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Thread: New health and nano rechargers

  1. #1

    New health and nano rechargers

    New rechargers are all nice and all (except the whole your team and pets cant be in combat crap) but there are a few things that make no sense to me.

    Why dont they remove agent evade debuff when they remove the more powerful fixer one? Both last 5min and are really annoying.
    Why do they remove drains which last 3-3.5min but dont remove the MP 5min nano debuffs?
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  2. #2
    Probably an oversight

  3. #3
    Glad to see this one got fixed!
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  4. #4
    I know crat debuffs do not get removed. Noticed a few others but i cant remember, other then the obvious general -20 debuffs.

  5. #5
    I didn't know these remove debuffs, does the description even mention it?
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  6. #6
    This Recharger will also attempt to remove hostile nano programs from your NCU.

  7. #7
    This is the same is with the doctor perks, they dont remove crat buffs and a couple more.

  8. #8
    afaik crat debuffs arent in a nanoline, which is why they all stack. I dont know if it would be possible to remove them unless they also put them in some nanoline (although they can probably choose a specific program to get rid of, rather than just a line)
    Lilkueg 220/26/6x Opifex Shade
    Kuegen 211/11 Atrox Enforcer
    And Many More!

  9. #9
    Quote Originally Posted by Kuegen View Post
    afaik crat debuffs arent in a nanoline, which is why they all stack. I dont know if it would be possible to remove them unless they also put them in some nanoline (although they can probably choose a specific program to get rid of, rather than just a line)
    You can test to see this isn't true. They're in the same line as MP debuffs. Have a crat debuff a mob. Now have the MP debuff the same mob. The crat debuffs will be overwritten, even though they're considerably better. That's why MPs never debuff in raids, we get yelled at for doing so.

    http://www.xyphos.com/ao/aodb.php?id...da56a19e5d5b7d
    Jutu 220/30/70 MP - Equip
    Deavin 220/26/69 Enf - Equip
    STORM

  10. #10
    Quote Originally Posted by Esssch View Post
    You can test to see this isn't true. They're in the same line as MP debuffs. Have a crat debuff a mob. Now have the MP debuff the same mob. The crat debuffs will be overwritten, even though they're considerably better. That's why MPs never debuff in raids, we get yelled at for doing so.

    http://www.xyphos.com/ao/aodb.php?id...da56a19e5d5b7d
    I think he is talking about Red Tapes, which have their separated lines for each one so far.
    Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
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    Proud veteran of Spartans

    To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
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  11. #11
    yeah, i wasn't talking about malaise, is malaise not removed from the packs either?
    Lilkueg 220/26/6x Opifex Shade
    Kuegen 211/11 Atrox Enforcer
    And Many More!

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