When on Test, I inquired regarding where to put feedback (non-bug reports) on Test content but no one could give me an answer (and couldn't find anything on the forums) so I'll just go ahead and post my initial feedback on the new GMS system.
THINGS I LIKED
- Being able to receive items via mail and not running to a city
- Once you get to the point where you can input your sell price, selling multiple items (same item and QL) for the same price is very easy.
- Even though we only get 21 slots.. multiples of the same item only take up one slot. Good job there
(Edited 5/10) - We can sell unique items in the shop and the market allows us to deposit multiple unique items to sell.
THINGS I DID NOT LIKE
- Too many steps to actually put an item up for sale. By my count there are 10 steps you have to go through to sell an item. I was hoping to just drop the item in, state a price and move on with my day. Instead I had to:
1. Click the Deposit button
2. Drag item into the 'Send to Market' window
3. Click Send.
4. Click the confirmation that you really do want to Send. (completely unnecessary.. worst case scenario is that you deposit something you didn't want to and you can just have it mailed back to you with no harm done)
5. Wait for the item to become available in your Market Inventory
6. Click the radial dial button next to the item you want to sell.
7. Click on the Sell button
8. In the pop-up window, click on Advanced
9. Click on "Create a Sell Order"
10. In the pop-up window, Put in your price and click 'Create Sell Order'
- 5% Sales tax + 1% Creation Fee: So 6% tax total to sell an item. That's rather steep especially coming from an org environment that has a 1% sales tax.
- No way to actually specifiy how long you wanted to have an item for sale. Seemed to default at 7 days with no change option.
- The process to search for an item is too complicated.
1. No ability to specify a QL range for an item.
2A. HUGE ISSUE: Using the market is literally like searching auno. First you input the name of the item and the category, then click search. The Market then pulls up multiple QL versions of that item (very similar to the way you get a listing from auno if you type in something like Treatment Library). So you've got these search results that contain the item(s) you are looking for in all of their available ranges (even ranges not listed in game it seems): QL, QL 99. QL 100, QL 199, QL 200, QL 299, QL 300 and you have to click the appropriate range manually in order to see what items are for sale within that range. Searching generically is now a nightmare. As someone on test server stated.. If you wanted to see what pieces of QL 300 commando are for sale, you literally have to do 7 different searches.
2B. Something to think about regarding the above. The Buy Order concept is awesome in that someone can say "Hey, I need a SFA nano so let me put it out there that I'll pay 5m for it" and then a blitzer can pull up that order and fill it. Guaranteed cash from a guaranteed order. The problem however is that if a blitzer wanted to utilize this system to make cash they'd either have to specifically know (somehow) that a buy order has been done for a specific nano name OR they have to click on every nano crystal name in game to see if any of them have existing buy-orders. In other words, a huge benefit of the buy-order process is lost in how tedious it would be to get information. Personally, I think you could remove the middle step, allow us to put in a name, ql range and category and just produce the items for sale/buy orders as the search results right up front.
3. No back button to go back to the list you just pulled up prior to clicking a specific ql. In others words if you want to search and see what QL 300 commando is for sale, you have to literally do a seperate search for every individual armor slot (from scratch).
4. Partial word searches do not appear to be recognized (not sure if this is a bug or feature.. did a bug report in case it isn't working as intended). In other words, I can search for Lava Boots or Lava Protection and get inferno boots to populate but if I put in 'Lava Prot' no search results are found.
QUESTIONS/AREA OF CONFUSION
- Any plans to add some sort of Auction option? Basically allowing a player to put an item in, specify a minimum bid and a buy off price similar to what players do on the AO forums area. Was really expecting this to be part of the GMS since you guys went through so much coding trouble to do the rest.
- Where is the sales tax money going? Is any of that going back to the org (if the player is in an org) or is it just a credit sink? Is the 1% creation fee lost if the item does not sell or do you get that back?
- Are we going to be able to access this new market from anywhere or will we be stuck using the GMS terminals still?
- Is the whole 'Org Only' option that we had in the AI city playershops gone with nothing to replace it? I couldn't find anything that would allow me to open a market posting for only my org. Can you make a modified version of this market just for org items that have no timeout limit.
- When this new GMS comes out, I understand that people will be able to empty their playershops. Will there be any other way to access the 'Playershop backpack' besides an actual playershop builidng? Just asking because I'm wanting to ditch my org's outdoor city once the playershops become irrelevant and would like to understand the potential impact that would have on orgmates that haven't cleared their shops out by the time the change takes place.
Edit: I reread my post and I don't intend for this to come off as a wall of "I hate the GMS" because I truly feel this new GMS is a step in the right direction. At the same time, I just wanted to let 'someone' know my personal perspective as I feel that it will be echo'd by others that use it. I know that the version on Test is truly the first stage as well.. and I really hope more people go over to Test and take a look and provide feedback and bug reports on it as well. If this isn't the appropriate place to put this feedback please let me know where I should submit my thoughts.