Was there any Runspeed cap for players within BS? maybe 2400 or something?
Was there any Runspeed cap for players within BS? maybe 2400 or something?
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Wasn't it softcapped at 2400 for everyone? :P
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You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
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As far as i know it's capped at 3k, just like everywhere else.
about runspeed cap, only retarded thing is a fat enforcer (with a ton of metal on his shoulders) can run faster than a (naked) fixer.
(well advies too, but they're lovechild (troll))
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from anarchy online manual.Fixer
A Fixer specializes in getting people what they need when they need it. By hacking into what is known as The Grid from anywhere in the world, Fixers can use it to transport themselves or their entire team in digital form around RubiKa.
The Fixers move fastest of all and special armours make them the hardest to hit as well. A Fixer's main combat strategy lies in limiting the manoeuvrability of opponents and they favour weapons from the submachinegun category
so yes, there is something wrong with runspeed caps.
there is something wrong with the manual.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
Member of Halinallet!
*Disclaimer: "Fastest of all" limited to travel time when using the fixer grid on Rubi-ka when compared to Whompa and walking. In all other modes of transport the fixer is usually for the four fastest.
However, in the final version of the manual, they forgot to include the disclaimer.
The actual runspeed cap is about 2450. This is a global setting, it is not BS specific.
It used to be possible to gain extra speed by strafe-running if you were faster than 2450 Runspeed. This was removed for "synch issues" and promises were made to fix the balance issues this caused at the time, which never occurred.
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