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Thread: Zoning to core/middle in the new BS

  1. #1

    Zoning to core/middle in the new BS

    Is it good for players to be able to zone to the most strategic point in BS both early on and soon after death, or should the exit points so close to core/middle in BS be removed?

    Personally I am still unsure as to whether I think it is a good thing or a bad thing. It increases the activity in the middle of BS, where most pvp should occur, and it not only keeps the action high but makes it difficult even on a large group to hold the position forever. By keeping many players in the middle, those that want to do their part by capping A, B, and C are less likely to run into enemy zergs which I believe was a big complaint as well.

    What I do not like is that killing members of a defending group means that about 15 seconds later that player you just killed will be right back in the fight. The strategic value of killing key enemies is dimished simply because they return so quickly and can even have decon safety while supporting others.

    Any other thoughts on this issue?

  2. #2
    Why not have it so when you use a teleport in decon you get a nano cast on you preventing you from using that sections teleports again.
    For example i teleport to A from decon and nano A is cast on me, im defeated at A and returned to decon now i can't use the three teleports to A and must chose B, C or mid. I choose B and the previous nano is overwritten by nano B.
    I think this would be the best solution, preventing people from returning after 10 or so seconds after you killed them while not making people wait out a certain amount of time in decon.
    Last edited by Bacs; Jul 25th, 2011 at 01:32:05.

  3. #3
    Quote Originally Posted by Bacs View Post
    Why not have it so when you use a teleport in decon you get a nano cast on you preventing you from using that sections teleports again.
    For example i teleport to A from decon and nano A is cast on me, im defeated at A and returned to decon now i can't use the three teleports to A and must chose B, C or mid. I choose B and the previous nano is overwritten by nano B.
    I think this would be the best solution, preventing people from returning after 10 or so seconds after you killed them while not making people wait out a certain amount of time in decon.
    I like that solution. That or just increase the time you have to spend in decon.

  4. #4
    the argument goes both ways though. taking out a strategic target like a doc, trader etc.. and having them return to the fight quickly works for your team/side as well as the enemies. its potato/patato imo.
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  5. #5
    Random exits with the old timer would be nice ^^
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  6. #6
    Quote Originally Posted by Rurounin View Post
    Random exits with the old timer would be nice ^^
    This sounds like it would be kind of annoying at first (and at times after that), but so absolutely awesome compared to now... I like it a lot!
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  7. #7
    What i think should be nerfed is the ability to start wherever u want at BS start.
    Due to how few players play the game, being able to spawn wherever u want is a problem because if you want to win the BS you can just cap whichever point you want instantly, it used to be that the home bases A and B were much harder to cap because players would actually spawn in their home base.
    Back when there were 30-40 players per BS (after LE launch) it wouldn't have been a problem because 1 person can't run into a group of 5-10 people who will inevitably be guarding certain points.
    Last edited by Nnivekccub; Jul 26th, 2011 at 00:31:29.
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  8. #8
    im just gonna quote myself from the other bs thread

    Quote Originally Posted by CuisinartBlade View Post
    while the new bs has certain... erm... drawbacks, it's far from "the worst thing that ever happened to ao" that everyone makes it out to be. i can think of a couple tweaks that can be made to fix it a bit tho

    1) remove spawning from core. and reduce spawning to a MAX of 2 pads (the ones on either side of the hallway are pretty nice)
    2) force first spawn to be at old b for clan and old a for omni. after that everyone can spawn wherever they want. (alternatively start with a and b capped and let players spawn ONLY at pads they "own". )
    3) make doubles/triples self-only

    there, i just fixed bs for you


    here's the thing. those blocked off hallways are useless. no one goes there except daily farmers that want to get away from pvp. and i really do LIKE the instant respawn. makes bs seem more full than it really is. however there SHOULD be places where someone can sit and stim/use virus scanners/rebuff/pick their nose. and while new bs encourages more team-based play, people who like to solo can and do perform just fine in there. there's still plenty of room to kite. the people complaining just need to l2p

    tl;dr new bs is fine, but a little rough around the edges. a few small tweaks and it'd be perfect.
    having just done 5 or 6 bs rounds my opinion remains the same.

  9. #9
    All The teleporters now are just fine, it's the lack of forced decon time thats the problem. Lengthening decon time/death penalty is pretty much universally desired. Then just add some kind of lock to the teleporters to stop zone hopping and fix the sneak-zone bug, BS would be perfect.

  10. #10
    Quote Originally Posted by Blackcradle View Post
    All The teleporters now are just fine, it's the lack of forced decon time thats the problem. Lengthening decon time/death penalty is pretty much universally desired. Then just add some kind of lock to the teleporters to stop zone hopping and fix the sneak-zone bug, BS would be perfect.
    I mostly agree.

    1) raise the time spent in decomp

    2) make sure that the decomp room buff gets removed when grace is over, even if the grace ends sooner due to player attacking... (some guy kept zoning near me, attacking me right off the spawn and had the "fast CH" syndrome for several seconds each time)
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  11. #11
    Quote Originally Posted by Blackcradle View Post
    All The teleporters now are just fine, it's the lack of forced decon time thats the problem. Lengthening decon time/death penalty is pretty much universally desired. Then just add some kind of lock to the teleporters to stop zone hopping and fix the sneak-zone bug, BS would be perfect.
    I know! Rather than forcing people to stay in decon longer, just limit their access to the Battlestation warps to how long they have been in decon. 10 seconds, you can warp to the areas at the lifts, 15 seconds you can warp to the points closest to the consoles, and 25 seconds you can warp to core.

    Just an example but to me that seems a fair trade-off for tactical position and time out of combat.

  12. #12
    Agreeing with OP
    10 sec = bases you own + start side base.
    20 sec = any hostile / unclaimed base.

    Im sick off wasting my perks on toon A, cap and get killed by toon A.
    Capping should give like 50 vp or so.

  13. #13
    Quote Originally Posted by badorde View Post
    Capping should give like 50 vp or so.
    Hmmmmm me likes this idea.
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  14. #14
    agree on:

    1, just a little more forced decon time, adjusted to the slowest buffing profession, which in this case is engi, as we have to recast a nano twice (a nano that requires swapping) then trim both pets with 2 trimmers each, swap back and use LE procs, by the time we finish with this most profs are already back in the fray as they just need to pop their LE procs to be pvp ready again

    2, just remove the teleporters to core, and keep the others an enf or shade with alpha ready popping right on top of someone is definitely not funny.

    I like the current BS design, though I think it is a bit intense now, and favors difficult-to-kill professions such as enfs or engis as they can be in the middle of the fight very fast again compared (even factoring in the slower buffing of engis) to the effort they require to be killed
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  15. #15

  16. #16
    Quote Originally Posted by Eponyx View Post
    Think the main issue here was answered in this post by means

    http://forums.anarchy-online.com/sho...4&postcount=50
    Thanks for the link Eponyx. The issue will hopefully be dealt with.

  17. #17

    Great idea

    Quote Originally Posted by Bacs View Post
    Why not have it so when you use a teleport in decon you get a nano cast on you preventing you from using that sections teleports again.
    For example i teleport to A from decon and nano A is cast on me, im defeated at A and returned to decon now i can't use the three teleports to A and must chose B, C or mid. I choose B and the previous nano is overwritten by nano B.
    I think this would be the best solution, preventing people from returning after 10 or so seconds after you killed them while not making people wait out a certain amount of time in decon.
    Bump on this

  18. #18
    It's bad, core is a key stronghold for the dominating side to hold, it is idiotic that anyone can return 15 seconds after dying.

    Remove the core spawn points.

    And while you're at fix the horrible that is portal abuse, put a 3 second lock on using the portals.

  19. #19
    Theres also the very annoying bug that cancels your perk actions while using the teleporter.

    If you hit Acrobat perks for exemple and zone while the perk is executing,you dont get the buff,with the message "nano program canceled because your targer is teleporting".
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