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Jun 1st, 2012, 22:26:35
#41
Upstart Mercenary
I fail to see how reading skills has anything to do with this mission. If my toon is standing over a piece of paper that she already has, she needs to loot it anyway in order for another piece of paper to spawn - hopefully the one she needs.
The issue that people (myself included) have with this daily, is not that it takes a long time to complete, but that it's endemic of a poorly-thought out mission. Please search the forums for the many threads discussing "kill 5 of these but there are 3" - it's a needless time sink that doesn't move any aspect of the game forward and only serves to insult the player.
Ghosts of Rimor
Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
Ghosts of Atlantean
Unda TL7 MA Engineer :: Crying for more crit.
Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.
Originally Posted by
Le-Quack
i might be a troll
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Jun 5th, 2012, 19:47:23
#42
Leetas
Hate to disappoint you, but spawns are fixed, in both location and page number. Basically it works the same as mob spawning. I even learned the page locations by now. You can find a whole bunch of 1209 pages behind a certain building in the east. Always (unless some clickmaniac despawned them all).
I stand by what I said. I think that if FC were to remove the mechanic that makes the pages vanish simply because the user already has them, there'd be a lot less frustration in this thread.
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