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Thread: A Suggestion of Ice and Fire

  1. #1

    A Suggestion of Ice and Fire

    Since the hectic nature of the "real" room 2 of DB3 does not tend to allow much time for the SL-nuke wielding NT to do much combat.
    How about you give us the ability to "blow out" the some of the fledgling flames with our AoEs?

    If the NT (or FP agent) is ready when the little flames appear and Casts a Cold-Damage AoE on himself Frigid Landscape or Circle of Winter perhaps? - woosh, flames within a radius of him extinguished before they can become large and deadly.

    It may sound like an easymode - but its still open to the possibility that the NT(or agent) will mess up and be the death of everyone.

    Aside from that though it means we'd have a real use in the Room 2 - because on the odd chance i survived more than a few seconds I realised that "real" version of that room was even more hostile to folks without special attacks, heals, pets or high health.

    Edit-
    Additional idea - for every flame that is blown out - the boss gets a little bit more deadly - so wise use of the AoEs is required and the urgency of killing the boss goes up the longer the raid goes on.

    Edit #2
    Might aswell add accumulated suggestions up here too i guess.

    For traders - how about a Collecter-Style uploaded special "Dustbrigade Shipment" which respawns crates for room #4. Same idea as before though with putting out the fire - requesting new boxes makes the Boss hit harder. So you're only able to do it a few times before she's a monster.

    For Fixers - we can let them hack the wall-computers in the final room. Causing the boss as he visits them to be stunned for an extra 10 seconds per visit.
    But each stun causes the Slayerdroid to increase in ferocity.

    For MPs - MP should not suffer damage from the Buff DoTs in room #2, but instead should have a new special uploaded for each of the DoTs they would have otherwise endured. (Temp special lasts 12 hours)
    Each special will buff the MPs team with the identical bonus to what the corner items gives - a 1min buff. The specials could have a 4min cooldown.
    So a team able to help their MP survive long enough to get hit by up to the 4 DoTs - will have an MP capable of repeatedly unleashing some very nice team buffs down the line.
    Last edited by Nanofat; Oct 11th, 2011 at 09:21:49.

  2. #2
    Sounds like a nice option to have, even if it would likely mean every team would want aoe-icer then. Something like that to other of the "less wanted" profs would rock there tho.
    Mireiawen Rose, 215/30/70 neut fixer, setup RK2
    Mireiwen Rose, 220/27/62 neut MA trader/tradeskiller, setup RK2
    Miraiwen Rose, 220/30/70 neut SMG soldier, setup RK2
    Miraeawen Rose, 220/27/70 neut MP, setup RK2
    Mireiaieawen Rose, 220/30/69 neut tank, RK2
    +bunch of others in Rose family...


    President of Neutral Warriors | Neutnet mod | Mireiawen.net

    Got superior pewpew or nerfbat? But it looks ugly, or you are just plain bored with everyone going around with same? Bump for Weapon Remodeling and get your unique looks!

  3. #3
    I had no problem dealing dmg and running. But i like the idea
    Pheddex 220/30/70 trox agent equip

    Pheddy 220/30/70 soli crat equip

    Pheddette 164/19/42 opi trader equip

    Lavidaloco 150/17/30 opi agent equip

    Tinytall 200/25/70 opi advy equip

  4. #4
    In before Lainbr suggesting to give a fire extinguisher ro Rihwen
    // Break time //

    /\/\ Newcomers Alliance General and LMAA co-founder /\/\
    Froob for 3 years :
    Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.

    Sloob since 2009 :
    Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
    220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...

  5. #5
    xD LOL Grid
    Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
    Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
    Proud veteran of Spartans

    To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
    Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.

    Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
    Anarrina: Trust me, I'm not that scary in real life.

  6. #6
    Quote Originally Posted by Gridpain View Post
    In before Lainbr suggesting to give a fire extinguisher ro Rihwen
    Not a bad idea - kinda.

    How about a tradeskill process of parts dropping from DB 1 & 2 to make a Fire extingisher with 10 uses for DB3 - so anyone can produce a limited amount of similar AoEs to what Agents and NTs can naturally produce.

    Might breathe a little life back into 1&2 at the same time.

  7. #7
    similar to Novictum bomb for Alba ? not a bad idea.
    // Break time //

    /\/\ Newcomers Alliance General and LMAA co-founder /\/\
    Froob for 3 years :
    Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.

    Sloob since 2009 :
    Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
    220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...

  8. #8
    Some good ideas in this thread! Make use of them, FC!
    ಠ_ಠ

  9. #9
    Giving an expanded tool-set to increase the desirability of certain profs in DB3 would be cool indeed. I'm thinking maybe some sort of 90 second single target protective buff...
    Quote Originally Posted by Vhab View Post
    This ranks high among the most useless advice given on a forum so far.

  10. #10
    For traders - how about a Collecter-Style uploaded special "Dustbrigade Shipment" which respawns crates for room #4. Same idea as before though with putting out the fire - requesting new boxes makes the Boss hit harder. So you're only able to do it a few times before she's a monster.

    For Fixers - we can let them hack the wall-computers in the final room. Causing the boss as he visits them to be stunned for an extra 10 seconds per visit.
    But each stun causes the Slayerdroid to increase in ferocity.

    For MPs - MP should not suffer damage from the Buff DoTs in room #2, but instead should have a new special uploaded for each of the DoTs they would have otherwise endured. (Temp special lasts 12 hours)
    Each special will buff the MPs team with the identical bonus to what the corner items gives - a 1min buff. The specials could have a 4min cooldown.
    So a team able to help their MP survive long enough to get hit by up to the 4 DoTs - will have an MP capable of repeatedly unleashing some very nice team buffs down the line.

  11. #11
    Quote Originally Posted by Nanofat View Post
    For MPs - MP should not suffer damage [...], but instEad should haVE a new special uploaded foR [...]
    I approve of your hidden message.
    Papaver "Somniferum" (giMP) - Maternus (Enf) - Strumpf (Enf) - BillDoor (MA)
    S.I.N.C, RK1

    Quote Originally Posted by patho View Post
    I'll never titlewhore. Its like watching gay midget porn, it just doesn't get me off. Both titlewhores and gay midgets have all right in the world to do as they please tho'. Knock yourselves out.

  12. #12
    I still believe there is a hidden reference to certain books in this thread.
    Berim, Lacian, Greyd, Misterburns, Techro and Hockenberry

  13. #13
    Quote Originally Posted by Berim View Post
    I still believe there is a hidden reference to certain books in this thread.
    I have no idea what your talking about maester... i mean mister!

    I's also like to suggest you make the final fight in DB3 more impressive. A guy jogging + an orange slayerdroid is a bit weak.
    I did like the reference to Magicka though!

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