700 concealment and i could sneak thru alien dailies.
This was the reward i get for spending my ip differently than others. I suffer less in other areas due to this. I did that on purpose.
Now of course with your new improved challange I can no longer sneak thru a 214 mission
stupid is as stupid does, take it out of the game and give me an ip point please.
"death comes slowly to those who anticipate it and swiftly to the unconcerned" Richard Pyott
You want a duel?.......Go play chess
You want honor?......Go serve your country in the military
First pistol crat to reach Chief.
Proud follower of the Mexican Hat Band Cult.