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Thread: Can any profession...

  1. #1

    Can any profession...

    consistently survive 1hb/1he suprise MR and/or fear + MR enforcer alphas (>80%)? Can any profession do the aforementioned and consistently kill the enforcer without the enforcer escaping (>60%-70%)?

  2. #2
    Engineer can survive a lone enforcer gank attempt.


    Then you get them to 20% HP after a huge fight or lucky capped AS and then they hit you with one or two root grafts, fear, one of their 5 stuns, then simply run away.
    This was what I was wearing. Tell me I asked for it

    Quote Originally Posted by Marinegent View Post
    Soldier reflects just flat out need to be much stronger all the time (70%~ at level 220 at all times...)
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    the day our pets last forever, like yours, is the day your reqs will be lowered.
    Quote Originally Posted by Obtena View Post
    To be fair, you are lucky the mods are as forgiving as they are.
    Quote Originally Posted by Obtena View Post
    your an idiot



  3. #3
    Shade can if SC is up. SC is just neat. Hit it, then hit SP drains and bomb bomb bomb bomb.

  4. #4
    Quote Originally Posted by Wyoming View Post
    Shade can if SC is up. SC is just neat. Hit it, then hit SP drains and bomb bomb bomb bomb.
    and what exactly do you when you get the enfo down to 20% hp and he fears you, hits root graft, rages and presses w?

  5. #5
    you lol at him :-s
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  6. #6
    Quote Originally Posted by Malraux View Post
    you lol at him :-s
    sadly hatetells don't generate pvp soloscore

  7. #7
    Soldiers are able to take the full alpha as well, but I'm usually around 5-15% hp if I've just taken a enf alpha to the face and can be down to luck getting ams up if I haven't been prepared. Though it's not hard to make them run after they fail on the gank.
    Gaveup 220/30/80 Smg

  8. #8
    Are changes being made to enfs to address their overpowered state in pvp? Does the enf nano doc note any changes aimed at toning them down for example? If changes are coming then I see no point going on about it now.
    Last edited by nat3s; Nov 20th, 2012 at 19:23:27.
    Defrag 220 Crat
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    Nates 220 Shade
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  9. #9
    Quote Originally Posted by Lazy View Post
    and what exactly do you when you get the enfo down to 20% hp and he fears you, hits root graft, rages and presses w?
    ...pray for stuns?

  10. #10
    Quote Originally Posted by nat3s View Post
    Are changes being made to enfs to address their overpowered state in pvp? Does the enf nano doc note any changes aimed at toning them down for example? If changes are coming then I see no point going on about it now.
    nope. no changes to reduce their broken opness in pvp.

  11. #11
    Keepers can survive the alpha, but we won't last long afterwards, especially if perks come back up
    Dysfunktion.
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  12. #12
    If you figure out how to survive the alpha on its own, try and do it while unbreakably feared for 7s.
    You gained 96 PVP Solo Score.
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  13. #13
    Quote Originally Posted by Lazy View Post
    nope. no changes to reduce their broken opness in pvp.
    thats why rebalance is now known as "system changes"
    You hit Tarasque with nanobots for 18280 points of melee damage.
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  14. #14
    Quote Originally Posted by Otansaanpas View Post
    thats why rebalance is now known as "system changes"
    I lol'd.
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  15. #15
    Keeper/Engi can survive alpha, shield MP/Advy/Fix/Crat can sometimes evade the alpha but after that...need some heals to make it much longer.
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  16. #16
    Shield MP can stand still, take the full alpha, and then some. But sadly, wont be able to even dent the enf before he gets away :S
    RK
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  17. #17
    Traders can, with two docs spamming CH.
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    Quote Originally Posted by Lazy View Post
    it's written in the bible.
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  18. #18
    Quote Originally Posted by nat3s View Post
    Are changes being made to enfs to address their overpowered state in pvp? Does the enf nano doc note any changes aimed at toning them down for example? If changes are coming then I see no point going on about it now.
    http://forums.anarchy-online.com/sho...8&postcount=35


    Anyways: Rather than ask the question "can any profession survive..."

    Ask the question: Can any profession beat an enforcer 1v1 without the enforcer simply running away.

    The answer is afaik, engineer if we have snare mines and are on BS. Anyone else?
    Last edited by MassDebater; Nov 24th, 2012 at 04:26:50.
    This was what I was wearing. Tell me I asked for it

    Quote Originally Posted by Marinegent View Post
    Soldier reflects just flat out need to be much stronger all the time (70%~ at level 220 at all times...)
    Quote Originally Posted by shadowgod View Post
    the day our pets last forever, like yours, is the day your reqs will be lowered.
    Quote Originally Posted by Obtena View Post
    To be fair, you are lucky the mods are as forgiving as they are.
    Quote Originally Posted by Obtena View Post
    your an idiot



  19. #19
    Shades with lucky stun procs and timed stun perk.
    NTs with SL root and nemesis nano spam.
    Engis with snare mines.
    Agents with snare perks and root grafts can delay him long enough to get perked by Assassinate.
    Contra
    Urynt
    Malraux
    Fontane
    Critbull
    Cleanex
    Fontane2

  20. #20
    Quote Originally Posted by MassDebater View Post
    Anyways: Rather than ask the question "can any profession survive..."

    Ask the question: Can any profession beat an enforcer 1v1 without the enforcer simply running away.

    The answer is afaik, engineer if we have snare mines and are on BS. Anyone else?
    That is the biggest problem. Good players will survive most enforcer alphas on any profession. If the enforcer runs though you have only a few things that can stop them:

    Trader drains then roots, which can land but usually the enforcer can fear and escape while rage is running.

    NT's, which take a while but they can usually maintain control and kill an enforcer if they avoid the fear nano.

    Shades that saved their stun and get a proc off can usually drop an enforcer.

    Agents if the enforcer takes too many risks and also fails his alpha, which a good enforcer should not do against an agent out in the open. Depends on the agent having all his snares and his stun still too, so not very often.


    As for consistently stopping an enforcer, it is pretty much limited to NT's.

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