Ok so before I jump into this, I first want to make the comparisons:
Health and Nano Recharger
Quality level: 125
Price: 219,830
Requirements:
Use:
Treatment from 939 or First Aid from 939
Target not Monster
Must be sitting on ground
Target:
Must be sitting on ground
Modifier:
Healing 5030
Nanopoints +5030
Skill locked on use: Treatment
Description:
The Health and Nano Recharger provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.
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Compared to Ql275 Nano+HP Kit that Requires 2750 PHARMA:
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Health and Nano Laboratory
Quality level: 275
Requirements:
Use:
Treatment from 1001 or First Aid from 1001
Target not Monster
Must be sitting on ground
Must be on Rubi-ka.
Target:
Must be sitting on ground
Modifier:
Healing 3125
Nanopoints +3125
Skill locked on use: Treatment
Charges: 350 (Stackable) (Splitable)
Description:
The Health and Nano Laboratory provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.
You can only use this item on Rubi-Ka.
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And the stims are just as lopsided.
I am assuming this a bug or an oversight or SOMETHING. Because of right now, there is absolutely / ZERO / reason to tradeskill 275 kits.
On top of not healing as much, being way more difficult to obtain and VERY HARD to reach the tradeskills needed to actually do the combine... They also cant be used in SL while the store buyable ones can?
Am I missing something?