This isn't part of any trend to make things easier. Rolling a mission, deleting it and rerolling it isn't hard, it is just an unnecessary time synch. This suggestion has nothing to do with the difficulty level of any content, just a request to remove a broken NPC dialog.
All of the elite dailies rely on the completion of pre-existing content. It isn't the daily mission that you delete when you're at the Warden but the pre-existing prisoner daily that you can repeat as many times as you want.
Please direct me to where I was bragging about anything. I really have no idea what you are talking about. If you look at my original post you'll see that I am asking for the NPC's quest dialog to be revisited. Let me quote the relevant part of the post for you:
Please note the part that I highlighted where I specifically point out that the biggest issue with the daily is the fact that you have to jump through hoops so that everyone in your team can get the same mission. The whole process with that NPC is broken and anyone that's ever tried rolling it in a team should be aware.. I'm guessing the devs are not (which is why I posted this suggestion to start).
The problem is easily replicated:
1. Team at least one other person.
2. Have the team go to the Warden.
3. Have one person talk to the Warden and get a prisoner kill mission.
The result of these 3 steps is that the person who spoke to the Warden will get a mission to kill prisoner A and their team mate will get a mission to kill prisoner B. If you want to see even more of a mess.. have that first person delete their mission and talk to the Warden again. Everytime they talk to the Warden, another mission will appear in the mission log of all of the teammates that are present. If you stand their long enough talking/deleting.. your entire team will have every possible prisoner kill mission.
Now a further indication that this isn't working as intended is the fact that you cannot speak to the Warden and get multiple prisoner kill missions.. this only happens as some sort of weird side effect of being teamed with someone that is pulling a mish and deleting it. So after your team has a whole list full of prisoner missions, they'll then need to delete them if they wish to speak to the Warden the next day on that toon.