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Thread: TSW is flopping - affects development of other games?

  1. #121
    Quote Originally Posted by Ilaliya View Post

    Edit Troll: If you want we can charge for it and call it a booster
    We already figured on that.

  2. #122

    Funcom employee

    Quote Originally Posted by Phixalicious View Post
    We already figured on that.
    I think we'll be in pretty good shape to start an expansion after the NPE and server merge are done, and engine update goes open beta (which means everyone can/should start using it). Yes, those last 3 are going to be free.

    (edited for clarification)

  3. #123
    Ilaliya: I told you so.
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  4. #124

    Funcom employee

    Quote Originally Posted by Anarrina View Post
    Ilaliya: I told you so.
    But you approved of the edit!

  5. #125
    Quote Originally Posted by Ilaliya View Post
    I think we'll be in pretty good shape to start an expansion after the NPE and server merge are done, and engine update goes open beta (which means everyone can/should start using it). Yes, those last 3 are going to be free.

    (edited for clarification)
    So that means we can expect things in that order? First NPE(this year), server merge (next year)
    and Engine open beta (2014) ?

    I hope my irony will not become true :P

    Hope you understand i am trying to lure information out of you

    Cheers.

  6. #126
    Quote Originally Posted by Ilaliya View Post
    Yeah I can confirm we aren't going to release a booster / expansion in 2012. The biggest block of content we are releasing in 2012 is the New Player Experience... and it's pretty huge.

    Edit Troll: If you want we can charge for it and call it a booster
    Confirmed: New engine not coming in 2012.

    Last edited by Mastablasta; Aug 20th, 2012 at 19:55:38. Reason: inserted unhappy smiley
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  7. #127
    Quote Originally Posted by Mastablasta View Post
    Confirmed: New engine not coming in 2012.
    I think your right..

    Release promise 2011
    Release promise 2012

  8. #128
    Quote Originally Posted by Mastablasta View Post
    Confirmed: New engine not coming in 2012.

    confirmed: engine slated tentatively for Q3 2025

  9. #129
    Quote Originally Posted by Ironmax View Post
    I think your right..

    Release promise 2011
    Release promise 2012
    Does it really matter at this stage? I would rather see new content and more people. If the engine comes great if not so be it.

    *goes and hides*

  10. #130
    Quote Originally Posted by Lazy View Post
    confirmed: engine slated tentatively for Q3 2025
    Hell yes! That means AO will be running at least until 2025. Can we have life time subscriptions like TSW please?

  11. #131
    Quote Originally Posted by Ilaliya View Post
    But you approved of the edit!
    Only in your imagination. I believe my exact approval was, "I hate you." :P
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  12. #132
    Quote Originally Posted by Anarrina View Post
    Ilaliya: I told you so.
    Heehee, they never listen.

    Quote Originally Posted by Ironmax View Post
    I think your right..

    New Engine First Announced 2007
    Beta Promised 2008
    Beta/Release Promise 2009
    Release Promise 2010
    Release promise 2011
    Release promise 2012
    Your list wasn't quite accurate, added for ya.
    Last edited by Phixalicious; Aug 20th, 2012 at 20:28:47.

  13. #133
    Quote Originally Posted by Keldros View Post
    The doom came when AO switched from being an MMORPG to MMOSAFKOHWSEK (Massively Multiplayer Online Sitting AFK On Hills While Someone Else Kites.)

    Rather than fix the downhill spiral in risk/reward ratio they decided to end any semblance of an ongoing storyline shortly after LoX was released.
    Agree....
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  14. #134
    Quote Originally Posted by Phixalicious View Post
    Heehee, they never listen.



    Your list wasn't quite accurate, added for ya.
    lol true thx hehe (thought i give them forgiveness for dishing ogre)

  15. #135
    Quote Originally Posted by Ilaliya View Post
    Edit Troll: If you want we can charge for it and call it a booster
    That's cool with me, not like I'm going to roll any more alts in any case.

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  16. #136
    Quote Originally Posted by Mekh View Post
    The doom came when AO switched from being an MMORPG to MMOSAFKOHWSEK (Massively Multiplayer Online Sitting AFK On Hills While Someone Else Kites.)

    Rather than fix the downhill spiral in risk/reward ratio they decided to end any semblance of an ongoing storyline shortly after LoX was released.

    Agree....
    No i don't think that has any thing to do with low population, finding creative ways
    to level i dont see any problem with really, there are other ways to level fast

    The issue i think, and this is what i heard from my AO friends (quite many) and other Game community's. Is in fact that they gave up hope for any engine to come at all. There people who just dont believe it mkey? The design of AO is great even at today, but the rendring
    just dont even touch today's GPU possibilities, the graphics are just to "thin" . If you play
    other games and then swap striate to AO you see what i mean. That said the design of AO
    is hand of art... There are no other game like AO and probably will never be, i really hope the developers see this.

    The time sink of this "upgrade processes" is also a reason.

    I want to add something i said before. Dont make 2 clients, old and new, make 1 client that is good. I can
    see many issue with assets and new content where this can turn inn to more time sink. AO is huge
    there are many asset objects and playfields, this have to work with the physic engine in Dreamengine,
    and i dont think the current AO client is using the same physic engine as the one in Dreamengine,
    i am talking about playefield collisions object collisions etc. Design that will be made for new engine,
    has to be altered to look "decent" with old client etc. How is this going to work with your asset content designer tool? Dont do it. Rather add more graphic options
    to make people happy.
    Last edited by Ironmax; Aug 20th, 2012 at 21:28:28.

  17. #137
    I'm going to go on a little tangent here so please excuse me ahead of time...

    What's the current timeline for the release of the New Player Starter area, Server Merge, New Engine and Rebalancing?

    If I understood the various posts correctly, rebalancing is being rolled out piece by piece across many patches but what about the other stuff?

    Since last year this time I've gone from 3 paid accounts to 2 in May to 1 in August and soon to be 0 in 2 weeks all because I promised myself that until you guys produced 'something' (even went as far as to tell myself that seeing content on Test server would suffice) that I simply can't spend more money. I know we're not supposed to talk about account status so maybe this will get censored but I'm saying it to point out that people are leaving this game everyday. Without exaggeration, 80% of the people that I played with 7 months ago, no longer play today. And to be honest, I think 80% is actually being conservative.

    GW2 is out in less than a week, MoP (WoW) is out next month.... what is the current plan to keep AO alive? I know you guys are trying to work hard on the game.. its not a question to bash you but I'm genuinely curious to know how you perceive the state of the game right now and what you plan to do about it short and long term.
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  18. #138
    Quote Originally Posted by Traderjill View Post
    Since last year this time I've gone from 3 paid accounts to 2 in May to 1 in August and soon to be 0 in 2 weeks all because I promised myself that until you guys produced 'something' (even went as far as to tell myself that seeing content on Test server would suffice) that I simply can't spend more money. I know we're not supposed to talk about account status so maybe this will get censored but I'm saying it to point out that people are leaving this game everyday. Without exaggeration, 80% of the people that I played with 7 months ago, no longer play today. And to be honest, I think 80% is actually being conservative.
    I'm not opposing what you're saying at all but I have a question; are you sure the majority of people have left because of the lack of patches? Or possibly for other reasons, games or whatnot?

    I personally rather not know the deadlines than get a "Q1 next year". I take it for what it is, an understaffed team of developers with a low priority (in the corporate sense) project that will hopefully change once they get TSW under control and more manpower to assign to AO.
    Last edited by Dreamsofnano; Aug 21st, 2012 at 10:40:09.

  19. #139
    Quote Originally Posted by Dreamsofnano View Post
    I'm not opposing what you're saying at all but I have a question; are you sure the majority of people have left because of the lack of patches? Or possibly for other reasons, games or whatnot?
    You'll find alot of the reasons for leaving parroted by many:

    Population Issues,
    Lack of new Content,
    Consistently missed deadlines,
    Engine,
    Rebalance.

    The funny thing is, all of these could have been solved by throwing more people at the AO development cycle and then hiring a compentant project manager.
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  20. #140
    Quote Originally Posted by Raggy View Post
    The funny thing is, all of these could have been solved by throwing more people at the AO development cycle and then hiring a compentant project manager.
    I can't really comment on this as I haven't the first clue about the dev cycle but disregarding my ignorance I hasten to add that the 'all or nothing approach' to the rebalance seems to me like a huge undertaking. I would rather see a rebalance in small increments on a consistent basis with player feedback every week than a whopper of a 'here you go here is the rebalance now give us some feedback on this monster of a patch'.

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