Since my first 220 was a nano-technician i found myself very often farming pocket bosses in Penumbra for their symbiants. at the time the market was great, penumbra is an area many people don't bother to get the key for, making the value of loot from there go up considerably. the symbiants, however, were primarily used for sector 10 twinks. Sector 10 has been the primary source of new credits in Anarchy Online for quite some time, with it's ample supply of "nodrops" which dropped every 5-6 kills and were converted into either tokens or 4 million credits.
the very large amount of incoming credits resulted in horrid, massive inflation that had to be stopped, as Funcom acted upon recently by removing the credit items. unfortunately, this also removes much of the appeal that sector 10 had to offer, since the bosses offer no guarantee of loot and you have to farm them the same way as credit items; standing in a spot for several hours bashing aliens and hoping for a drop or two. not a very appealing way to spend your time, in my opinion, but the credit items made it a bit more worth it.
in any case anyone can rabble off reasons why the sector 10 update was a bad idea but i want to point out just how widespread its effects are. Here's a list of grievances from someone who's entire income was based around supplying s10 twinks:
1: AI raid loot
AI raids are the only way (aside from sector 42 and invasions in main cities) to get ql240+ bots for the ql300 combined armors that everyone needs at least one piece of these days. but what good are bots ql239 or lower, or (dread the day these drop) ql191 or lower? the only notably valuable quality level of bots these days are ql240+ since the ql225 armor market is now dying out and the ql250 armor market died out when the battle stations levels were changed and level 165/174 twinks began to vanish. aside from AI armor itself, however, the side loot such as Viral Compilers, Communications Relays and Viral Targeting Subunits have suffered severe drops in prices because, while still valuable, many many less people need them. as time goes on the damage will only get worse as more of the tradeable items drop but are not consumed.
2: Sector 10 Symbiants
AKA "Awakened" and "Growing" symbiants, coming in around ql190-200. power levelers almost never bother with symbiants and not that s10 is less attractive, less people stop to enjoy the scenery and twink. symbiants that were originally selling for 90million on RK1 are now selling for maybe 30.
3: Ep33n
Alappa pads. Pure Novictum Rings. Beast pads for your 150 toon, anything that made s10 twinks look good or impossibly difficult to obtain items that made your character ever so slightly better, like the Albtraum Wen-Wens. a minor effect, but still existant. hardly anyone needs them anymore. This topic is nit-picking, but being as who got their level 150 bureaucrat to penumbra and inferno after that awful Adonis progression quest, i feel cheated since no one else will probably ever attempt the same feat.
4: Wonka
you STOLE FIZZY LIFTING DRINKS. you BUMPED into the CEILING which now has to be WASHED and STERILIZED. YOU LOSE. GOOD DAY SIR.
5: Virral Triumvirate Eggs
These, amongst other RK trade skills, have fallen in price (in relation to their recent increases because of inflation). while still necessary at 220, 150 twinks still made up a large chunk of toons that would need these items. I'm sure many have noticed the sudden drop in price of Modified NotuComm Mesh Trenchcoats after their recent spike (i sold mine for 600m, now they are back down to 200m)
All my information is from RK1, not sure about any other effects on RK2. i've been playing my froobs to save some credits since my anarchy income is shot to hell and i've fallen back on farming uniques such as Ljotur, Lamb and Obediency Enforcer in the absence of my normal methods of farming. not great cash at all since their loot is only useful to sector 7 twinks and sector 7 has it's own quirks that need working out. As far as inflation goes, removing the nodrop items was a necessity. credits credits everywhere but not a one worth a darned thing. but they need to be replaced to bring attraction back to sector 10, or at least to the level 150 range. a few suggestions:
*New instances at that level range*
while this would be useful all around at all level ranges, low-tl5 is the most needy at this time. while the task of making a new instance is a bit more than could probably be ordered up at this time, perhaps recycling instances? how about a tl5 Temple of the Three Winds with higher level mobs/loot? or even the Condemned Subways? I know every Bureaucrat would like a bigger Customized IMI Desert Reet.
An equal drain of credits to the income produced in s10
20 million credits for a perk reset was an awsome idea, but compared to the amount of credits being produced by s10, it's nothing. perhaps offer Funcom points for AO credits? i'm sure a few of those folks with 4 cities and 8 full org banks would be happy to unload a few credits to fancy things up (i know you're out there, i know a few of you).
Nodrop loot from sector 10
not nodrop credit items, but gear that people will want to stop and pick up before they level onward. Heck, why not a raid instance with a 5 hour lock where you slap 1 of each boss?
I know the post is lengthy but i think it's worth it as a highlight of what has been done and what needs to be done without much demagoguery. holy crap that's a word? In any case, Anarchy Online's playerbase is composed very much of veterans who know the game well, and with any experienced group of people, we are resistant to change in any way. The hit to s10 was quite a shock, since it is rarely in this game that material is removed; typically it only gets altered or something to replace it is added. Anyways, the inward flow of credits has been ceased but they still are not going anywhere; people who were not affected by the s10 update have their cities full of stagnating money with nothing to spend it on (not to sound Rk4 political). Congratulations to anyone who read this essay of a post, Firebat out.