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Thread: Monthly Development Update: June 2012

  1. #161
    Quote Originally Posted by Flyingengi View Post
    The second one. 12man will officially become 6man.
    Yes, oh dear if one team should be feared while the other is not. Woe unto you. The difficulty will soar through the roof, noone will be able to complete it and the cries of "AO is supposed to be hard" will be lost on the deaf ears of those who have come to think that the piss-easy game that sits before you is hard based on anything but a bunch of clueless noobs who don't know how to play an old MMO because they're probably too old to put down all the time that this requires.
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  2. #162
    First of all, give it up already with "update" centered weekly, monthly, whatever, dev diaries. Yes, you have 5 years of bull**** on your shoulders, and yes, nobody will believe anything you say. You're just wasting your time.

    If i were you i'd seriously consider dev diaries focused why you do things, instead of what you might do in 2017. It will be something refreshing and actually tangible. But thats just me.

    Other then that, Be honest for once and finally expose the rebalancing for overcommittment that it was.

    Means promised Empire State Building but he had resources for a small tent. We know it, you know it, time to stop beating around the bush about it.

    Even if so much time didn't pass, the sad state of rebalancing documentation ,where only NT documents had some actual work put into it, exposes it all.

    This game never needed a "complete rework of everything". Even if it did, you have neither manpower nor the game knowledge. No, this is not trolling , this is just me, stating something that's been obvious for everybody, for quite a while now.

    Not one person can see the full scope of game so complex, which is why things like breaking OMHH will keep slipping out. Maybe if you had 10 man team working on it. Players cant help either because there's not enough of us left anymore to help foolproof something of this magnitude before it hits live.

    Give it a rest already and work on something that matters - 15-20 changes and adjustements will sort out all the balancing needs and then you can knock out some new content.

  3. #163
    Quote Originally Posted by Mastablasta View Post
    Yes, oh dear if one team should be feared while the other is not. Woe unto you. The difficulty will soar through the roof, noone will be able to complete it and the cries of "AO is supposed to be hard" will be lost on the deaf ears of those who have come to think that the piss-easy game that sits before you is hard based on anything but a bunch of clueless noobs who don't know how to play an old MMO because they're probably too old to put down all the time that this requires.
    12man is a 3 year old instance, as far as im concerned it should be soloable by now, or doable with 2 man team at best. Thats how entire world does it.

    Making old stuff harder is just a pathetic excuse for lack a new content, excuse transparent to all the players.

  4. #164
    I feel bad for today's dev team, they carry the consequences of the bad decisions, incoherence of preveiws devs, GDs.

    Perhaps an image can explain better.

    http://www.valmg.com/wp-content/uplo.../CableMess.jpg

    Imagine white, blue cables as previews devs work. Its a complete chaos once you're the one standing above with the task to fix it all. But someone has to do it, and sadly this team is getting all the blame over this issue.

    Look for example "inits patch", we dont even know for how long were inits not working accordingly on live servers for high level mobs. That plus many other things that are entagled one way or another to old gameplay mechanics.

    For those who code, its like working on someone else project and finding out the have absolutely no comments for the code.

    Anyways, hope you do deliver devs, i'd love you to fix old stuff, but heh maybe time takes time.

  5. #165
    Quote Originally Posted by Mastablasta View Post
    Yes, oh dear if one team should be feared while the other is not. Woe unto you. The difficulty will soar through the roof, noone will be able to complete it and the cries of "AO is supposed to be hard" will be lost on the deaf ears of those who have come to think that the piss-easy game that sits before you is hard based on anything but a bunch of clueless noobs who don't know how to play an old MMO because they're probably too old to put down all the time that this requires.
    Actually, it's doable right now with 6 people. More people just makes it easier and faster. If getting 6 more people requires them to find another keeper, they aren't going to do it. Especially not with the population the way it is. Now you may be thinking they will just have to deal with fear in the 2nd team, right? No, they won't. If your 2nd team gets feared, they can pull adds prematurely. It's a risk that is not worth the extra DD. So now, it will pretty much be Enfo/Doctor/Crat/Keeper/(Soldier/Engi)/DD.
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  6. #166
    Quote Originally Posted by heilt-do View Post
    I
    For those who code, its like working on someone else project and finding out the have absolutely no comments for the code.
    It's been stated multiple times, most recently by Means, that the original devs left no comments in the code. And those blue and white wires you brought up is the Dreamworld engine, one big pile of spaghetti as confirmed by both Sil and Means in the past.

    Point is, either the new devs are up to the task or they're not. If they are, then we want to see it, not hear about it. We've been hearing about it for the last 5+ years.

    If they're not up to the task, then they need to take Ihavehugenick's advice and just own up to it, fix the major bugs/balance issues, and get some content rolling out for the people still playing the game.

    The "new graphic engine" is a "maybe". Maybe new people will come in droves and stay, maybe they won't. I'd rather they prepare for "won't" and keep stuff rolling so those left don't leave ( and those who left not because the game is old but because they had nothing left to do come back ) and kill any reason for the game to continue at this point.

  7. #167
    Of the remaining players, many are indeed cynical. I am one such. However, the cause of my cynicism is not necessarily because of changes and delays, but rather simply by the way this game had been bleeding active players with seemingly fewer and fewer new ones. It's kind of sad to log on to check !online with org bot, and see 7 people online but with at least 2 people dual logged. A couple of years ago, my org (Spartans) had 30+ unique players online on a regular basis.

    The worst of all is to see that FC doesn't realize how unique AO truly is. Think about the other Sci Fi MMOs out there. How many of them are alive today? Even the ones released recently such as SWTOR are on the brink and are converting to a free to play model. Instead of fortifying AO to make it THE flagship scifi MMO for the genre, FC becomes engaged in projects such as MMO Legos? Their priorities are completely wrong. In this economic climate, not a lot of people have the funds to support multiple MMOs. Yet AO is full of players who are supporting not 1, not 2, but 3 paid accounts simultaneously.

    How many games can stake a claim like that?

    Anyway, AO deserves substantially more resources. Rescue this game before it sinks completely. There is truly nothing else like this game. It will certainly make devs' job easier in interacting with a restless and cynical player base. Hell, I'd even volunteer my time to put together a solid business case if you provide me with the operating numbers. That is, after all, what I basically do for a living.
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  8. #168
    Quote Originally Posted by Ilikethongs View Post
    Of the remaining players, many are indeed cynical. I am one such. However, the cause of my cynicism is not necessarily because of changes and delays, but rather simply by the way this game had been bleeding active players with seemingly fewer and fewer new ones. It's kind of sad to log on to check !online with org bot, and see 7 people online but with at least 2 people dual logged. A couple of years ago, my org (Spartans) had 30+ unique players online on a regular basis.

    The worst of all is to see that FC doesn't realize how unique AO truly is. Think about the other Sci Fi MMOs out there. How many of them are alive today? Even the ones released recently such as SWTOR are on the brink and are converting to a free to play model. Instead of fortifying AO to make it THE flagship scifi MMO for the genre, FC becomes engaged in projects such as MMO Legos? Their priorities are completely wrong. In this economic climate, not a lot of people have the funds to support multiple MMOs. Yet AO is full of players who are supporting not 1, not 2, but 3 paid accounts simultaneously.

    How many games can stake a claim like that?

    Anyway, AO deserves substantially more resources. Rescue this game before it sinks completely. There is truly nothing else like this game. It will certainly make devs' job easier in interacting with a restless and cynical player base. Hell, I'd even volunteer my time to put together a solid business case if you provide me with the operating numbers. That is, after all, what I basically do for a living.
    To think, if they'd put all that TSW manpower on rebuilding AO with the balance, new engine, new content etc. they'd most likely have a winner.

    Compared to TSW itself which, when launched, saw the stepping down of a CEO and the tanking of FC stocks.

    And yes, it is a bit insulting to think they jump right from TSW to Lego kiddyland when they could have sent some of those devs over to speed up AO's progress first.

    But seeing as how FC shoved AO in a corner for AoC, then almost immediately after launch shoved AoC in the same dark corner for TSW, it's no surprise TSW now gets shoved aside after launch for the new fast buck maker.

    FC has turned from an mmo developer to a "get the boxes out and make the cash quick before people realize what they've bought and get the next project going with any sub money the last games happen to bring in" developer.

    Disposable games, that's all FC makes now.

  9. #169
    Quote Originally Posted by Phixalicious View Post
    FC has turned from an mmo developer to a "get the boxes out and make the cash quick before people realize what they've bought and get the next project going with any sub money the last games happen to bring in" developer.

    Disposable games, that's all FC makes now.
    Wow... replace FC with activision and this is exactly what I thought and wrote about diablo 3.

    I'd be a real pity to have years long waiting and expectations being ruined like that for AO too and I don't quite see it that negative yet... But Tik tik tik.. that's the sound of AOs time running away. While I can wait some more the real problems is that playerbase getting smaller and smaller and without diving into the whole the end is nigh, ao is death..deaaath cliche, it is becoming a problem.
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  10. #170
    Quote Originally Posted by Ilikethongs View Post
    The worst of all is to see that FC doesn't realize how unique AO truly is. Think about the other Sci Fi MMOs out there. How many of them are alive today?

    Anyway, AO deserves substantially more resources. Rescue this game before it sinks completely. There is truly nothing else like this game. It will certainly make devs' job easier in interacting with a restless and cynical player base.
    Yes, and thoughts like these have made me consider buying FC stock just so I can go to the shareholder's meeting.
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  11. #171
    Quote Originally Posted by Otansaanpas View Post
    bandaid suggestions.
    Actually those suggestions involve removing the old bandaids. Even if it is new bandaids, proper wound care is important to prevent infection ... oh wait.
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  12. #172
    They need to make ao into a more cohesive gaming-experience (based upon ai/sl and rubi-ka) and not have it like now, which is several-seperate-grinds-online.

    Too often AO is played solo or under the wings of someone far from your level.

    I think players wants to perform the functions of their profession in more updated encounters (converting lootables is something thats been suggested a lot, do it! :x) and a team that is in accordance with their level. Thanks for the updates
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  13. #173
    Quote Originally Posted by Kopecz View Post
    Actually those suggestions involve removing the old bandaids. Even if it is new bandaids, proper wound care is important to prevent infection ... oh wait.
    The limb was amputated already.
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  14. #174
    Quote Originally Posted by heilt-do View Post
    I feel bad for today's dev team, they carry the consequences of the bad decisions, incoherence of preveiws devs, GDs.

    Perhaps an image can explain better.

    http://www.valmg.com/wp-content/uplo.../CableMess.jpg

    Imagine white, blue cables as previews devs work. Its a complete chaos once you're the one standing above with the task to fix it all. But someone has to do it, and sadly this team is getting all the blame over this issue.

    Look for example "inits patch", we dont even know for how long were inits not working accordingly on live servers for high level mobs. That plus many other things that are entagled one way or another to old gameplay mechanics.

    For those who code, its like working on someone else project and finding out the have absolutely no comments for the code.

    Anyways, hope you do deliver devs, i'd love you to fix old stuff, but heh maybe time takes time.
    Anyone who works in the field knows following other developers/programmers isn't always pleasant, even with good documentation. But, frankly, I too tire of this being an excuse for everything in this game. The latest update was not documented well - according to several posts - so it seems that is just way FC works.
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    “ The first thing a child should learn is how to endure. It is what he will have most need to know. ” — Jean-Jacques Rousseau

  15. #175
    Quote Originally Posted by Ilikethongs View Post
    Of the remaining players, many are indeed cynical. I am one such. However, the cause of my cynicism is not necessarily because of changes and delays, but rather simply by the way this game had been bleeding active players with seemingly fewer and fewer new ones. It's kind of sad to log on to check !online with org bot, and see 7 people online but with at least 2 people dual logged. A couple of years ago, my org (Spartans) had 30+ unique players online on a regular basis.

    The worst of all is to see that FC doesn't realize how unique AO truly is. Think about the other Sci Fi MMOs out there. How many of them are alive today? Even the ones released recently such as SWTOR are on the brink and are converting to a free to play model. Instead of fortifying AO to make it THE flagship scifi MMO for the genre, FC becomes engaged in projects such as MMO Legos? Their priorities are completely wrong. In this economic climate, not a lot of people have the funds to support multiple MMOs. Yet AO is full of players who are supporting not 1, not 2, but 3 paid accounts simultaneously.

    How many games can stake a claim like that?

    Anyway, AO deserves substantially more resources. Rescue this game before it sinks completely. There is truly nothing else like this game. It will certainly make devs' job easier in interacting with a restless and cynical player base. Hell, I'd even volunteer my time to put together a solid business case if you provide me with the operating numbers. That is, after all, what I basically do for a living.
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  16. #176
    Well

    Shadowlands really ruined the whole sci-fi cyberpunk atmosphere AO had going imo, the first time I saw a frigging pony I wanted to cut myself.
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  17. #177
    yah, I hate all the "fluffy" sh*t out west.

  18. #178
    Quote Originally Posted by Alternity View Post
    Well

    Shadowlands really ruined the whole sci-fi cyberpunk atmosphere AO had going imo, the first time I saw a frigging pony I wanted to cut myself.
    yup, only animals in sci-fi are gatoroids, piranhacondas, sharktopusses, gorillantulas.
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  19. #179
    When I saw the engine video...I knew they weren't working on one. As someone before me in this thread already said, it only takes like A DAY for a talented designer to make a video like that.
    After 5 years of waiting for the thing...the players deserve a lot more!
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  20. #180
    Quote Originally Posted by Alternity View Post
    Well

    Shadowlands really ruined the whole sci-fi cyberpunk atmosphere AO had going imo, the first time I saw a frigging pony I wanted to cut myself.
    I don't know of any ponies in SL that aren't also found on RK.
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