That is your fail..
...and this is FC's fail.
It was/is/always will be a pathetic idea in a multi-player game that is meant to entertain groups of people to reward solo playing players more with Honor, Victory points, fairy dust or whatever you call it than group players. I don't say they should be punished or excluded from the gameplay but the solo-pvp-score-farm on bs has reached a new level of ridiculousness with the latest try to fix it, aka the new spawn system on the bs.
When groupplay is more important and people get more used to it, some classes will get their own nemesis classes... a solo crat is dead meat if the other team had a trader and a crat. Impressive if you think of it... no silly le nemesis nanos with some of them being so overpowered that some classes died out in pvp, some of them are so weak that nobody ever bothered to use them and some have never been casted because the class that got it died out long before le (at least in pvp).
You mentioned Tara. Great example. Classes did never matter at tara. Sure docs are good to have, but when you are at 10% hp you don't ask where that heal comes from, may it be a healpet, an adventurer, an agent, a martial artist, a... you get my point. A lot of classes have a lot of tools to contribute to a goup, some classes have a whole toolset that is more suited for groupplay than for soloplay but instead of using them WE went the easier way and limited us on the "solo" professions.
WTB the following pvp mission with double vp reward than the actual one:
- Kill an enemy with a mp in team.
instead of this actuall one:
- No matter who wins, just go to the BS and hold still while the hardcore pvpers [insert filthy word which would not pass the profanity filter here] you.