I give out low sets of ofab to other shades if I see them in gear they shouldn't be wearing. And besides that, I give them tips on how to make money, where to get this and that. But that isn't really fixing the problem. The problem is: newbie island does not provide enough money for a few implants/weapon/armor and when the newbie reaches mainland and acceess a city shop....the ammount of utterly useless garbage in there is HUGE and confusing to the new player.(I've used a cheap shotgun on my soldier and destroyed my IPs because I didn't know what weapon to use 8 years ago.
Newbie experience should be different, imo. We need a learning curve right from lvl 1 in there and it has to provide information on what armors are viable for each prof, what weapons and implants and symbs are viable to each prof along with enough money so that the newbie, upon completing his learning curve, can get his own proper gear to lvl up in.