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Thread: Temporary Removal of Nano Delta

  1. #41
    Quote Originally Posted by Otansaanpas View Post
    see my previous post.
    Having no nano in Arid is normal, there are mobs with nasty nanodrain.
    And for your information: when I'm tanking sec42, chain mongoing drains my nano very fast (8k nanopool, nanodelta imps, casting only imongo/rage), even with pnh/ior. So there are situations where even current nanocosts are very high for continual use. So I have very pesimistic view of the future after rebalance
    RK1: Amickson 220/30 ENG - equip, Aztea 220/30 MA - equip, Adirae 220/30 ENF

  2. #42
    Quote Originally Posted by Amickson View Post
    Having no nano in Arid is normal, there are mobs with nasty nanodrain.
    And for your information: when I'm tanking sec42, chain mongoing drains my nano very fast (8k nanopool, nanodelta imps, casting only imongo/rage), even with pnh/ior. So there are situations where even current nanocosts are very high for continual use. So I have very pesimistic view of the future after rebalance
    This.

    PS: MPs regen nano too...
    Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
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  3. #43
    Quote Originally Posted by Otansaanpas View Post
    see my previous post.
    Believe it or not I did see it.

    FC are going to kill a lot of fun by slowing down frenetic PVMing if they nerf ND and that's not good.
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  4. #44
    I already run out of nano as a 220 nanomage crat with improved ND buff, because of the low duration of our debuffs and buffs combined with high nanocost.
    After rebalance the nanocosts will be even greater.

    I'm more in favor of a more balanced HD and ND tick rate for lower levels than removing nanodelta altogether (which would only affect high level).
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  5. #45
    Quote Originally Posted by Amickson View Post
    Having no nano in Arid is normal, there are mobs with nasty nanodrain.
    And for your information: when I'm tanking sec42, chain mongoing drains my nano very fast (8k nanopool, nanodelta imps, casting only imongo/rage), even with pnh/ior. So there are situations where even current nanocosts are very high for continual use. So I have very pesimistic view of the future after rebalance
    Unless mobs drain your nano, 2sec ND tick and ND right wrist pretty much prevents an enforcer from running out of nano while chaining mongo and rage. I also have stims and genius 2 perked just in case, but I only have those so that I can swap my hardcore 15% cost NCU out for a range increaser or an interrupt modifier.

    The last time I had nano problems was before atrox enforcers could reliably hit 2sec ND ticks, which was a while ago now. Back then you actually wanted a keeper, trader, NT, or MP in your team and asked for cost/HE.

  6. #46
    I see three possible options I see:

    1. Increase nano cost

    Pro- a lot less spamming
    Con- balancing what nanos need to cost more, nano delta still wins

    2. Decrease -add cost (25, 22.5, 20)

    Pro- Makes the -add cost important, while not making it too important
    Con- still might not address issue, nano delta still high

    3. Increase nano delta tick (to 6 seconds at max)

    Pro- recovering nano will be tougher
    Con- punishes low levels, punishes the use of nano delta
    Ctrlaltwin. Man. Legend.

  7. #47
    Quote Originally Posted by Otansaanpas View Post
    cap players hp to 10k.
    and AR to 2.3k

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