I found this to be a very interesting sentence.
Some open questions: do you find it fun to farm and/or do you consider the availability of farmable content to be a key draw to AO? If so, how does this fit in with a later sentence from your post: the only allure to AO is a simple system of amazing potential? If not, do you find yourself farming (and looking for easier ways to farm) despite this due to an overall pricing problem stemming from a more generic issue like inflation? Or, out of all the hypothetical ways to obtain in-game currency in an MMO, do you merely consider farming to be either the most compelling (or perhaps the least annoying)? Is farming in an MMO a necessary evil, because all gameplay when you get down to it is well-disguised grind, or is there some intrinsic definable concept of "playing a game" which is substantively and quantifiably different from "farming a game"? Generally speaking, how do you prefer to obtain in-game MMO currency (without getting to any specific designs of specific games)?