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Thread: Friday with Means - Sept. 23rd, 2011: Initiative Data

  1. #21
    Quote Originally Posted by Spartanx9 View Post
    So this means monsters will be hitting faster post patch?
    i think mobs still can hit cap 1s/1s,but if they can get higher inits it would be harder to see effect on debuffs


    lets take example with 1/1 weapon.. having 5000 inits allows it to be debuffed "alot" and still it hits 1/1.
    Last edited by Otansaanpas; Sep 23rd, 2011 at 20:03:00.
    You hit Tarasque with nanobots for 18280 points of melee damage.
    First shade with Blades of Boltar
    ---
    How much is enough?
    Member of Halinallet!

  2. #22
    This is why the crat debuff is so OP
    220/30/70 Martial Artist
    General of The Red Brotherhood
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  3. #23
    first negative post:

    dis fwm sux waek me up wen u releas graphix udaet/rebalans/etc etc


    on a more serious note, though, i hope db3 first boss will be slightly more doable for the hardware-impared

  4. #24
    UBT gives -1452
    why do we need crat debuffs then?
    plz elaborate

    *nvm guess mobs have 0.2/0.2 or sumtin.

  5. #25
    Why is the page 1 and 2 links to this thread borked? Never seen this forum bug before

    It says "Friday with Means - September 23rd, 2011: Initiative Data2, 1))"
    (This is Wrangeline's alt account btw. I'm posting with this one until it goes frozen)

  6. #26
    Quote Originally Posted by Memorylane View Post
    Why is the page 1 and 2 links to this thread borked? Never seen this forum bug before

    It says "Friday with Means - September 23rd, 2011: Initiative Data2, 1))"
    I saw that too & wondered what I had taken...
    Last edited by Tazalanche; Sep 23rd, 2011 at 20:41:54.
    Maybe™ is the new Soon™.
    Quote Originally Posted by Means View Post
    At heart I am a vindictive, heartless, ruthless bastard and behaving in any other way is an effort for me.™
    Quote Originally Posted by Means View Post
    Our goal is to have a closed Beta running this year.™

  7. #27
    ok ... if I ve understood correctly ... mobs / boss will do more damage than now if they are not debuffed ?

    Guess I ll have even more easy time to find teams with my crat then

    And btw ... I hope this change was ... heavily tested on Test server befor going on live ?

    at all level ...

    by "normal" toons, not twinks ...

    right ?
    // Break time //

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  8. #28
    Quote Originally Posted by Means View Post
    Flaptoot and Mstrbstrd have also been working on the final versions of the heads and are 90% complete done the 390+ heads.
    No love for the real artists?

    I see how it is.

  9. #29

    Funcom employee

    Quote Originally Posted by Memorylane View Post
    Why is the page 1 and 2 links to this thread borked? Never seen this forum bug before

    It says "Friday with Means - September 23rd, 2011: Initiative Data2, 1))"
    Yeah, I dunno what's up with that... will alert Waldgeist come Monday, if its still that way.
    Brad L. McAtee / Kintaii
    Former Senior AO Designer & Jack of All Trades
    (2007 - 2012)
    ~~ Twitter :: Facebook :: Norse Noir ~~

  10. #30
    Quote Originally Posted by Memorylane View Post
    Why is the page 1 and 2 links to this thread borked? Never seen this forum bug before

    It says "Friday with Means - September 23rd, 2011: Initiative Data2, 1))"
    Quote Originally Posted by Tazalanche View Post
    I saw that too & wondered what I had taken...
    There's a Right-to-Left mark HTML code (‏) in the end of the name of this thread, you can see it in the source code of the page. It's used for properly typing in Hebrew/Arabic (as opposed to left-to-right in English and so on).
    Quote Originally Posted by Kintaii View Post
    Yeah, I dunno what's up with that... will alert Waldgeist come Monday, if its still that way.
    Just edit the name of the thread.
    zDD - a Damage/HEALS/Tanks/XP parser
    Quote Originally Posted by Vlain View Post
    yea...the best way to fix messed up game mechanics is by giving up item slots for new 'bug fix items'...like I said before, next we'll get the Staff of Pet Pathing and perhaps an Anti-LD Ring and how about some pants that make it so I don't get forced to autoface my opponent after casting a nano when I'm trying to run away...Combined Developer's Wear of Autoface Resistance, and maybe some new symbs with broken quest resistance, oh, and how could I forget the upgrade to the scuba gear that adds Rubberbanding Resistance...

  11. #31
    We'll soon have screenies then what about those new ground textures?
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  12. #32

    Funcom employee

    Quote Originally Posted by CriticalDmg View Post
    There's a Right-to-Left mark HTML code (&#8207;) in the end of the name of this thread, you can see it in the source code of the page. It's used for properly typing in Hebrew/Arabic (as opposed to left-to-right in English and so on).Just edit the name of the thread.
    Yep, that did it - Cheers. =D
    Brad L. McAtee / Kintaii
    Former Senior AO Designer & Jack of All Trades
    (2007 - 2012)
    ~~ Twitter :: Facebook :: Norse Noir ~~

  13. #33
    Quote Originally Posted by badorde View Post
    UBT gives -1452
    why do we need crat debuffs then?
    plz elaborate

    *nvm guess mobs have 0.2/0.2 or sumtin.
    We don't need crat debuffs, hence them being OP when a mob is sitting around -500ish inits and hitting once every 4 seconds.

  14. #34
    Uh... won't this make basically all content in the game quite a bit harder? Seems like everything has been balanced (if unknowingly) around the existing mob initiative cap, no?

  15. #35
    Quote Originally Posted by badorde View Post
    UBT gives -1452
    why do we need crat debuffs then?
    plz elaborate
    negative inits means the mob hits himself!
    You hit Tarasque with nanobots for 18280 points of melee damage.
    First shade with Blades of Boltar
    ---
    How much is enough?
    Member of Halinallet!

  16. #36
    Quote Originally Posted by badorde View Post
    UBT gives -1452
    why do we need crat debuffs then?
    plz elaborate

    *nvm guess mobs have 0.2/0.2 or sumtin.
    Because crat debuffs land on mobs that UBT doesn't. And they debuff more things than just inits.

    Although, fair point that UBT is nerfed too.
    Because Race Yalm

  17. #37
    Quote Originally Posted by JustinSane4 View Post
    Uh... won't this make basically all content in the game quite a bit harder? Seems like everything has been balanced (if unknowingly) around the existing mob initiative cap, no?
    Wouldn't matter in the slightest! Looking forward to being hammered <3
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  18. #38
    Quote Originally Posted by JustinSane4 View Post
    Uh... won't this make basically all content in the game quite a bit harder? Seems like everything has been balanced (if unknowingly) around the existing mob initiative cap, no?
    Seems like they didnt know about these initiative caps Pff moah love to crats ;o
    Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
    Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
    Proud veteran of Spartans

    To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
    Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.

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  19. #39
    Changes should only effect mobs with over the 1213 initiatives cap so this should only really effect mid to end game play. Or at least that is what it seems like it should be anyway.
    Malcom Ciafardoni
    Circle-G Inc. - The Past. The Present. Your Future.

    I'm not a gimp, I'm a trade skill Trader.

  20. #40
    SO ENGINE IS 90% COMPLETE AND COMING ON OCT 5TH?!! NICE!


    ah the joys of reading between the lines..


    btw: who knows what's effected by the init-changes. I bet noone can be really sure with anything, when changing the AO code, right? :-)
    220 Agent + :: 220 Doctor + :: 220 Soldier + :: 220 Enforcer + :: 220 Bureaucrat + :: 217 Adventurer + :: 217 Trader + :: 159 Engineer :: 112 Fixer

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