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Thread: Monthly Development Update -- February 26th 2013

  1. #101
    Quote Originally Posted by Ciex View Post
    Thats very rude you guys didnt give us any time to prepare ourselves for server merge. I have characters on both servers and if character limit isnt high enough ill just loose items and money that were on those characters i wont make playable. Money and items id transfer if i knew the merge was coming ... Thats really horrible beginning of a new GD. Would it be possible to make characters back to inactive status via petition system once we transfer items from them if you insist on those "suprises"?
    Actually it's been my experience that as soon as something hits testserver you have 2-6 weeks before it hits live. On day one test server merge I got my toons in order on both dims, leaving only 10 total I plan to activate.

    Quote Originally Posted by Dancingrage View Post
    Failure to mention profession rebalancing was probably not the greatest move to start, but as you said, you're new.
    Most likely due to oversight from prioritization. From the dev side engine is probably top priority to have symbiosis between supporting all 3 games. GM's and ARK's would benefit primarily from this as all 3 games would be similar enough for same people to support them game mechanics wise.

    I also would count on small patches to rebalance over time. Like changing a few nanos here and there. Major things like perks will probably take longer.
    ~Anyone can level, but only the wise gain experience~

    *Bronto Burger, serving 10,000 high level noobs daily*

    http://wolf-brigade.webs.com/

    My Story

    Don't feed the Mensa Tralalalala

    Everyday I'm Shuffling.

  2. #102
    Take care Dave (and no i am not going to open the pod bay doors)

    Greetings and nice to see you again Joel.

    I rarely post anymore. But this is important to me. I have played AO (on and off) since launch. Had to take a break with Shadowlands(it really torqed me) but I keep coming back as the mechanics of the game are some of the most addicting and interesting.
    I signed up as a Grand Master (lifetime account) over in TSW because I beleived in the game. The mechanics there are almost as interesting as AO. I have placed that game on hold and am back in AO ad the content there was limited (not the devs fault I think, just the modern MMOs tend to get released now with about 1/3 the space AO has). Joel's time there as the Director has been outstanding. I am comfortable with him attempting to herd 3 MMOs and the vast herd of cats that will be involved (at least until the nerviuous breakdown hits him).

    My main is a Doctor and I have heard over and over again about this need for profession rebalanance, and some in here are upset that Joel did not mention it. I am of the opinion that "we have had enough promises of GREAT THINGS coming!" only to not see them appear. Instead I want a producer that is going to promise us things and then deliver. Better to have a short list of changes, fixes, improvements and additions that are met and then changed to the next set of goals.

    So the merger is underway: great!, next you promise the engine: good.

    From the desk of:

    Dr. Lyda Carnalla, Omni-Med.

  3. #103
    May the Sploitz be with u Ciex's Avatar
    Quote Originally Posted by Psikie View Post
    Actually it's been my experience ...
    Customer experience isnt a substitute to companys information policy, at last not in a serious business.

  4. #104
    Quote Originally Posted by Ciex View Post
    Customer experience isnt a substitute to companys information policy, at last not in a serious business.
    calling funcom a "serious business." cute.

  5. #105
    May the Sploitz be with u Ciex's Avatar
    Quote Originally Posted by Lazy View Post
    calling funcom a "serious business." cute.
    Well, actually, this whole merge is one of many proofs they are not

  6. #106
    Thanks for your work Ilaliya. I really liked your communication with the players. Good job eventually achieving the server merge.

    Nusquam, as it's been said before, I wish you the best of courage and luck with directing 3 games.
    Thornee - resurrected lowbie, former 200 Fixer
    Stannerd - 220 Soldier
    Megusta - TL7 Doc
    Kaleeh - TL5 Shade

  7. #107
    I rarely post to any forums, but i am here now to say to Joel that hes our last hope.

    Vayde summed it up pretty well, i cannot add more. i wish you luck, give us a very tiny reason and we all will be back in game very soon.

    - Druides

  8. #108
    What is your stance on trolls?
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  9. #109

    Thumbs down Yeah, the new guy.

    Sorry to see you go Ilaliya. Enjoyed your posts, they always had a ring of truth to them.

    I have concerns that someone who has never played AO, even tho being an employee of Funcom for years, has been given much control over what happens next. Obviously never that interested in what is going on in the rest of the company or its products . Even car salesman's drive every new model on the lot once in a while just to see whats what, even tho they are employed by the corporate luxury sales division. That's if there any good that is.

    Pending contracts, its nice to know someone may or may not be employed who knows anything about the core of AO and its patches and workarounds.

    If anything, at least corporate speak is definitely in good hands.

    As well, I stayed until 2am Pacific Time to see if there would be any last minute surprises as RK2 shutdown. I'd heard of the spectacular ways in which other games have closed down servers, fireworks, exploding the universe etc etc etc. Can you guess how it went?

    Im like FC, I cant be bothered to put in a little extra effort in. I cant even be bothered to use quotes from the new guy's post in this post to clarify my comments. New ideas indeed. Pfffftttt. Nice start.

    As for taking a toon to 100, how about just to 27 in the subway!! LOL. OM**.

    In closing I must say that I will be looking to revive my old paid sub so that I can have 2 paid accounts. This games always had me by the short hairs, I dont need the new engine or balance's or wavy grass to keep me happy. I just hope I can survive the new guy and what he represents.
    Last edited by Pinknpinker; Feb 26th, 2013 at 22:55:57. Reason: spelting

  10. #110
    I hope experience gained by new GD will be like this:

    - Fine, I will go gain some leves. Wait..., wth is with all this OST shiat?

    Then all OST shiat dissapears from the game.
    I like PvP
    TL6: Tereshkova 200 eng / Patrollerz 200 sol / Tankietka 200 NM enf / Pielegniarka 200 Tank Doc / Oleska 200 SOLIKeep
    TL5: Miazga 150 sol / Piknababa 150 NM Enf 2he / Gigantika 150 NM Enf / Malutki 150 Enf Trox WIP
    TL4: Ladyrazor 112 fixer (retired) / Shha 100 NT / Cycolina lvl 100 NM Enforcer
    + Tons of other chars...
    I make weird TwInkz!
    Signature updated: 29/06/2016

  11. #111
    Yeah, I've been playing for almost a decade now, and I do know what the join date states for this login. I've seen servers merge before. I've seen the player base steadily decrease. I've seen Funcom focus their efforts on other games that failed quite quickly, IMO. All the while, AO has been left to die a slow death. Another server merge, with fewer players, and fewer employees taking care of 3 "live" games...well...it isn't hard to see the writing on the wall. It looks as if the game is still dying, and a less than half-hearted effort is being tried to revive it.

    I quit playing EQ to come to AO. The sad thing is, 2 months ago I returned to EQ because there were more players, more of a community, a better engine, and better content.

    Perhaps management should really look at their competition, as well as what the players actually want. Then, this game may have a real chance at survival. Unfortunately, when a "skilled captain" takes the helm of a ship he's never sailed, and doesn't listen to the reports, the ship tends to sink. It's a real life lesson. Look at the Titanic.

  12. #112
    Thx a lot for your work Ilaliya and best wishes for the future

    Welcome Nusquam as GD, hopefully you can reach the footstepsize the former GDs have left quickly.

    Greets
    Yull
    You can try to repress your sorrow but let it never fall into Oblivion

    -= Knight Yullaw 220/30/70 =- -=Tradeskiller Flip 220/30 =-
    and some other Toons *caugh*

  13. #113
    Goodbye Ilaliya. You did a great job in a thankless task, and you will be missed. I hope you find a new position worthy of your talent and dedication.

    Nusquam: You really, really need to make sure you keep Macrosun and Genele. Macrosun understands the code, Genele understands the game. You need at least one developer who has a knowledge of the game equal to or greater than the average 220/30/70. This is a terribly complex game, which is why we all keep coming back for it despite all the promises FC hasn't delivered on. But it's also a fragile thing that would be very easy to seriously harm. With the departure of Means, Kintaii, and Lindelu there has been a serious loss of institutional memory (for instance, I'm not sure anyone other than Kintaii had a good grasp of the lore), and I'm not sure how much more the game can take and retain its flawed, complex brilliance.

    Also: We MPs will harass you without mercy or letup until we hear something about the status of the promised, long delayed profession rebalance/system changes. We've been weaker than every other profession at endgame (possibly excepting keepers) for years, and are counting on the rebalance to resurrect the profession. I've kept subscribed last year and this hoping for them, and I'm pretty sure I'm not the only one. Or if not a full re-balance, throw us a bone here in the less than indefinite future. New endgame pet, either attack pet or heal pet? Pretty please?

  14. #114
    Quote Originally Posted by Nusquam View Post
    Thanks Dave,
    STUFF
    Cheers,
    Joel Bylos
    Creative Director
    Funcom


    Any chance We Pet professions could get our Pet Hunt back. I have no idea what the past Game Directors were thinking.
    ICC planet-wide announcement: Puzzytehcrat has been awarded the highest honorary rank for outstanding dedication to the defence of Rubi-Ka. Happy to be the First Clan ***MALE*** Crat to hit AI 30 RK1

    Quote Originally Posted by Fugyaz View Post
    Crats, ordy has no room being close to this list. Thelibertine is one of the best Omnis, worth mentioning. Hands down the over all award goes to Puzzytehcrat.

  15. #115
    Quote Originally Posted by Nusquam View Post
    The core of the Anarchy development team still exists (pending various contract negotiations) and remains focused on developing Anarchy. Obviously their specialized knowledge of Anarchy and all of the idiosyncrasies of the game is a massive boon in keeping the game moving forward.
    If Funcom is serious about AO, this should make Macrosun the highest paid Funcom employee...
    .
    Dagget
    President,
    Venice Academy

  16. #116
    Servers r back up

    GOOD JOB GUY´s

    THX
    Two things are infinite: the universe and human stupidity; and I'm not sure about the universe. [attributed to Albert Einstein]

  17. #117
    Quote Originally Posted by Nusquam View Post
    Anarchy Online scares the crap out of me.
    Good – You’re off to a great start. However, what scares you (codebase, blah, blah) I have no doubt you’ll learn, but your fear is misplaced. You should have nightmares about mucking up a beloved game with such a devoted fan base. The AO community is a part of what makes this game unique – coding, a firm understanding of AoC/TSW, etc. are all icing on the cake. Don’t forget the cake and you’ll do just fine.
    You have not wasted your day if you have laughed at least once and learned at least one new thing. ~Jokzer

    The way I see it, the loot, the levels, all the binary is temporary and can be lost at any time. The only permanent thing in the game are the people and the memories you make with them. ~Silq

    ~ Homeostasis ~ Proud member of ARETE ~RX~. 2001-2014 - It's been a wonderful journey! *hugs* from Homeo and her army of alts!

  18. #118
    Welcome aboard! I just resubbed yet again, and hope you can follow through with the long list of promised things we want and have been waiting for.

  19. #119

  20. #120
    Quote Originally Posted by JustinSane4 View Post
    We've been weaker than every other profession at endgame (possibly excepting keepers) for years, and are counting on the rebalance to resurrect the profession.
    Keepers were much more powerful than MPs at endgame from SL to LE. NTs and Crats and Traders used to be at the bottom of the pile with us during that same time period, then it all got flipped turned upside down. Now I'd say Keepers, Agents, and MPs are the bottom. At least for PvM.


    I hope that video wasn't with maxed settings. It did look good, and this is likely nitpicking, but it seemed like that ground clutter radius was set pretty low, it's really noticeable in the desert area that's first shown.

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